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Old July 25th, 2009   #1 (permalink)
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Super Mario Sunshine Invisipaint?

I've played through the first part of the game and I'm at the part where you have to clean up the paint to get into the Bianco Hills area (The statue).



But, when I try to clean up the paint it goes away but, It really doesn't go away because when I try and walk further in I just get damaged. I also cannot get people out of the paint as seen in the cap, which is required on certain missions.

Uh, I've tried it with optimizer on and off, Dual core on and off and no change is seen.

PS. Sorry if this was reported before.
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Old July 25th, 2009   #2 (permalink)
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On the Gfx plugin settings - advanced TAB --> try using EFB copy method to REAL instead of HACK. It'll be slower, but that way the paint/sludge will be washed away.

Also on main GFX plugin settings you can use "use real XFB" to get the same results (i don't know how it's the performance loss compared to the other method.

Hope it helps
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Old July 25th, 2009   #3 (permalink)
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Yes, that fixes most of it, but there are some places where still events won't happen, mostly in Noki Bay's first mission, where you have to wash some octopuses and dolphins made of goop to make platforms come out of the walls. That will never happen. But don't worry: you can finish the level without it (and if you think you can't, you can still unlock the rocket nozzle and then do the level with it).
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Old July 25th, 2009   #4 (permalink)
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Turning EFB copy method to REAL just makes what you say, it makes the water wash away the paint.

What you experience is the paint not appearing at all. This can be fixed by not forcing bilinear filtering (It's on the first tab in the OGL plugin so you'll notice it). This happened to me as well and that fixed it.

EDIT: Sorry didn't noticed the small stains of paint there XD my bad. Yeah, turning on EFB to REAL will do the trick.
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