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Old June 18th, 2009   #61 (permalink)
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Bumping this thread. FPU updates are being made so we might get a playable F-ZERO GX sooner than we thought. If you look at the game now, some graphical fixes are already visible. Awesome!
Thank you so much for that encouraging piece of info ShadowFX. Can I ask where you found this news? Link?

I have a question for you guys though....given that
F-ZeroGX on the game cube supports the force feedback steering wheel from Logitech, is it safe to assume that the emulated version will support any Windows USB FFB wheel?

This is what I'm wondering. As long as Dolphin recognizes DirectX controls and the HID USB protocol, will F-ZeroGX in Dolphin recognize my wheel and deliver the same FFB effects(not rumble, mind you) as were in the original CG version?

I have this wheel BTW:



.....Now....imagine that same wheel but with this butterfly steering wheel instead:



Notice the shift padals behind the wheel in the first pic? I want to use those to drift, and use the buttons on the wheel to initiate my boosts. Playing the game this way will replicate playing F-Zero AX in the deluxe cabinet in the arcade almost EXACTLY! I even have an iVibe unit to replicate the seat vibrations
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Old June 18th, 2009   #62 (permalink)
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Thank you so much for that encouraging piece of info ShadowFX. Can I ask where you found this news? Link?
I have the Google Code page of Dolphin bookmarked so I can check it regularly. Be sure to thank ector later
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Old June 20th, 2009   #63 (permalink)
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I don't really know if this is useful to you guys, or if you already know of this, but I've found a page full of Gamecube info for devs, and I think it includes some info on how the GC operates with the Floating Point Registers, so I thought I'd bring this here:

Yet Another Gamecube Documentation

If this is useful to you, it might be the "cure" for F-Zero GX!
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Old June 20th, 2009   #64 (permalink)
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Well, you came up late with news, this is Dolphin dev's main doc FOR YEARS already!
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Old June 20th, 2009   #65 (permalink)
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Exclamation

Oops... sorry for that... I didn't know it...
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Old June 22nd, 2009   #66 (permalink)
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isamu, nice wheel. it's a lot better than logitech's best right?
how much?

edit:
hot damn that is an expensive wheel! looks amazing, though
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Old June 22nd, 2009   #67 (permalink)
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isamu, nice wheel. it's a lot better than logitech's best right?
how much?

edit:
hot damn that is an expensive wheel! looks amazing, though

Hehe, thanks. Yeah, it wasn't cheap but you get what you pay for, especially when using it with games that deliver good ffb effects such as Sega Rally Championship and Daytona USA via the Sega Model 2 emulator.

I've played the F-Zero AX deluxe arcade cabinet only once, but since then it has been my dream to replicate that experience at home with similar kick ass controls

I hope ector will read this thread and will implement the same FFB effects found in the GameCube version.
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Old June 22nd, 2009   #68 (permalink)
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That wheel looks hella fun, here's to the Dolphin Team getting F-Zero GX up and running!
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Old June 27th, 2009   #69 (permalink)
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here's to the Dolphin Team getting F-Zero GX up and running!
I can drink to that
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Old June 27th, 2009   #70 (permalink)
 
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it works now?
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Old June 28th, 2009   #71 (permalink)
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it works now?
No. We're just toasting to the eventuality of it working
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Old June 28th, 2009   #72 (permalink)
 
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the day this game works is when ill invite everyone in my house to playy it on my tv and get fked up.
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Old June 28th, 2009   #73 (permalink)
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Talking

Yeah... like you could beat me...

MAH BOIII, you still have to race A LOT in order to beat me in F-Zero!...

(no ofense meant)
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Old July 25th, 2009   #74 (permalink)
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Hey guys just wanted to bump the thread for two reasons...

1) John you gotta update the first post, Dolphin can now get to the menu without the debugger now and it runs slightly faster. Videos still show up black, but you can hear sound from them.

2) John, or a mod, you might want to add this for the first post, made by me for the official thread.

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Old July 25th, 2009   #75 (permalink)
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Hey guys just wanted to bump the thread for two reasons...

1) John you gotta update the first post, Dolphin can now get to the menu without the debugger now and it runs slightly faster. Videos still show up black, but you can hear sound from them.

2) John, or a mod, you might want to add this for the first post, made by me for the official thread.

Thanks for the update MM
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Old July 25th, 2009   #76 (permalink)
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No prob, I love this game and can't wait for it to actually work :P


EDIT: If a mod could update the first post for John, that'd be great, or change the poster of the first post to me, I'll gladly manage the F-Zero GX thread.
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Old August 13th, 2009   #77 (permalink)
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No prob, I love this game and can't wait for it to actually work :P


EDIT: If a mod could update the first post for John, that'd be great, or change the poster of the first post to me, I'll gladly manage the F-Zero GX thread.
Very nice picture. You're very welcome to take over the thread. If I can have it back again when the game works Just kidding, you are free to take over the threads I haven't updated in a while.

Last edited by John Peterson; August 13th, 2009 at 12:17..
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Old August 13th, 2009   #78 (permalink)
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Thanks John.

I think it's up to a mod at this point though. :P
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Old 4 Weeks Ago   #79 (permalink)
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There are any news about this game folks?
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Old 3 Weeks Ago   #80 (permalink)
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I would also love to hear if we're any closer to playability... I see from the Google Code link that the project is very active.

F-Zero GX in HD is going to be incredible!
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