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#61 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Quote:
I hate this comic too but it is an excellent game, seriously. |
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#62 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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Baten Kaitos (Disc 01) [GKBP 0042] (EUR)
Voices and sound effects all sound gorgeous, even the birds in the village sound delightful. Various graphical issues in places, but in the main looks gorgeous, runs at reasonable speeds, sadly though I encountered some errors (CPU Reset / directcommand) after fighting off two bats in the first dungeon, thus it can't be played beyoond that point I haven't updated my page yet, but will do tomorrow with this and a few other games ![]() Part 01 of 02
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#63 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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Part 02 of 02
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#64 (permalink) |
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Overclocked
![]() ![]() Join Date: May 2005
Location: Romania
Posts: 127
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Question
DO you know if it will be faster the next version, mainly for Soul Calibur 2?
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PC Spec: Intel E6420 @ 3200 Mhz (all Air cooled) , ASUS 7950GT , Creative T6060 5.1, Fortron BS II 500W PSU , Logitech Rumblepad 2
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#65 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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You mant more speed, get a faster machine, it's as simple as that, emulating the gamecube is an extremely complex process, and current modern machines simply are not powerfull enough.
Certainly improvements can be made to the code in terms of optimisation and the Dynamic Recompiler, but thats not going to make it run anywhere near full speed, and as for the next version, who knows, currently it's not much different to 1.03
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#66 (permalink) | |
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Overclocked
![]() ![]() Join Date: May 2005
Location: Romania
Posts: 127
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Quote:
...Miracles has been seen before ....
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PC Spec: Intel E6420 @ 3200 Mhz (all Air cooled) , ASUS 7950GT , Creative T6060 5.1, Fortron BS II 500W PSU , Logitech Rumblepad 2
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#67 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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right...I really can't be arsed to get into this debate again, about a billion n00bs have said that before, and you just made 1,000,000,001st Comparing the PSX to a GC is like comparing a mole hill with Mt. Everest....go learn to code, go study 'how' emulation works, then come back with some magic emulator that can achieve this...
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « Last edited by CKemu; November 10th, 2005 at 16:56. |
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#68 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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Bomberman Generation [GBGE 67DB] (USA)
Playable, but missing many graphical overlays, thankfully the game instructions have voice overs, so you can progress ..... if you'd actually want to
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#69 (permalink) | |
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Overclocked
![]() ![]() Join Date: May 2005
Location: Romania
Posts: 127
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Quote:
WHo knows...
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PC Spec: Intel E6420 @ 3200 Mhz (all Air cooled) , ASUS 7950GT , Creative T6060 5.1, Fortron BS II 500W PSU , Logitech Rumblepad 2
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#70 (permalink) |
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Natural medicine
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Redmond, Washington, USA
Posts: 6,179
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While I agree with most of what you say CK, there's much room for code optimization. A few FPS between a 3+GHz CPU and a less than 1GHz CPU (read: my own tests, P3 933 vs my CPU), obviously leaves a lot open to alternative methods of achieving speed. I guarantee you Gamecube emulation hasn't hit a PC speed wall yet.
The best way to go about it, efficiency wise, would definitely be multithreading (being the biggest change.. compiler optimizations being the next), even over 64-bit. Parallelism really is the best way to gain computing speed, especially with emulating systems with multiple processors/DSPs, etc.
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Fayt : Intel Core 2 Duo E4300 @ 3.06GHz (1360MHz FSB), 2GB Crucial DDR2-800 Dual Channel @ 800MHz 4-3-3-11-14 1T, 512MB BFG nVidia GeForce 7950GT OC @ 650/1600, Sound Blaster Audigy 2 ZS, MSI P6N-SLi - nVidia 650i SLi, 200GB Seagate Barracuda 8MB Cache 7200RPM SATA2, 80GB Seagate Barracuda 8MB Cache 7200RPM SATA2, Lite-On DVD+-RW 16x w/ Lightscribe, Lite-On 16x DVD-ROM, Aspire X-Dreamer II case, Logitech MX518 Optical Mouse, Asetek Waterchill kit (distilled water + Red Line Water Wetter), T.I.M - AS Ceramique
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#71 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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I have been talking to variious devs on the subject of multi-threading, there is debate as to how much of an improvement it really would offer. General consensus was 'very little'.
Whilst it will offer some improvement, if you have say 4 cpus being emulated on 2 cores, core1 may get it's tasks done faster because it's not having to deal with the heavy processes on core2, but it's still got to wait for core2 to complete it's task, due to all the sync something like the PS2 requires. The speed comes, because it's not having to emulate cpu1,cpu2,cpu3,cpu4,cpu1,cpu2,cpu3,cpu4...on core1, thus doing more than one task at a time, but due to the requirements of sync, alot of this benefit will be lost. I am really not qualified to discuss this matter further, but most devs working on next gen systems tend to feel that x86-64 offers the highest 'value' in terms of speed, along with refining the code, PCSX2 is experimenting with threads, so we shall have the proof of the pudding (or so they say) soon ![]() Now on with some shots, a rather sexy RPG, good speeds to ![]() Fire Emblem - Path of Radiance [GFEE 308C] (USA) 'Fully' playable game, with sound, graphics glitches, which are noticable through out the game, but do not hinder gameplay, solid 7-23 FPS ingame. However from the options menu you must turn off character animations, otherwise the game will crash on a repeating error READ: Cache address out of bounds. You will also not that when you start the game you get a error dialog CPU Reset, just press 'OK', and the game will continue fine
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#72 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
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Quote:
Personally i think on the newer generation of Dual core processors like the X2 (not P4's with HT, dont believe this provides a true multi tasking environment, seems more of splitting 1 core into 2 virtual processors) we will see an advantage. Consoles that have several cores have status flags to say when the core is ready for more data, which the other cores check at intervals, plus we have interrupt processing to control these. AFAIK it is impossible to run 1 thread over 2 processors, so say you have a dual core processor both cores running at 3.6Ghz and you run 1 thread, you will only get 3.6Ghz effective out of that processor, but split the work into 2 threads, you can then run 1 on one core and 1 on the other, getting you a 7.2Ghz effective speed, so the processing time will be greatly reduced. When emulating consoles that run off 1 processor (aka everything done on the cpu) you will more than likely run into problems, as itll be expecting the last bit of processing to be complete, so you could run into errors or wrong data being processed, but when emulating things like the playstation they run in parrallel anyway, so the emulation of this would be at least a bit more accurate to how it would really run, and in theory, a lot quicker than running on a single thread ![]() Ok cover up for posting off topic, some shots Sonic Adventure 2 Battle ;p
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! Last edited by refraction; November 10th, 2005 at 22:32. |
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#73 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,220
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Phantasy Star Online ep I & II [GPOP 43BF] (EUR)
Playable ingame, but only in interpreter mode thus FPS isn't exactly 'blistering'
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#74 (permalink) |
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Experenced But New User
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: United States of America
Posts: 865
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While I am a complete n00b about everything being discussed here, I want to voice my opinion / ask questions with basically no knowledge before hand. Please skip to last sentence of post to get to the question.
In my high school computer science class (AP AB), we learn java. Two years ago the AP tests were based on C++, but now they are on java. I would have rather learned C++, but that is just because I hear it’s more powerful, I really have no idea what is better (mini question: what do you guys use more?) . The class is going _way_ to slow for me, but that’s not what I'm here to talk about. My teacher is drilling that we divide all the tasks up into smaller tasks. We have classes to run things, change things, display things, and they all operate separate but affect each other. Now... I'm assuming that all new generation emulators divide their code up into difference "classes". I’m getting this from there being the core emulation and then the video emulation on the side. I really am stretching this but, could you just run the main emulation on one core of a multithreading processor and the video/display part on the other?
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MY PC!!!! Intel 2.44 ghz // Intel Desktop Board D845PEBT2 (533MHz FSB) // 1GIG DDR PC2700 (NEW) // 120 gig Western Digital HD // 8x DVD+/-R 4x DVD+/-RW Burner (NEW) // 48x15x48 CD-RW // ATI Radeon 9800 Pro 128mb // USB 2.0 // Firewire (soon) // 6 Channel Digital Audio // Serial ATA //
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