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#21 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
Do you mean in Tenchu? Did you try the roll function? That's what's used in Disaster - Day of Crisis. You may have to move the mouse cursor away from the screen first, because if it receives IR data to it may confuse it because the accelerometer says the Wiimote is rolling, but the IR data says it's still. You have to use Analog 1 or Analog 2 for the roll function, there is no keyboard key or Trigger support for it.
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#22 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: My Home
Posts: 359
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I mean in Disaster xD it just i Edited and i didnt tell whic was the name of the game xD So Roll function may work for open doors in Disaster ? i'll try . And another thing, can you please answer in fragile thread, how do i use that spyro patch ? :S
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#23 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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#24 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Now that most games are in full screen it's possible to make meaningful and precise Wiimote IR Pointer calibrations. I posted calibrations for a few games in the 'IR Pointer.zip' file in the first post. You can look in the file to see what games are calibrated and not. If you have calibrated other games you can post their calibration data like this example where you have written the game name after the game Id: Quote:
If you have a calibration that you think are more accurate, for a game that is already calibrated, you can post that to. It can be a little cumbersom at first to calibrate a game. This is how you do:
Last edited by John Peterson; February 26th, 2009 at 02:47.. |
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#25 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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How do you swing left and right with the wiimote or nunchuck on the keyboard?
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#27 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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How do you do that please?
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#28 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 418
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Made some recordings onechanbara: Katana movie Vertical movement to play Dragon Quest 8, Mario Party 8, Rayman Ravin Rabits and other... enjoy
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#29 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Thanks a lot xcef!
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![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! |
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#31 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 418
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Made another move "Pull wimote away from screen horizontly" for Metroid Prime 3 scanner for this game was fixed in rev 2664 so now game is quite playable still many little slowdowns and problems but playable
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My PC: Core2Duo e6750 2,66 Ghz (@ 3,20 Ghz), MB: Gigabyte GA-965p-s3, Ram: 2Gb (2x1) Corsair XMS2 PRO pc6400 800Mhz 4-4-4-12, Video: gf9800Gt 1Gb, HDD: Seagate SATAII 400Gb (372Gb) |
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#33 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 552
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In your Dolphin“s main directory.
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#39 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Anyone knows why this plugin crashes the emulator? It wasn't like this a few releases ago. I'm using the 32 bits build btw.
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#40 (permalink) |
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Registered User
Join Date: Dec 2008
Location: hell
Posts: 32
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from wiimote plugin select recording option then you must assign number for that movement (you will see it as katana madness in recording option) with ctrl (don't touch ctrl part ) in second option select a number between 1 - 9 then in game press for example 'ctrl and 8' assuming you assigned 8 for that move. By the way revision 2639 from satanic works perfectly with new aa mode for opengl characters are visible and everything seems to be ok
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