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#21 (permalink) |
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Registered User
Join Date: Jan 2009
Location: United States
Posts: 3
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im having the same problems on vista running the x64 bit builds with opengl
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#23 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,177
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I have windows xp 64bit and dont have a problem. I downloaded it from him before he found out the problem and delete. I still have it and I do not have a problem. Why do you guys have a problem and I dont ? We have same Windows XP 64 bit.. whats happening ? Strange. Mine is fine.
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I have: Wii: StartPatch 3.2.0u, Neogamma RC5 nor USB Loader GX, & currently on 3.2u PSP PHAT: 1001k [TA-081] CFW 5.50 GEN-D3 Final OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#24 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 337
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Yep is indeed very weird. Rev 1920 is fine for me for using Ogl plugin on X64 builds, but in the later revs it just crash at start I'm using WinXp x64 too. The last thing i recall... was getting some windows Updates last week. Dunno if that is the cause... |
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#25 (permalink) |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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I just noticed something: If you delete the dolphin.ini in the /user/config folder (Possibly the Video_OGL.ini as well) then launch the x64 build of Dolphin and configure it with the OpenGL plugin set as the video plugin, you'll be able to start a game without it crashing. However once you close the emulator and re-launch it, it will start crashing and continue to crash everytime you try and start a game, unless you delete the dolphin.ini file again in the /user/config folder. However it should be fixed because it's a bit tedious to keep deleting the dolphin.ini file and reconfiguring everything every time you launch the emulator to play a game.
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#27 (permalink) |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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No, I have a Nvidia Geforce 9800GT... Anyways the ATI OGL issue was fixed long ago several revisions back..
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#28 (permalink) |
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H@x0rZ ST0le mY g1g@HuRTz
![]() ![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 196
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Just tested r1966 all working fine, seems like the OpenGL plugin is fixed!
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My Gaming Rig: Intel Core i7 920 @ 2.66GHz | Gigabyte GA-EX58-UD5 | 3GB Corsair XMS3 DDR3 PC3-12800 (9-9-9-24) | BFG GeForce GTX 295 1792MB GDDR3 | Creative X-Fi XtremeGamer | Hitachi Deskstar 1TB 7,200RPM | 1000W Corsair HX Series Modular PSU | Antec Twelve Hundred | Dell 2007WFP 20.1" Widescreen LCD 16ms | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Logitech G15 Gaming Keyboard (Version 2) | Microsoft Windows 7 Home Premium 64-bit. |
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#29 (permalink) | |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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Quote:
The issue is still present in build 1977, check my replies on the issues, it should give some insight on what exactly is wrong.. It seems that possibly the OpenGL fixes on revision 1921 borked the x64 build for most users, any x64 build before 1921 should generally be fine with OpenGL..
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#30 (permalink) | |
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H@x0rZ ST0le mY g1g@HuRTz
![]() ![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 196
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Quote:
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My Gaming Rig: Intel Core i7 920 @ 2.66GHz | Gigabyte GA-EX58-UD5 | 3GB Corsair XMS3 DDR3 PC3-12800 (9-9-9-24) | BFG GeForce GTX 295 1792MB GDDR3 | Creative X-Fi XtremeGamer | Hitachi Deskstar 1TB 7,200RPM | 1000W Corsair HX Series Modular PSU | Antec Twelve Hundred | Dell 2007WFP 20.1" Widescreen LCD 16ms | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Logitech G15 Gaming Keyboard (Version 2) | Microsoft Windows 7 Home Premium 64-bit. |
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#31 (permalink) |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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Well I don't know why it's working fine for you, probably a fluke. All it does is crash here and I've tried re-compiling several times, tried the builds on XP x64 and Vista x64 and get the same result on builds 1921 and later. Something that was fixed in revision 1921 borked the x64 build and OpenGL for most of us. All it does is crash whenever I try to start a game, however I am able to start and play a game with the OpenGL plugin in the x64 builds if I delete the dolphin.ini file and reconfigure the emulator everytime I want to play a game.
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#33 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Caracas
Posts: 365
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Quote:
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Quote:
Main Rig: Motherboard: Gigabyte P55M-UD2 / CPU: Intel i5 750 (stock fan)/ RAM: Hynix 2GB DDR3@1066 / Video: Radeon HD 2600XT (Catalyst 9.12) / Sound: Soundblaster X-Fi ElitePro / Speakers: Creative Inspire 5.1 5200 / HDD: WD 1TB SATAII / OS: Windows 7 SP1+ x64
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#34 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: England
Posts: 116
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Works fine for me on Rev 1921 and 1943 just using it normally, I don't have to modify any files or inis. I use Vista Ultimate x64.
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OS: Windows Vista Ultimate x64 Processor: Intel Core 2 Duo E6600 @ 2.7Ghz Motherboard: Gigabyte GA965P-DQ6 Memory: 4GB DDR2 PC2-6400 Graphics Card: NVIDIA GeForce 8800GTX 768MB |
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#35 (permalink) |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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The point is not whether it is working for some/very few of you, the point is that it's broke for most of us and that x64 builds prior to 1921 were and still are working fine without issues with the OpenGL plugin...
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#36 (permalink) |
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Doctor of Emolation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Planet Zenobebop
Posts: 3,335
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OpenGL is still not fixed on x64 builds, it is still broken and crashes with revision 1983 for most people, so much for the d-team paying attention to the forum... It's been like this since revision 1921 for the x64 builds and OpenGL for most, revisions prior to 1921 were working fine and still are without any issues whatsoever in x64 builds using the OpenGL plugin.
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#38 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,177
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I have rev1978 and I am using the x64 windows xp and doesn't have a problem. Why you guys have problem? What's going on ? ![]() EDIT: Whooo! I posts 4,600 now!
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I have: Wii: StartPatch 3.2.0u, Neogamma RC5 nor USB Loader GX, & currently on 3.2u PSP PHAT: 1001k [TA-081] CFW 5.50 GEN-D3 Final OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#39 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2008
Location: everywhere
Posts: 197
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i always have had that problem with my card even with updated drivers, simply i can't play games with opengl, it's crashes the emulator, but DirectX is death, so i can't use the emulator
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my specs: CPU: AMD Athlon x2 64 3800+ OC@ 2.4GHz Memory: 2GB RAM DDR2 Video: ATI Radeon HD 2400+ pro SO: Windows 7 Ultimate 64 |
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