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#61 (permalink) | |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 169
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Quote:
I have a question for you guys though....given that F-ZeroGX on the game cube supports the force feedback steering wheel from Logitech, is it safe to assume that the emulated version will support any Windows USB FFB wheel? This is what I'm wondering. As long as Dolphin recognizes DirectX controls and the HID USB protocol, will F-ZeroGX in Dolphin recognize my wheel and deliver the same FFB effects(not rumble, mind you) as were in the original CG version? I have this wheel BTW: ![]() .....Now....imagine that same wheel but with this butterfly steering wheel instead: Notice the shift padals behind the wheel in the first pic? I want to use those to drift, and use the buttons on the wheel to initiate my boosts. Playing the game this way will replicate playing F-Zero AX in the deluxe cabinet in the arcade almost EXACTLY! I even have an iVibe unit to replicate the seat vibrations ![]()
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GENTLEMEN: START YOUR ENGINES!! Daytona USA is emulated for the PC. *NOTHING more needs to be said* Last edited by isamu; June 18th, 2009 at 09:21.. |
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#62 (permalink) | |
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Dark Dragon
![]() ![]() Join Date: Feb 2004
Location: The Netherlands
Posts: 138
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"Change is inevitable; progress is optional" |
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#63 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Portugal
Posts: 388
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I don't really know if this is useful to you guys, or if you already know of this, but I've found a page full of Gamecube info for devs, and I think it includes some info on how the GC operates with the Floating Point Registers, so I thought I'd bring this here: Yet Another Gamecube Documentation If this is useful to you, it might be the "cure" for F-Zero GX!
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#67 (permalink) | |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 169
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Quote:
Hehe, thanks. Yeah, it wasn't cheap but you get what you pay for, especially when using it with games that deliver good ffb effects such as Sega Rally Championship and Daytona USA via the Sega Model 2 emulator. I've played the F-Zero AX deluxe arcade cabinet only once, but since then it has been my dream to replicate that experience at home with similar kick ass controls ![]() I hope ector will read this thread and will implement the same FFB effects found in the GameCube version.
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GENTLEMEN: START YOUR ENGINES!! Daytona USA is emulated for the PC. *NOTHING more needs to be said* |
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#69 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 169
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I can drink to that
__________________
GENTLEMEN: START YOUR ENGINES!! Daytona USA is emulated for the PC. *NOTHING more needs to be said* |
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#71 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 169
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No. We're just toasting to the eventuality of it working
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GENTLEMEN: START YOUR ENGINES!! Daytona USA is emulated for the PC. *NOTHING more needs to be said* |
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#74 (permalink) |
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Emulation Wizkid
![]() ![]() Join Date: Dec 2008
Location: United States
Posts: 188
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Hey guys just wanted to bump the thread for two reasons... 1) John you gotta update the first post, Dolphin can now get to the menu without the debugger now and it runs slightly faster. Videos still show up black, but you can hear sound from them. 2) John, or a mod, you might want to add this for the first post, made by me for the official thread.
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#75 (permalink) | |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 169
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Quote:
__________________
GENTLEMEN: START YOUR ENGINES!! Daytona USA is emulated for the PC. *NOTHING more needs to be said* |
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#77 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
Just kidding, you are free to take over the threads I haven't updated in a while.
Last edited by John Peterson; August 13th, 2009 at 12:17.. |
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