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#1 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Someplace
Posts: 18
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Getting started w/ Dolphin, need help
Hi, ok so I'm a newcomer to Dolphin but not to emulation (long time epsxe and nulldc user). I have several GC games I want to run, and I read the forum a LOT before I got started. But my results so far have been dismal and I've tried tweaking every option I could think of and/or read about with no improvement. I'd really appreciate some help getting going here. Also there's some contradictory info I'd appreciate resolved. Dolphin versions tested: 3089, 3099, 3200, 3207. In all cases I tried both the OGL plugin and DX9 plugin. All games dumped using Rawdump 2.0 on the much-vaunted LG GDR-8164B. All dumps verified against the list at redump (crc32, md5, sha1 all match). Computer info: IBM Thinkpad T43p Pentium M 2.26ghz 2GB ram ATI Firegl V3200 (DX 9.0 / OGL 2.0 capable) First: the Dolphin FAQ page says OGL 2.0 is good enough, but some posts led me to believe that in fact OGL 2.1+ is required? WTH? Ok, so the games: Resident Evil remake: black screen (both plugins), no sound Resident Evil 0: black screen (both plugins), no sound Resident Evil 2: black screen (both plugins), sound plays normally Resident Evil 3: black screen (both plugins), no sound Skies of Arcadia Legends: black screen (OGL), sound plays normally The interesting thing on SOAL is that if I switch to DX9 plugin, gfx play but dog slow (~15 fps, maybe the plugin, my comp, or a combination) and I have the red texture issue which I believe is a known problem with the DX9 plugin. (screenshot is from the intro sequence, that's De Loco's face you're looking at). Things I've tried changing, esp on REmake, to get it working: - tried both dolphin.exe and dolphinil.exe - enable/disable dual core (even tho my comp is single core) - enable/disable idle skipping (read that it was broken for a while recently) - optimize quants - lock threads to core - enable/disable dynarec - HLE the bios In the OGL plugin window: - vsync - native resolution - use real xfb - different levels of AF & AA - bi/trilinear filtering - copy efb to system ram (real) / copy efb to gl texture (hack) - use safe texture cache In the DX9 plugin window: - vsync - different AA settings - force bi/trilinear - force 16x AF - enable overlay For DSP I use HLE plugin: - enable HLE audio - enable DTK music - enable other audio (throttle) The console window doesn't show anything bad (all messages are green color). Please help!! I want to get this working SO BAD!!! Especially REmake, plus I have other games I haven't tried yet. I will appreciate any help VERY MUCH! |
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#3 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Someplace
Posts: 18
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Wow that sucks. I'm assuming there's some technical reason for that? Because my desktop machine (nvidia 7800gtx) should be plenty fast to run dolphin but it's also a 2.0 gpu. So it sounds like that won't work either, right? ![]() So, on the DX9 side, I'm assuming that everything I'm seeing (black screens, red textures) is due to the fact that it's not getting as much love as the OGL plugin? |
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#7 (permalink) | |
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Registered User
Join Date: Feb 2008
Location: Colombia
Posts: 36
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Quote:
You should try older versions, I can play without the black screen problem in SVN 2195 and 2276, with my ATI card. Please try an report. |
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#8 (permalink) | ||
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No sir. I don't like it.
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Alabama
Posts: 2,456
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Quote:
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