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#1 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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OpenGL plugin..
As far as I know since revision 1911, the OpenGL plugin seems to be broken. When I start the emulator/game with the OpenGL plugin, it crashes the emulator. However the DirectX plugin doesn't crash the emulator, but I prefer the OpenGL plugin better since it has less problems than the DirectX plugin. I've also had reports from others who downloaded my build, and had the same problem. I'm not sure if anyone else is having the same problem with their builds. Nothing has changed on my PC, revision 1882 is the last know revision for me that worked with the OpenGL plugin.
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#2 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Is everything in the setting disabled ? (especially XFB) I don't have any problem with r1920 and OpenGL plugin, maybe you should try to update your CG libs ? (i'm going to test another awesome commit from donkopunchstania in r1921 )
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#3 (permalink) |
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T-5000 Modenator
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Nothing is enabled in the OpenGL plugin except frame rate overlay display. Also nothing has changed on my PC, revision 1882 was the last working revision for me, The OpenGL plugin on 1911 and up crash the emulator when starting a game. I also have the newest WHQL Nvidia drivers installed, so drivers aren't a problem either..
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#4 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I don't know what's wrong but I downloaded it from you and I do not have a problem. Did you update directx 9.0c November 2008 ?
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#6 (permalink) |
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T-5000 Modenator
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Yes I have the latest DirectX, anyways DirectX shouldn't affect the OpenGL plugin since they are two different API's, I am able to use the DirectX plugin without an issue. Upon further research, it appears that OpenGL in the 64-bit builds is broken, 32-bit works fine.. :/
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![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us Last edited by Xtreme2damax; January 18th, 2009 at 20:11.. |
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#7 (permalink) |
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Dolphin User
![]() ![]() Join Date: Jan 2007
Location: Mexico
Posts: 137
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i think only happen in vista x64, the emu crash, only open the first game, and after that, everygame crash
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Laptop. Intel Core 2 Duo P8400, RAM 4096MB DDR2 800Mhz, Geforce 9200 M 256MB, Win Vista x64 Chinese page for dolphin builds |
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#8 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
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OpenGl Plugin crashes for me too.. i just compiled 1921 and it's not working, my last working rev was 1882 too..I'm Useing Win7x64.. any solution for this?? Please!? tnx
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CPU: AMD Athlon X2 5200+ @3.110GHz Video: Onboard GeForce 8200 RAM: 2x 1GB Corsair 667MHz @ 711Mhz, Dual Channel Motherboard: Asus M3N78-VM Controllers: Xbox 360, Wiimote & Nunchuck OS: Vista Ultimate x64, Windows 7 x64 DolphinWx Rev: Always last rev
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#9 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Please fix the OpenGL Plugin in x64 Builds!
The OpenGL plugin needs to be fixed for the x64 builds of Dolphin, it's been broke since around revision 1921 and just crashes the emulator when you try to launch a game. There is no problem with the DirectX plugin, nor is there a problem with the OpenGL plugin on 32-bit builds of Dolphin, it's just the x64 64-bit build that is broken with OpenGL... I reported this back when revision 1921 was commited, and it's still not fixed yet... Sorry if I seem to be a pain, but it makes me think my report is going unnoticed by the developers..
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#10 (permalink) | |
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Rockman fan
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Quote:
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#12 (permalink) |
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Registered User
Join Date: Jan 2009
Location: UK
Posts: 18
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Compiled SVN 1965 x64 on Vista/Windows 7 the OpenGl plugin works alright, but have only three games to test it on, Animal crossing, My Sims Kingdom and Tales of Symphonia. I only do a simple compile in visual 2008 using the build manager active solution config to “release” and platform to “x64” then compile using the build solution option. But you guys know this stuff already, Xtreme2damax somethings happened to your computer man.
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OS: Vista x64 sp1/Windows 7 x64 CPU:Intel Core 2 Quad 2.4GHz Graphics:GeForce GTX 280 |
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#15 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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There's nothing wrong with my computer, OpenGL works fine in in the x64 builds prior to 1921. It's only x64 builds of 1921 and up that are exhibiting this issue, and it doesn't occur on the 32-bit builds. It even crashes under XP x64 when trying to play a game. Under two different Operating system the x64 build crashes with the OpenGL plugin..
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#18 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Perhaps my Visual Studio is fux0red, I've been having some minor problems with it on Vista, perhaps OpenGL just barfed out after revisions 1921 on my Visual Studio install.. I'm going to install it on my XP x64 install and see if it fixes my problems or not..
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#20 (permalink) | |
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H@x0rZ ST0le mY g1g@HuRTz
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Location: United Kingdom
Posts: 195
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Quote:
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