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Old February 2nd, 2009   #1 (permalink)
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[Wii]Mario Party 8

When I launch game all seem to work good. Menu runs full speed, some graphical glicthes... But when I start game I get an error! Maybe someone can solve this problem?
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Old February 2nd, 2009   #2 (permalink)
 
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It's simple use TLBhack, it'll helped me with Mario Party 8
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Last edited by xcedf; February 3rd, 2009 at 11:33..
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Old February 2nd, 2009   #3 (permalink)
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how can we use it?
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Old February 2nd, 2009   #4 (permalink)
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Thank you xcedf! It works now!

@Yoshi96
Right click on game --> properties --> edit config
under "core" write TLBhack=1
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Old February 2nd, 2009   #5 (permalink)
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Wich rev do you use?
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Old February 2nd, 2009   #6 (permalink)
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I'm using r2069
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Old February 2nd, 2009   #7 (permalink)
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How can i hit the dice?
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Old February 2nd, 2009   #8 (permalink)
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You can hit dice using real wiimote. Sadly but emulated wiimote can't do this.
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Old February 3rd, 2009   #9 (permalink)
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Can someone make wiimote movements for Mario Party 8? My wiimote is broken & I can't set it myself.
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Old February 4th, 2009   #10 (permalink)
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Quote:
Originally Posted by nosound.97 View Post
You can hit dice using real wiimote. Sadly but emulated wiimote can't do this.
Soon I'll spend a little time with recording some movement files (from the "Recording" tab in the Wiimote Plugin Configuration) for games like this, it will be interesting to see how well I can emulate the real wiimote that way. If you like you can try to make some recordings to, it should be fairly easy, just press the recording button, then hold A and make the recording, then release A to save the recording. Then you can try it in a game. You can do this while playing if you have "Connect Real Wiimote" checked and "Use Real Wiimote" unchecked.
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Old February 22nd, 2009   #11 (permalink)
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hello i've got the same problem but the solution don't work for me

# RM8P01 - Mario Party 8
[Core] Values set here will override the main dolphin settings.
TLBhack=1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

i do the rigth thing or not?
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Old February 22nd, 2009   #12 (permalink)
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Which rev are you using?
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Old February 22nd, 2009   #13 (permalink)
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i'm using rev 2352
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Old March 5th, 2009   #14 (permalink)
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Quote:
Originally Posted by John Peterson View Post
Soon I'll spend a little time with recording some movement files (from the "Recording" tab in the Wiimote Plugin Configuration) for games like this, it will be interesting to see how well I can emulate the real wiimote that way. If you like you can try to make some recordings to, it should be fairly easy, just press the recording button, then hold A and make the recording, then release A to save the recording. Then you can try it in a game. You can do this while playing if you have "Connect Real Wiimote" checked and "Use Real Wiimote" unchecked.
Hey.. have you fix this (hit the dice with emulated wiimote) I really want to play this game
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Old March 5th, 2009   #15 (permalink)
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What's the problem? Connect your real wiimote and play it
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