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#1 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Jamaica
Posts: 25
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Hi there! So I am really having trouble getting my Zoids Battle Legends to work on Dolphin. Every version I've tried it on gives the same problem: Whenever I start the game, I get this message: "Read from invalid memory region (0x37300000) This is either the game crashing randomly, or a TLB write.Several games uses the TLB to map memory. This function is not supported in Dolphin. Unfortunately there is no way to recover from this error, so Dolphin will not exit abruptly. Sorry!" I tried the TLB Hack, and It just crashes after 2 seconds of starting it. I disabled DTK Music, Doesn't make a difference. Can someone please help me!!! Oh I'm using Dolphin R4429 with Direct 3D9. Thank You. |
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#2 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Spain
Posts: 817
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Try using OpenGL Plugin or else use an old rev.
__________________
AMD Athlon XP 2200+ (1,81 GHz), 1,25 GB of Ram, nVidia GeForce MX/MX 400. (Yes, it's an old computer). Sorry for my english, I'm Spanish. Please, read the rules of Emuforums before posting. Thanks. Quote:
18 November 2009, at 19:59 : Nevar forget.
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#4 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Spain
Posts: 817
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I don't know, but try to use the EFB feature in DirectX plugin.
__________________
AMD Athlon XP 2200+ (1,81 GHz), 1,25 GB of Ram, nVidia GeForce MX/MX 400. (Yes, it's an old computer). Sorry for my english, I'm Spanish. Please, read the rules of Emuforums before posting. Thanks. Quote:
18 November 2009, at 19:59 : Nevar forget.
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#5 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Jamaica
Posts: 25
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Well, it didn't work, but Thank You anyway, So has anyone tried it with DX9 and gotten it to work? If not, I guess I'll just try to get OpenGL working. Do you have to do anything (check/uncheck) to get it to work with OpenGL? Thank You. |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2009
Location: United Kingdom
Posts: 729
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you could try using the D3D plugin and going into the game properties and checking the "enable EFB to RAM" box
__________________
VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#7 (permalink) | ||
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Spain
Posts: 817
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Quote:
__________________
AMD Athlon XP 2200+ (1,81 GHz), 1,25 GB of Ram, nVidia GeForce MX/MX 400. (Yes, it's an old computer). Sorry for my english, I'm Spanish. Please, read the rules of Emuforums before posting. Thanks. Quote:
18 November 2009, at 19:59 : Nevar forget.
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#9 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Spain
Posts: 817
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Oh, sorry. :S
__________________
AMD Athlon XP 2200+ (1,81 GHz), 1,25 GB of Ram, nVidia GeForce MX/MX 400. (Yes, it's an old computer). Sorry for my english, I'm Spanish. Please, read the rules of Emuforums before posting. Thanks. Quote:
18 November 2009, at 19:59 : Nevar forget.
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#10 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Jamaica
Posts: 25
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Thank you guys! Okay, so I checked the box that says Enable EFB to RAM. I started the game and it still gives me the same message . Umm, okay so let me think. Okay, these are the stuff that I checked/unchecked (X/O):In General:------------------{} In Direct3D9: Enable Dual Core X------------- Safe Texture Cache X Enable Idle Skipping X---------- Enable CPU -> EFB access X Unlimited JIT Cache O---------- Force bi/trilinear O HLE the IPL X------------------ Enable 16x anisotropy filtering X JIT Recompiler X-------------{} In DSP-HLE: Lock Threads to Cores X------- Enable DTK Music O Optimize Quantizers X--------[] In Properties: DSP on Thread X--------------- Enable EFB to RAM X Confirm on Stop O Use Panic Handlers X So is there anything that I should have checked/unchecked and, which revision are you guys using? I'm using R4429. Thank You. |
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#11 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Jamaica
Posts: 25
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Okay, fine. I guess I can't get any help with that. so, does anyone know how I can get Revision 3840(that exact one)? I hear that you can revert your revision, but I have no idea how to do that, So If you can post a link to r3840 or just tell me how to revert my revision to 3840. Any of those would be a great help. Thank You. |
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#13 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2009
Location: United Kingdom
Posts: 729
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If nobody has replied then nobody can help with that. I did check all my builds over the past few months and i dont have that particular revision. Reverting is done from the Dolphin source, the information here may be of interest to you: http://code.google.com/p/dolphin-emu/
__________________
VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#14 (permalink) |
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Registered User
Join Date: Oct 2009
Location: Jamaica
Posts: 25
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Thank you, Thank you Thank YOU!!! So do I have to replace the code in R3841 with the code in R3840, and where do I find the code, to replace it? (or what do you do with them) Thank You. I won't post on this topic again until someone replies. |
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