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#21 (permalink) |
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Registered Mule
![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 819
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dxbx is very early on in development and at release, very few games will show anything. If there is any news of games working then I'm sure shadow_tj will make an announcement.
__________________
"If you wish to make an apple pie truly from scratch, you must first invent the universe." - Carl Sagan
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#23 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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well i have dxbx 0.0.07 version, but maybe i can´t compile the sources, because i have only a old visual studio not 2005, and i am downloading sdk tools yet because my internet is very slow, somebody has the last sources compiled? no trick for make and to put pacthes yet¿?
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#24 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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ok even with latest dxbx version, you can only show a turok intro movie with help of the cxbx.dll we are hard working on the dxbx.dll but lots of translations must be done before we can show even the first pixel to the screen. for compiling dxbx... yah dont have to download Visual Studio 2005. it wil not compile... D(elphi)Xb(o)x ... so yah need a delphi compiler to compile dxbx. thats why its called Dxbx, the cxbx delphi port... we are translating the c++ code where cxbx is programmed in... into delphi code. the 0.0.0.7 release is a very early alpha release. lots of stuff is missing and or not working. we are hard working on a 0.0.0.8 release, but with some talking within the dxbx crew. the dissision was not to make the 0.0.0.8 release before more stuff is showing... or until dxbx can do the same stuff as cxbx with use of the cxbx.dll`s to accomplish that.. we need to have the xbvideo and xbcontroller ported to delphi when we have that. Even i learn new stuff every day.. and for my feeling its going very good. For people like you who wanne see progress and screen thingy`s.. its not going sa fast as you like.. but remember its not only openen a paint.exe and drawing some lines ![]() its going good now finally and we can work without beeing stuck for the moment. and that gives me a very good feeling. the steps with the dll are made.. that was a frusty time.. beeing stuck.. but now we can work with all the free time we got ![]() and if you wanne see more progress reports or something.. look into the source forge.. browse the svn... then you can sort the files on date.. then yah can see almost everyday is something commited to the svn with new source code. ![]() ok now i will stop this.. and go on with coding..
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#25 (permalink) |
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Banned
![]() Join Date: Mar 2008
Location: canada
Posts: 92
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ok i go to check the sources, thanks shadow-tj, i consider you my friend, because the people that works in emulation are my friends, i give you spirit to you and all dxbx devs, i need to learn some about delphi compiler and all this, well i gett many xbox games i will to test all in your new possible release version, I test them all, please find a pattern code for games and for to make patches for skip video, note: i can to test more than 30 xbox games and to report all about each games improvement and bugs with pics and videos if you wants, i have all the time..thanks to you
Last edited by dantes; June 29th, 2008 at 02:35. |
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#26 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 2,380
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New forum is there, sorry for the delay, had a kind of busy weekend! I also made a post over at the main page to attract more people here. If I can help you in any other way, let me know!
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![]() Specs: AMD Athlon 64 4000+ • 2048 MB PC400 RAM • Nvidia GeForce 7600 GT PCI-E • WinXP Pro |
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#27 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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thanks bobbi for this new section, this will help to keep the other sections clean. Dante, you can already help with insert all the games into the xdktracker. if you wanne have a tutorial or readme how you can do that let me know. with a bigger xdk list we know wich games comes close to the xdk version of turok. |
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#29 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 464
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Turok isn't even playable in this emulator yet (but I have a good feeling shadow and the others will keep chugging out the updates on svn). CXBX can play Turok.
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter |
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#30 (permalink) |
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Just an Emu Nerd.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,467
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only turok and battle star galactica getting ingame, the others only show dirty disk errors or some splashscreens.
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My EeePC 901 white: Intel Atom 1.6ghz | 2GB DDR2 667@533 | 4GB Main SSD | 64GB Additional SSD! | WinXP Home SP3 | 16GB Transcend SD | Logitech NX50 Laser Mouse My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#31 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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if you wanne play turok then you need cxbx. dxbx is not able to play turok yet, even with use of the cxbxkrnl.dll is it not playable. we can show the intro movie, but the controller input is not translated yet. greetings, Shadow_tj rockybalboa sory for that late response. xdktracker is a litle application database... that can be used to store games with there used xdk ( Xbox Development Kit ) number. Each original game has been compiled with a version of xdk libraries. How more librarie numbers we know the better. also we can then take a look wich games are close to those from turok. Last edited by shadow_tj; July 1st, 2008 at 12:55. Reason: Automerged Doublepost |
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#32 (permalink) |
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Banned
Join Date: Jun 2008
Location: Sweden
Posts: 13
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thanks shadow_tj, ok here are many controller input autors, why not to ask for help to these authors, there not a association with cxbx team and all xbox emulators??seem me well that make a good association to do a best xbox emulator in less time, please consider this, a xbox emulator is really amazing and important
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#34 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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rockybalboa, Dxbx is a delphi project. most emulator programmers are know with c or c++ and not delphi. Im working a bit now also on the directinput functions, however its not that easy. Doing now lots of Direct3D translations to reduce hints and warning messages. The Hints and warnings need to be gone, so patrick has less trouble with coding on the XApi calls. Im trying to do some translations almost every evening.. and its going very well. But when i got the directx input working.. i can not tell yet. |
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#35 (permalink) |
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Registered User
![]() Join Date: Sep 2003
Posts: 93
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Dxbx status report
shadow_tj Hi shadow it's frog once again I am no expert or professional but directx is important when you are coding it into an emulator, game, or an application it is the main graphics for those subjects I just mentioned I know graphics and gameplay is most aspect of the emulator but if you don't have opengl or directx then where do the graphics come from absolutely nowhere are you going to choose directx or opengl for your emulator coding is somewhat of the project but most of it goes into graphics that is the main concern right now without graphics then you would have a blank screen as the emulator and that would really suck noone would want to play the emulator without directx or opengl sorry for wasting your time but I know your group is working hard on the xbox emulator I just thought I would share this with you keep up the great work! |
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#36 (permalink) | |
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Lego My Eggo
![]() ![]() ![]() ![]() Join Date: May 2008
Location: St.Croix
Posts: 920
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Quote:
Why was he banned?
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#37 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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Frog, we are using directx version 8. With that library yah can do Sound / Graphics / Input and even netwerk when the games are playable. Only my knowladge about directx is not high quality. so i need to learn / read alot on that part.. OpenGl is not a option yet.. because most functions that speeds up directx programming are not commen to Standard OpenGl. XBlade.. I dont know why he is banned... we have only writing rights... we can not ban people.. that you need to ask a admin of the ngemu forum. |
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#38 (permalink) |
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Banned
Join Date: Jun 2008
Location: Sweden
Posts: 13
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hi to everyone, question: get many xbox games is a good option trusting in dxbx emulation for to play in this??The bios is well within the dxbx is right the conversions to x86-win32??why the games not run anything in the lastest versions?i have read here about xbox skip videos is this possible?i have: lord of the rings, rpm tunnming, goldeneye, star wars republic... and more xbox games
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#40 (permalink) |
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Just an Emu Nerd.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,467
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well its very early to ask that... erm, any chance that dxbx can run on Vista x64 properly? cos i'm thinking to use it as standalone OS.
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My EeePC 901 white: Intel Atom 1.6ghz | 2GB DDR2 667@533 | 4GB Main SSD | 64GB Additional SSD! | WinXP Home SP3 | 16GB Transcend SD | Logitech NX50 Laser Mouse My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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