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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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[ Wii ] Disaster - Day Of Crisis ( Official Thread )
![]() Disaster - Day Of Crisis Current issues : Just some smudged garbage xD in the screen, not bother to play it well, and that line at the bottom, thats all, and well we can say, wiimote emulated movements ? maybe ? just open the door doesnt work very well, for that movement i used, roll back of Sonic, and it works but not all the times . Description : It runs pretty well, speed, sound, all good, except for what was mentioned before in Issues, it runs pretty well . Recommended settings: Core * Dual Core: Yes . * Idle Skipping: Yes . * Optimize Quantizers: Yes . OpenGL * Copy EFB to System RAM ( Real ) Controls in nJoy * Nothing to point out at the moment Shots : ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#2 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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It may be because you are holding the cursor over the screen at the same time as playing back the accelerometer data. When not giving the game any IR data I dare to say that it works every time. At least the analog stick roll function worked all the time. I could see that a roll from 0° to around 50° both fast or slow would always open the door. If there was no IR data.
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#3 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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mmmm.. i'll try it John, thx . BTW, anything about Fragile ? xD
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