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#1 (permalink) |
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Registered User
![]() Join Date: Dec 2007
Location: MAS
Posts: 79
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Question about widescreen in Dolphin
I just recently buy a new widescreen monitor, before i just use normal 17inch monitor, i want to ask if i play gamecube games and set it to widescreen is the screen will be stretched or real widescreen? I try it with some games and doesnt seem really stretched but i want to know the true answer. How about wii games? is it stretched or not?
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Intel C2d e6750 @ 3.4 Ghz Ram 2Gb Geforce 8800GT Windows Vista 32bit |
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#4 (permalink) |
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Registered User
![]() Join Date: Dec 2007
Location: MAS
Posts: 79
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OK, thank you for the answer, another question, will change aspect ratio in wii ipl settings affect the wii games, because in gfx settings already has the option
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Intel C2d e6750 @ 3.4 Ghz Ram 2Gb Geforce 8800GT Windows Vista 32bit |
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#5 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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Yes. The Widescreen Wii option causes games to squish the image horizontally, so that it looks right when stretched to 16:9. In the future, we'll probably sync this with the OpenGL plugin widescreen setting so that it always does the right thing for Wii games.
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#7 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
![]() In fact, most Gamecube games don't have a widescreen setting, so checking 16:9 in OGL will just result in a stretched image. But -Every- Wii games do have a 16:9 mode ! and this mode can be enabled in the IPL settings. Once it's enabled Wii games will use a 16:9 aspect ratio, and to get correct result you'll have to set 16:9 in the OGL plugin too. Then your -Wii- games will play fine without stretching (though as ector said, currently, setting 16:9 in IPL doesn't automatically set OGL to use it, and vice versa, so you'll have to set both)
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