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Old March 24th, 2009   #41 (permalink)
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This whole thread, and nobody has said anything about the classic controller (despite being a part of the Wiimote Plugin). I take this to mean that nobody has had any problem configuring it? I have. The plugin certainly recognizes my controller (and the analog movements for it), but it won't accept any input for settings "buttons" of any sort (classic controller, nunchuck, etc). It configures in the nJoy plugins for the GC, but nothing in this plugin.

Is this a known problem for this plugin, or should I be contributing more information with the assumption that this is more an isolated incident?

It might be worth noting that I have a Logitech RumblePad 2, and that the nJoy plugins are the only ones that it'll configure in at all (none of the "official" plugins will read anything from it), and it only actually works *properly* in nJoy's v0.3 plugin (v0.4 seems to be too buggy to be used).
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Old March 24th, 2009   #42 (permalink)
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There is not so much games which uses Classic Controller (except of soon coming Virtual Console). And what you are trying is not called Classic Controller as Gamecube Controller for Wii. Classic Contrller is slightly different.
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Old March 25th, 2009   #43 (permalink)
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/*This whole thread, and nobody has said anything about the classic controller (despite being a part of the Wiimote Plugin). I take this to mean that nobody has had any problem configuring it? I have. The plugin certainly recognizes my controller (and the analog movements for it), but it won't accept any input for settings "buttons" of any sort
*/

same problem here, analogs can be configured, buttons are not recognized (ps1 joystick via adapter)
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Old March 31st, 2009   #44 (permalink)
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this works ? cause i put the WiiMovement.ini in the Dolphin Folder and the Wiimote Plugin doenst recognize it .
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Old March 31st, 2009   #45 (permalink)
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It musn't be in Dolphin folder. Put it in User/Config
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Old March 31st, 2009   #46 (permalink)
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Thx, i'll try it, before it had to be put in the dolphin folder . u.u hate when this things happens .
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Old April 2nd, 2009   #47 (permalink)
 
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Does anyone know? can i record movie from nunchuck?
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Old April 4th, 2009   #48 (permalink)
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record a movie from the nunchuck... you probably mean the move input... but sry i dont know..

another question concerning wii version Zelda Twilight princess... the pointer moves and you can aim using bow, boomerang etc... but the projectiles never go to the spot you aim at...

someone know how to get it fixed?
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Old April 7th, 2009   #49 (permalink)
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hey people,

having an issue with the new revs of dolphin with the wii remote plugin. its not recognising the plugin. anyone know why?

cheers
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Old April 7th, 2009   #50 (permalink)
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nope.. i plaxed on thhe 2902 yesterday.. everything worked fine.. also the wiimote plugin.

which rev do you use 32/64 bit?

I use the 64 bit
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Old April 7th, 2009   #51 (permalink)
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im using rev 2812 32bit on win Xp. its been like this since about 2400 +

however on my laptop it works ok. its running on windows vista.

im not sure if if missing anything. if i am, tell me :P
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Old April 7th, 2009   #52 (permalink)
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check the dolphin requirements post and download + install all required software

> Friend of mine uses XP and 32 bit revisions - always latest revs - everythings workin fine!
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Old April 7th, 2009   #53 (permalink)
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Quote:
Originally Posted by iNexXxuS View Post
hey people,

having an issue with the new revs of dolphin with the wii remote plugin. its not recognising the plugin. anyone know why?

cheers
Check Dolphin Requirements thread. You need to install latest VC++ Redist pack SP1
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Old April 18th, 2009   #54 (permalink)
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I compile dolphin a few hours ago and I realize that the 3 and 4 on my keaboard for Wario Land doesn't work at all, I try to aim to the very first blue balloon and nothing happens, I try to mapped in other keys and nothing, is it broken or something else? By the way i got no erros on my compilation with VC++ 2008 Express edition Sp1 and DxSDK of March 9 of 2009 (the last one xD)
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Old April 18th, 2009   #55 (permalink)
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Yeah, that's known issue. They are broken lately.
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Old April 18th, 2009   #56 (permalink)
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That's too bad , thanks for the answer
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Old April 19th, 2009   #57 (permalink)
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this works ? cause i put the WiiMovement.ini in the Dolphin Folder and the Wiimote Plugin doenst recognize it .
how'd u get the wiimovement.ini?
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Old April 19th, 2009   #58 (permalink)
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Go to User/Config folder
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Old May 22nd, 2009   #59 (permalink)
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hey guys,

put up a new thread.. but in heinsight I probably should have just put the question here, my bad.

Anyway.....

The pointer in ZTP Wii ... has it been fixed to point probperly so its not all innacurate.

here's the thread: [Wii] Legend of Zelda: Twilight Princess pointer innacuracy

i explian my question a little better. Any help would be great

cheers
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Old July 3rd, 2009   #60 (permalink)
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I latest Dolphin revs (36xx), I'm totally unable to connect my real Wiimote.
No problem on earlier version, like r.3552, here it works perfectly.
I also found an intresting things, usually I try the wiimote with Wii Sports, but I've also found that SSMB is accepting commands anyway, even if dolphin dosen't show the fake "blue-leds" on the window.
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