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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Wii Remote Plugin (Official Thread)
Regular use To avoid any potential problems (specifically problems from the dual mode option mentioned below) with the Wii Remote Plugin make sure that you have unchecked both "Connect real Wiimote" and "Use real Wiimote" in the Real Wiimote settings when you want to use the emulated wiimote. And make sure both are checked when you want to use the real wiimote. These either-or modes should almost always work. The only problem I have heard of with them is that the game may sometimes disconnect when you are using the real wiimote. But that may be an issue with the core, and I have not tried to trace the cause of it. The only times I have managed to cause the disconnet message is when the game have been waiting for a 0x22 acknowledgement report and I have not sent one for 5 or 10 seconds. I don't know why this would happen during regular gameplay, and it would probably be hard to trace the bug if we can't find a way to reproduce the error. Dual mode (switch between the real and the emulated Wiimote during gameplay) You can switch back and forth between the emulated and the real wiimote during gameplay by checking and unchecking the "Use real Wiimote" checkbox during gameplay. This works most of the time, but sometimes when you switch to the real Wiimote it may result in a disconnection that can currently not be fixed by any other mean than restarting the game. This is a list of the settings that are currently shared or not shared:
You can now record Wiimote movements in the Real Wiimote configuration window. Here's how to use it:
How to map a movement to a Gamepad button with XPadder To use these movements during gameplay I suggest that you get a progam like XPadder and map the needed HotKeys to a gamepad button. Combining the HotKey with an optional function key (Shift, Ctrl, Alt) works to. In the later versions of Xpadder it will automatically ask for a second key if you select a function key. If it doesn't you can bring up the Advanced window and select for example Ctrl for Slot 1 and a regular numerical key (0, 1, 2, 3 etc, not a NumPad key) for Slot 2. That will make XPadder emulate that Ctrl and for example 0 is pressed at the same time. Sharing movement recordings with other users If you don't have a real Wiimote and need a certain movement to play any particular Wii game please feel free to ask for someone to produce that recording for you. Also, if you have a real Wiimote please feel free to produce a WiimoteMovement.ini with the movements needed for a particular game. It could be interesting to make WiimoteMovement.ini with all the movements needed for a particual game, for example Sonic and the Secret Rings or any other game that frequently use different Wiimote movements for the controls. Game guides
I have attached a recording of shaking the Wiimote and moving the wiimote towards the screen. You can place it in the Dolphin dir and it will automatically be loaded when you start Dolphin. To be sure that it has loaded you can open the Wii Remote Plugin Configuration window and check that they recordings are showing under "Record movements" in the Real Wiimote tab. I tried the move towards the screen recording in Metroid Prime 3 and it worked (at the location in the beginning of the game when you are about to approach the mother ship Olympus). Last edited by John Peterson; February 26th, 2009 at 02:48.. |
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#2 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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Well, nobody post nothing, so im gonna be the first . What i wanna tell you John, is first of all Thank You :P and second, i have Real Wiimote but can connect it with the PC so i can record any movement, so what i wanna ask is if Shake Nunchuck can be recorded, and if someone or you John can record, this movement for Tenchu, that is put vertically the Wiimote not looking to the Screen and move towars yourself, gotcha ? so i can pass the first tutorials in Tenchu . Thx .
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#3 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Yes I was surprised there was so few posts, perhaps it was to much text to read ![]() You're welcome ![]() Quote:
I just recorded two new moves for Sonic and the Secret Rings that I posted in its thread here. It worked great. One of the moves detected a strong Z-axis g-force. The other move detected a rolling state that simply comes from holding the Wiimote still but for example upside down or on the side. When recording a move try different playback speeds, for example 50, 100, 200 or higher. Some moves may work faster or better at different speeds. This depends on how high the fps is and how fast the update rate it, while a game is runninf you can see the current update rate of the game in the box that reads "Update rate: --- times/s" in the upper left corner in the Recording tab. Last edited by John Peterson; February 20th, 2009 at 11:03.. |
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#4 (permalink) |
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Registered User
Join Date: Jan 2009
Location: Macon, GA (Crash Landed by mistake)
Posts: 44
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can somebody post a record of shake for bleach shattered blade so I can activate BANKAI PLZ THX!
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Windows Vista Home Premium Processor: AMD Athlon(tm)64 X2 Dual Core Processor 4400+ 2.30GHz Memory (RAM): 3.00 GB System type: 32-bit Operating System |
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#6 (permalink) | |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
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Quote:
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#8 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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Quote:
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Powered By : - Intel Core2Duo E7200 @ 3.6 - 2x1GB Supertalent 667 @ 800 - ATI HIS 4850 - Seagate 320GB - PowerCooler 550W Supported By : Debian Lenny 5.0 |
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#9 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
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Ups ... I miss that ....
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#10 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
Hissatsu: You only get one option, to move the Wiimote or the Nunchuck in a certain way, the shake move works for all those. (Like they noticed in this article to where they say "Ignore the prompts, and just give them both a shake for good measure. It doesn't matter if the game is telling you to move the Wii Remote forward; just shake it, and you'll be fine.") Hayate: The Wiimote shake move performs this move to Turning around 180° while standing still or walking around: The Nunchuck shake move works for this Look from left to right when standing next to a wall: The Nunchuck shake move works for this Recommended controls: I placed the Shake move on HotKey 1 and mapped Shift + 1 and Ctrl + 1 to the left and right triggers on my gamepad with Xpadder. That way I can shake the Wiimote with one button and shake the Nunchuck with the other button. (The Shake recording only lasts for about a second if you play it in high speed, but there is still no restriction of shaking either the Wiimote or the Nunchuck one at a time, they can be shaked at the exact same time or concurrently at any time from the same recording without and problems. The Wiimote and Nunchuck shake is entirely separate.) You can get the WiimoteMovement.ini with the good Shake move that works for this in the "Emulated Wiimote Controls.zip" file in the first post. It's nothing special, just a very rapid shake performed with one hand so that all accelerometer axes gives the maximum +5 or -5 gravity force readings all the time basically. Last edited by John Peterson; February 14th, 2009 at 14:21.. |
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#11 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Italy
Posts: 8
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help me pleasee
i'm new I would have to ask for aid then I want to play Dragon Quest Swords: The Masked Queen and the Tower of Mirrors but how do I emulate the movements of the wiimote? I explain better if I must use the sword how do I emulate the movement with the keyboard or a joypad? or if I want to play wii sports emulating the movement as an analogue joypad or the keyboard? thanks to all who answer
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#12 (permalink) |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Brinstar
Posts: 2,784
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You can emulate wiimote movements by this metod (shorted from first post): 1) go to wiimote plugin settings 2) choose "recording" 3) at rec. tab press space (or something like it) 4) press "+", hold A (on keyboard), write your move, release A 5) set buttons to use it 6) here you go: if you recorded wiimote movement, press Shift+button you set, nunchuck - Ctrl+button
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#13 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
1. The relatively still Wiimote: Roll and pitch can be emulated by Analog 1 or Analog 2 on your gamepad. Currently it's only roll and pitch for the Wiimote. But I can add roll and pitch for the Nunchuck to if it's needed. 2. The rapidly moving Wiimote: Roll and pitch only works when all gravity forces on the Wiimote is relatively small (when they are less than or equal to one, they can be as high as five at most). But when they are higher than one the roll and pitch values are not reliable. Also, because of the relative imprecision in the accelerometer data when rapid moves are applied to the Wiimote, all moves that rely on high gravity force values seems to work with a good Shake recording that gives high gravity force readings on all axes (that you can get from the file attached in the first post). So you can either try the Roll and Pitch function if you think that will work. Or the Shake recording. Here's what works in some games I've tried: Update: I moved this list to the first post Last edited by John Peterson; February 17th, 2009 at 01:16.. |
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#15 (permalink) | |
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Registered User
Join Date: Jan 2009
Location: Trinidad and Tobago
Posts: 42
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Quote:
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#16 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
![]() Select an optional Shift, Ctrl, Alt key together with the numerical key, and select individual (or the same, but then they are always played at the same thing) numerical key for Wiimote movements, Nunchuck movements and IR light data. In the Wii Remote Configuration window in the 'Recording' tab under 'HotKeys' you will see four combo boxes that have this function: Code:
HotKey
----------------+---------+------------+--------
Optional switch | Wiimote | Nunchuck | IR
----------------+---------+------------+--------
... | ... | ... | ...
Notice for Windows users: If you have selected Shift as the optional switch to combine with the HotKey please remember that holding Shift alters the behavior of the Numpad keys in Windows, so while you hold shift the Nunchuck steering through Numpad 4,5,6,8 will not work if you are for example holding Shift + 1 to shake either the Wiimote or the Nunchuck. To prevent this problem you can use Ctrl as the switch key, or select a blank switch key (the last option), meaning that no switch is needed. Last edited by John Peterson; February 14th, 2009 at 19:55.. |
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#17 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Italy
Posts: 8
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sorry but I did not understand anything then I go into the recording page wiimote I click and I say "press +" I hit the space bar but then I do not know what to do more I squeezed the button "+" that would be the "P" in the keyboard I think but then does not make me crush nient 'other I want to play dragon quest by movements in analog joypad please explain step by step how to do? thank you very much ![]() I downloaded the file to the first post but I do not know ow to get it to work XD |
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#19 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Italy
Posts: 8
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excuse but I have not understood yet XD how do you repeat please? thanks ps: now I'm using revision 2276 where they added things in the plugin wiimote
Last edited by cuti92; February 16th, 2009 at 19:17.. |
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#20 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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EDIT : Now i can, i have the latest rev, and its all good, what is missing now, is Twist the Wiimote, for Open Doors, in Second Stage . Anybody that can record de movement ?
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Powered By : - Intel Core2Duo E7200 @ 3.6 - 2x1GB Supertalent 667 @ 800 - ATI HIS 4850 - Seagate 320GB - PowerCooler 550W Supported By : Debian Lenny 5.0 Last edited by IOmega666; February 16th, 2009 at 21:22.. |
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