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Old February 16th, 2009   #21 (permalink)
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Quote:
Originally Posted by IOmega666 View Post
EDIT : Now i can, i have the latest rev, and its all good, what is missing now, is Twist the Wiimote, for Open Doors, in Second Stage . Anybody that can record de movement ?
May I ask in what game? Do you mean in Tenchu? Did you try the roll function? That's what's used in Disaster - Day of Crisis. You may have to move the mouse cursor away from the screen first, because if it receives IR data to it may confuse it because the accelerometer says the Wiimote is rolling, but the IR data says it's still. You have to use Analog 1 or Analog 2 for the roll function, there is no keyboard key or Trigger support for it.
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Old February 17th, 2009   #22 (permalink)
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I mean in Disaster xD it just i Edited and i didnt tell whic was the name of the game xD

So Roll function may work for open doors in Disaster ? i'll try .

And another thing, can you please answer in fragile thread, how do i use that spyro patch ? :S
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Old February 20th, 2009   #23 (permalink)
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I have now (in revision 2316) updated the movement recording so that it's not affected by the fact that different Wiimotes have different calibration values. This also means that the old recordings wont work, so you need to use the new WiimoteMovement.ini file in the new "Emulated Wiimote Controls.zip" that I posted in the first post starting with revision 2316.
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Old February 26th, 2009   #24 (permalink)
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Now that most games are in full screen it's possible to make meaningful and precise Wiimote IR Pointer calibrations. I posted calibrations for a few games in the 'IR Pointer.zip' file in the first post. You can look in the file to see what games are calibrated and not. If you have calibrated other games you can post their calibration data like this example where you have written the game name after the game Id:

Quote:
[RSPE] # Wii Sports (NTSC)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
Then I can add them to the 'IR Pointer.ini' file. You need to place the 'IR Pointer.ini' file in the '/User/Config' directory in the Dolphin directory. I've also updated the Wii Remote Plugin so that the 'WiimoteMovement.ini' file also needs to be in that directory. So if you already have a 'WiimoteMovement.ini' in the Dolphin main directory you can move it to the '/User/Config' directory so that the plugin recognize it again.

If you have a calibration that you think are more accurate, for a game that is already calibrated, you can post that to.

It can be a little cumbersom at first to calibrate a game. This is how you do:
  1. Start the game you want to calibrate the IR pointer for, if it's not already started
  2. Go to a place where the IR pointer is used
  3. Open the Wii Remote Configuration window and calibrate the sliders under 'IR Pointer'.
  4. Here's a few tips about how to do it. First move the cursor to the upper left corner of the screen and calibrate the Left and Top values. Then move the cursor to the lower right corner of the screen and calibrate the Width and Height values. After you have done that you may then have to do another adjustment to the Left and Top values, and then another to Width and Height, and so on, before it's perfectly accurate. Because all games apply a position smoothing you may have to move the mouse pointer back and forth a little to see where the actual center for the cursor is.
    Here's the most critical tip to make it work: Place the Wii Remote Configuration window next to the Dolphin window. Select the slider you want to calibrate, for example the Top slider, then move the mouse pointer over the Dolphin screen while still having the slider in the Configuration window selected so that you can alter it with the Up and Down keys on you keyboard. Then move the slider with the Up and Down keys to move the cursor to the right position, while you hold the mouse pointer over the screen.

Last edited by John Peterson; February 26th, 2009 at 02:47..
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Old March 1st, 2009   #25 (permalink)
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How do you swing left and right with the wiimote or nunchuck on the keyboard?
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Old March 1st, 2009   #26 (permalink)
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By recording special movements for it
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Old March 2nd, 2009   #27 (permalink)
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Question

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By recording special movements for it
How do you do that please?
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Old March 16th, 2009   #28 (permalink)
 
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Made some recordings
onechanbara: Katana movie
Vertical movement to play Dragon Quest 8, Mario Party 8, Rayman Ravin Rabits and other...
enjoy
Attached Files
File Type: rar WiimoteMovement.rar (4.2 KB, 194 views)
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Old March 16th, 2009   #29 (permalink)
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Thanks a lot xcef!
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Old March 16th, 2009   #30 (permalink)
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Tera THANKS!!! Now I can finally play my favorite Oneechanbara!!!!
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Old March 16th, 2009   #31 (permalink)
 
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Made another move "Pull wimote away from screen horizontly" for Metroid Prime 3
scanner for this game was fixed in rev 2664 so now game is quite playable still many little slowdowns and problems but playable
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File Type: rar WiimoteMovement.rar (4.6 KB, 90 views)
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Old March 20th, 2009   #32 (permalink)
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here comes stupid question where do you put this file ?
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Old March 20th, 2009   #33 (permalink)
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here comes stupid question where do you put this file ?
In your Dolphin“s main directory.
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Old March 20th, 2009   #34 (permalink)
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you mean where dolphin exe file located and then how i use it sorry for asking suchdumb questions
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Old March 20th, 2009   #35 (permalink)
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In Wiimote settings. You should see new moves for Wiimote here
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Old March 20th, 2009   #36 (permalink)
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ok thx understood thx for help
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Old March 20th, 2009   #37 (permalink)
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i can't even attack with the sword...how do you do that ?
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Old March 20th, 2009   #38 (permalink)
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By pressing Shift/Ctrl and button you've assigned for move.
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Old March 20th, 2009   #39 (permalink)
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Anyone knows why this plugin crashes the emulator? It wasn't like this a few releases ago.
I'm using the 32 bits build btw.
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Old March 20th, 2009   #40 (permalink)
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i can't even attack with the sword...how do you do that ?
from wiimote plugin select recording option then you must assign number for that movement (you will see it as katana madness in recording option) with ctrl (don't touch ctrl part ) in second option select a number between 1 - 9 then in game press for example 'ctrl and 8' assuming you assigned 8 for that move. By the way revision 2639 from satanic works perfectly with new aa mode for opengl characters are visible and everything seems to be ok
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