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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Argentina
Posts: 926
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Zelda - Twilight Princess GC (graphic issue?)
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#2 (permalink) | |
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Registered User
![]() Join Date: Nov 2008
Location: My Home
Posts: 98
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Quote:
I think it can be a layer priority. In other games e.g. Piglet big adventure the head of the character is missing (that game don't run in new revisions). I notice a more relevant thing (I think...). In software plugin the Link body is not all affected from the "water effect" and that is how i remember it on my GC (r.i.p. my old....). Hope Opengl and D3D plugins can reach the quality of the software one (waiting for this moment from a long time...)
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My spec: Intel Q9300 duo Quad core 2.53MHz 4GB ram NVidia 9800 GT Windows 7 x64 DirectX9 August2009 |
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#3 (permalink) |
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Registered User
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Location: Argentina
Posts: 926
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Yup, that's just what I was thinking. And I was wondering if someone had tested it and found it working at some time, so your information is much appreciated. I wonder if an issue was already filled about it... Also, I don't know what you mean about the water efffect. But I do see that the Software plugin seems to have no "bloom" at all.
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#4 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2009
Location: United Kingdom
Posts: 737
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There's some kind of layer error, which only covers the top left quarter of the screen. Notice the low resolution in that quarter. It covers the whole screen in the wii version if you dont use the bloom hack.
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VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#6 (permalink) | |
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Registered User
![]() Join Date: Nov 2008
Location: My Home
Posts: 98
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Quote:
Look all around the Link body... it's not defined as in the SW plugin. The body part out of the water must be linear (I don't know how else explain...). It musn't follow the water.... compare the two pictures (SW and D3D or OGL)
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My spec: Intel Q9300 duo Quad core 2.53MHz 4GB ram NVidia 9800 GT Windows 7 x64 DirectX9 August2009 |
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#7 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2009
Location: United Kingdom
Posts: 737
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I think i see what you mean. The water effect is on all of Links body and not just the part in the water.
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VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#9 (permalink) |
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Registered User
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Location: Argentina
Posts: 926
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Ah~ I think I know what you mean now about the water, but I can't really tell with that low resolution and no contrast from the bloom. >_< Found the "issue" posted: #1443, which was merged into #828. The issue is listed as "to verify"... Can we add information for it to be "verified" ? If so, what kind of information? >_<
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#14 (permalink) | |
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Registered User
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confirmed. Many thanks Kupfel Quote:
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VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 Last edited by Gareth1977; October 17th, 2009 at 12:56.. Reason: Automerged Doublepost |
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#15 (permalink) |
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Registered User
Join Date: Aug 2009
Location: Tschörmanie
Posts: 4
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hm doesn't give me black menus or anything. I use the newest SVN r4431 with the DX9 Plugin - safe texture cache enabled - cpu>efb access enabled - no widescreen hack (screws up water reflections etc..) - Anti-alias: 16xQ CSAA - 16x anisotropy filtering |
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#16 (permalink) |
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Registered User
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Location: Argentina
Posts: 926
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Tried it again with 4434 and your settings, still black screen and all the same with the hack. Also, that "issue" is only when there's a mirror near. As if the mirrored model wasn't "masked" to the mirror area or something. Maybe it only happens with pre-Shader4 model cards, since I'm currently using a 7300GT. What's your video card Kupfel?
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#18 (permalink) |
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Registered User
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And I have GTX 260 with the same drivers, so you could be right. Where are you in the game in that pic? so i can see if i have that issue also.
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VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#19 (permalink) |
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Registered User
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Location: Argentina
Posts: 926
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Is right at the entrance of the Yeti's mansion. The mirror surface would be the ice, which the wolfy is aligned to. Here's another screenie: Mirror Chamber I guess it's the same "issue" unless it's ment to be that way. >_< #EDIT: Currently using drivers 190.39
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