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#41 (permalink) |
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pSX Troubleshooter/Fanboy
![]() ![]() ![]() Join Date: Oct 2006
Location: Narshe
Posts: 281
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This whole thread, and nobody has said anything about the classic controller (despite being a part of the Wiimote Plugin). I take this to mean that nobody has had any problem configuring it? I have. The plugin certainly recognizes my controller (and the analog movements for it), but it won't accept any input for settings "buttons" of any sort (classic controller, nunchuck, etc). It configures in the nJoy plugins for the GC, but nothing in this plugin. Is this a known problem for this plugin, or should I be contributing more information with the assumption that this is more an isolated incident? It might be worth noting that I have a Logitech RumblePad 2, and that the nJoy plugins are the only ones that it'll configure in at all (none of the "official" plugins will read anything from it), and it only actually works *properly* in nJoy's v0.3 plugin (v0.4 seems to be too buggy to be used).
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Ultima's pSX Frontend v1.12 (Windows) Shendo's MemcardRex v1.1 DirectX Web Installer PC Specs: OS: Windows XP Pro SP3 (32-bit) CPU: Intel Pentium Dual-Core E2200 @ 2.20 GHz RAM: 3 GB DDR2 PC2-5300 Graphics: ATI Radeon HD 3450 PCI-E x16 (512 MB) Sound: Realtek HD 7.1 onboard sound |
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#42 (permalink) |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Brinstar
Posts: 2,784
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There is not so much games which uses Classic Controller (except of soon coming Virtual Console). And what you are trying is not called Classic Controller as Gamecube Controller for Wii. Classic Contrller is slightly different.
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#43 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Slovenia
Posts: 15
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/*This whole thread, and nobody has said anything about the classic controller (despite being a part of the Wiimote Plugin). I take this to mean that nobody has had any problem configuring it? I have. The plugin certainly recognizes my controller (and the analog movements for it), but it won't accept any input for settings "buttons" of any sort */ same problem here, analogs can be configured, buttons are not recognized (ps1 joystick via adapter) |
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#44 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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this works ? cause i put the WiiMovement.ini in the Dolphin Folder and the Wiimote Plugin doenst recognize it .
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Powered By : - Intel Core2Duo E7200 @ 3.6 - 2x1GB Supertalent 667 @ 800 - ATI HIS 4850 - Seagate 320GB - PowerCooler 550W Supported By : Debian Lenny 5.0 |
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#46 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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Thx, i'll try it, before it had to be put in the dolphin folder . u.u hate when this things happens .
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Powered By : - Intel Core2Duo E7200 @ 3.6 - 2x1GB Supertalent 667 @ 800 - ATI HIS 4850 - Seagate 320GB - PowerCooler 550W Supported By : Debian Lenny 5.0 |
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#47 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 418
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Does anyone know? can i record movie from nunchuck?
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My PC: Core2Duo e6750 2,66 Ghz (@ 3,20 Ghz), MB: Gigabyte GA-965p-s3, Ram: 2Gb (2x1) Corsair XMS2 PRO pc6400 800Mhz 4-4-4-12, Video: gf9800Gt 1Gb, HDD: Seagate SATAII 400Gb (372Gb) |
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#48 (permalink) |
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Registered User
Join Date: Mar 2009
Location: texas
Posts: 23
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record a movie from the nunchuck... you probably mean the move input... but sry i dont know.. another question concerning wii version Zelda Twilight princess... the pointer moves and you can aim using bow, boomerang etc... but the projectiles never go to the spot you aim at... someone know how to get it fixed? |
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#51 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2009
Location: Cyberspace
Posts: 171
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im using rev 2812 32bit on win Xp. its been like this since about 2400 + however on my laptop it works ok. its running on windows vista. im not sure if if missing anything. if i am, tell me :P
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Intel Core2Duo E6400 2.13Ghz Geforce 7600GT 256MB Corsair 3GB RAM 500GB SATA II HDD Win XP 32Bit |
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#53 (permalink) | |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Brinstar
Posts: 2,784
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Quote:
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#54 (permalink) |
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DesMuMe user
![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 389
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I compile dolphin a few hours ago and I realize that the 3 and 4 on my keaboard for Wario Land doesn't work at all, I try to aim to the very first blue balloon and nothing happens, I try to mapped in other keys and nothing, is it broken or something else? By the way i got no erros on my compilation with VC++ 2008 Express edition Sp1 and DxSDK of March 9 of 2009 (the last one xD)
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PC: Core2Duo E4600@3.0 2GB RAM Mainboard: Biostar Video Card : HD3650 (512MB) Silver Knight water cooler OS: Windows Seven Ultimate RTM FINAL
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#59 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2009
Location: Cyberspace
Posts: 171
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hey guys, put up a new thread.. but in heinsight I probably should have just put the question here, my bad. Anyway..... The pointer in ZTP Wii ... has it been fixed to point probperly so its not all innacurate. here's the thread: [Wii] Legend of Zelda: Twilight Princess pointer innacuracy i explian my question a little better. Any help would be great ![]() cheers
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Intel Core2Duo E6400 2.13Ghz Geforce 7600GT 256MB Corsair 3GB RAM 500GB SATA II HDD Win XP 32Bit |
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#60 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Italy
Posts: 34
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I latest Dolphin revs (36xx), I'm totally unable to connect my real Wiimote. No problem on earlier version, like r.3552, here it works perfectly. I also found an intresting things, usually I try the wiimote with Wii Sports, but I've also found that SSMB is accepting commands anyway, even if dolphin dosen't show the fake "blue-leds" on the window.
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