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Old May 27th, 2008   #1 (permalink)
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Dxbx development status


Here a short summary of where we're standing in Dxbx development :

Because Dxbx started as a port of Cxbx, the first milestone was to do the same conversion from XBE to EXE as Cxbx does.
This goal has been reached last week (at least for the games I tested), so the next step is implementing our own Kernel DLL.

We're currently busy on getting thunks in our (minimal) Delphi-version of the Kernel DLL callable from the generated EXE (help is welcome for this).

Since you people like to see pictures more than anything, here a few screenshots of Panzer Dragoon Orta starting up from our generated EXE (while still cheating by using Cxbx's Kernel DLL) :

Attached Images
File Type: png dxbx_Orta1.PNG (19.6 KB, 26 views)
File Type: png dxbx_Orta2.PNG (17.2 KB, 21 views)
File Type: png dxbx_Orta3.PNG (16.6 KB, 23 views)
File Type: png dxbx_Orta4.PNG (176.9 KB, 56 views)
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Old May 27th, 2008   #2 (permalink)
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Good job, keep it up.
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Old May 27th, 2008   #3 (permalink)
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Good luck with your project. Delphi hmmm... look tough.
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Old August 21st, 2008   #4 (permalink)
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wowthat panzer dragon shot looks perfect! hope to see more from this emu soon
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