|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
![]() ![]() Join Date: Jul 2006
Location: GEORGIA
Posts: 113
|
well its great to here that tatsunoko vs capcom is fullspeed and stable
In this revision of dolphin4434 tatsunoko vs capcom is up to 95 percent fullspeed and 97 percent stable with very little graphical glitches its hardly noticeable. Thanks to a few settings i was able to play it at very enjoyable speeds. In this revision they fixed and addressed alot of issues. One of the issues in tatsunoko vs capcom was the lagging when doing specials in this revision they addressed that issue. In this revision there is very little lagging vs the longer lagging. The game play is much smoother you can perform actual combos and chain them one after another at faster frame rates. Hardly no slow downs in this revision. System specs Tiny xp Beast eddition cpu- amd phenom 7750 x2 3.12ghz video- Geforce 9800GTX+ 512mb GDDR3 OC ram- 4GIG GSKILL DDR2800 PC2-6400 2048MB X 2 mobo Asrock N68-S graphic settings - performance anisotropic filtering- Off anis gamma correction Off anti mode-Off anti transparency-Off Conformant texture clamp- make sure to use OpenGL spec this helps alot error report-Off ext limit-Off maximum rendered frames- set this to 0 this helps also. this helps you get frames. multi display- single display power management- maximum performance text filter anis sample option-off text filter negative Lod bias- allow text filtering quality-high performance text filtering trilin optimization-on the rest to Off Now dolphin config check dual core check idle skipping frame limit off watchdog leave it at 60 (advanced settings) check HLE the IPL very important uncheck lock threads to cores by doing this you kill the lagging check optimize quantizers and DSP on thread (plugins) Opengl res 1280 X 1024 ,aspect ratio 4:3, check fullscreen anistropic filter 16X, anti (MSAA) 16xQ CSAA (advanced tab) rendering-disable material lightening, destination alpha pass and check copy EFB to copy system ram and check disable in that EFB copy box. Sound-dsp to hle check enable hle audio and leave everything else unchecked ENJOY |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|