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Old November 3rd, 2005   #41 (permalink)
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Naruto - Gekitou Ninja Taisen 3 [G3NJ 1DE1] (JAP)
24 Shots, it's not a series I like (Naruto sucks you strange sad fanboys), but cell shading is rather pretty to see emulated, so what the hey

Part 1 of 2
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Old November 3rd, 2005   #42 (permalink)
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Part 2 of 2
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File Type: jpg image_24_11-03-2005_5296.531.jpg (79.6 KB, 28 views)
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Old November 3rd, 2005   #43 (permalink)
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Crazy Taxi [GCTP A178] (EUR)
Fully playable, need to slap falcon4ever though, no rumble when it's meant to. Audio is there, but distorted in many places, and goes out of sync depending on graphical load.
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Old November 3rd, 2005   #44 (permalink)
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The Legend of Zelda - The Wind Waker [GZLE C068] (USA)

Bored, and suffering insomnia (its 3:53am), so deceided to do a small tour of the first island, just to see what I could do prior to getting the telescope, and to provide some nicer shots

20 shots in all, larger than I normally do shots at...
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Old November 3rd, 2005   #45 (permalink)
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Sonic Heroes [G9SE_25EE] (USA)
Fully playable, however many texture issues (only when on or close to the textured surface), missing characters in words (start / menus), and various FMVS / titles are rendered too dark. Fun game, though with 5-12 FPS you can perfectly time and aim every jump / attack.
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Old November 4th, 2005   #46 (permalink)
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First things first, I have updated my compat list, and INI: here

The Legend of Zelda - Collectors Edition [PZLP 45C7] (EUR)

This game goes to menus, and no further....UNLESS you open up the GCM in a GCM extractor, and extract ZL_WindWakerPALSHOP_final_2003-09-26_16-45-37.tgc, with this file extracted you then have to use a TGC to GCM convertor, to make a new GCM based on this file, if you then take your new GCM and run it with dolphin, you will be pleasently suprised ....

Tools you will need to do this are:
TGC to GCM Convertor
GCM Reader
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Old November 4th, 2005   #47 (permalink)
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Few more, even bigger, note that the boat / compass are borked, and the game still will crash on any inventory item pickup....
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Old November 5th, 2005   #48 (permalink)
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Pikmin 2 [GPVE 6403] (USA)
Playable, though you will encounter a hang after the first level
Attached Images
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Old November 5th, 2005   #49 (permalink)
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Awesome and very impressive! Thanks CKEMU for the screenshots! Very nice, man!
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Old November 6th, 2005   #50 (permalink)
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Here's some WW Demo with 6xAA.. I know it's been done before, but it's so goddamn beautiful.. I can easily locate save data variables (items, hearts, etc), so expect a few hacks for that soon.

Thanks CK for the extraction instructions. Dolphin team.. wonderful stuff.






edit: anyone know why control is .. confused?
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Old November 7th, 2005   #51 (permalink)
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Messed with the built in save data a bit. It seems this build will call anything other than the original data corrupt, and force an erase. What I did to the file *should* have simply recorded Link as having all items (the same changes do in my normal WW build), but it doesn't. Perhaps to prevent hackers from getting the full game for nothing.

When you erase the file a new game will start like normal, and there's no time limit like there is in the normal demo. It doesn't let you enter your name, but every character calls you Link by default. I haven't played enough to see if this is the complete game, but judging by the files in the ISO, it is.

I've attached the save file.. just use GC-Tool and open the WW Demo ISO you got from the collector's edition, go to GCMROOT>RES>SHOPDEMO, and replace the zelda_save.bin file with the one I attached.
Attached Images
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File Type: jpg Clipboard07.jpg (99.4 KB, 58 views)
Attached Files
File Type: rar zelda_save.rar (550 Bytes, 17 views)
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