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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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[Beta Testing] Did an SVN change break something?
In that case, it's probably best to fix it sooner rather than later, so if you notice that an SVN change break a game that used to work please post it here. If you know a way to reproduce the bug please mention that to. I'll begin with two issues that I'm familiar with: * Wiimote not working on homebrew games: It used to work in revision 800, then wpad and lwbt would establish a connection with the plugin. But now the HCI negotiation fails halway, I could not figure out why. It would probably have saved some time if someone noticed this right as it stopped working, because now it may take a long time to backtrack the issue and fix it. * StarFox Assault worked better in older revisions: From around revision 177 I could get past the menus for the first time (it would basically freeze with a 100% CPU load before that) and play the game with only a few infrequent crashes. And the graphical errors went away if I deselected Optimize Quantizers. But now I have seen reports that it's crashing more often and/or have more graphical bugs in newer revisions. The cause of this may be hard to locate because we are talking about infrequent bugs that may not be easiliy reproduceable. And one issue that is not an issue * Not an issue: From this thread it looked like the scanning in Metroid Prime 2 used to work, but that picture is just from a pre-recorded video, not from ingame. So the scanning never worked in either Metroid Prime 2 or Metroid Prime 3. Last edited by John Peterson; January 17th, 2009 at 04:51.. |
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#2 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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In earlier revisions on x64 builds Starfox Assault was able to get ingame with Dual core enabled, now it just freezes on or before the title screen with dual core enabled. Also I'll have to check but I think there's other games that were working fine with dual core enabled in earlier revisions but are broken in later revisions.
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#3 (permalink) |
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Registered User
Join Date: Dec 2008
Location: BG
Posts: 21
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Fire Emblem: Radiant Dawn work a lot slower before - 40-60fps . now 6-7fps OGL gfx probs also noticeble To be honest one of builds has sound in CG movies as well(yes...its chopy and laggi,but was there) I try many times to find wich one was , but no success I dont have only Daco`s builds , and i guess it was one of them Baten Kaitos Origins-also has souind in CG intro movie (not one before the game ,a when you push and start new game).The strange think is that the movie is the same but only after start new game has a sound (I know that sound in CG is not important but wont to tell you that as well in case you was close and missed it) Yes,both working fine with dual core enabled Last edited by episode1; January 1st, 2009 at 19:11.. |
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#5 (permalink) |
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Registered User
Join Date: Jan 2009
Location: UK
Posts: 18
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Animal Crossing City Folk (Wii) between SVN 1590 and 1623 something broke. After only 3 or 4 minutes after arriving at your town you get a dolphin has stopped working message, it seems to do this whether you nip into buildings or not. SVN 1765 is the latest I have tried but has the same bug.
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OS: Vista x64 sp1/Windows 7 x64 CPU:Intel Core 2 Quad 2.4GHz Graphics:GeForce GTX 280 |
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#6 (permalink) |
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Sorry for my bad english
![]() ![]() Join Date: Mar 2006
Location: Brazil
Posts: 121
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"S" key (or shake key) was working on older revisions without too much pain (below rev 1200 I think). Now if you want to make it work, you have to press it at almost the speed of light or it will not work properly. I remember that you said it's a bit tricky to fix this because of the speed of your pc. But I have faith in you
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_______________________________________ E2180 @ 3GHz XFX 9600GT 3GB DDR2 800MHz My english sucks, but I'm a nice guy. Please, don't ignore me for this ![]() Yeah, I know, my signature sucks too :P |
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#7 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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John Peterson wants me to post it in his thread here so I am going for it. Megaman Network Transmission NTSC USA: Something wrong with the newer version. The revision 1137 works fine with this game perfectly. The newer version wont let me to play at all. It will show Capcom logo or Akira logo then freezed. Every games I have works fine even Wii but this game is odd! I check it with 1137 rev and works fine again. What's going on ?
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#9 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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He already know. I pm him about it and he said he is look into it and he wants me to post here anyway. The rev 1813 doesn't work for this game anymore. I think starting with 1700 and above is broke. I am not sure but I want to focus on the latest version since it is broke so something's wrong. He is look into it. ![]() EDIT: No errors pop up or anything.. Dont know why. I hope he will look into it because he say in PM.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; January 7th, 2009 at 16:27.. |
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#11 (permalink) |
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Registered User
Join Date: Jan 2009
Location: netherlands
Posts: 13
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1820 status report: wiimote disconnect when stopping and starting a game it seems to disconnect itself only solving is to restart dolphinwx DBZ Budokai 3: Still pink or purple background can get ingame and play a match slow only 12 fps video seems distorted on the left side of the screen Super paper mario: Runs very good, only hangs when jumping to bowser castle on start of game sound loops Wii sports: Broken can get in menu but all is black exept the wii sports logo Mario KarT: Seems slower then last build, still black box issue and sometimes video disortion Running: Quadcore 2.4 3870 4 GB Memory Real Wiimote and classic controller Using opengl, hle and njoy .04 using direct 9 plugin: wii sports work ingame with graphics but missing mii heads etc dbz 3 wont even start the rest is the same Last edited by njay; January 7th, 2009 at 17:02.. |
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#12 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Please do not double posts from here and over there. It is called Spam. Read the rules because you will be warn if you do that. Be careful.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#17 (permalink) | |
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Registered User
Join Date: Dec 2008
Location: BG
Posts: 21
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Quote:
I dont have Daco`s svns only , and seams it was one of them I PM Daco to tell me where to get them but still not answer Now for Fire Emblem: Radiant Dawn Last good SvN is r1546 (30-40fps) , next that i have is r1557(7-8fps) and there game is slower than ever until now ..also i can swear that i heard sound in CGs (speach+music , and yes , it was laggy , chopy but there is ) in one of the builds but still not luck to find it ![]() yes, i am hardcore rpg gamer and i try all builds with these games but one of my hdd is broke and i lost them all (svns not games), now i dl them again from Omega`s,and *****lation archives but not luck with them Let me know is there a Dacos archives I was posted this in ZTP but ... Just notice that recently unlimited JIT in debug mode is back ( 1868 1877), but when gameload and just before push play there is noway to check and uncheck it and emu crash ?? Just tryed 1882 , same as above , and seams worst for FE10 I dont know why but first WII screen (Put On The Tightten.....) not show in this svn and only 2nd with remote is popup ,than game starts as usual but slower ?!!!!! OMG , Just checked SOUL CALIBUR Legends Bad things - somewhere on the road we lost CG sound as well. Good things - CG played more stable , game look a loooot better , frames jump dramatically from 2-3fps do 30fps+ When you start playing sounds work Good work for thisone team My Spec C2D E6300@2,8Ghz + 8800GTS 320Mb Win XP Sp3 (have some fillings that i was with Sp2 when these things hapened , John ??) I have plenty of time and will do more research to be more specific ...and yes , these games deserve official treads cuz they are exclusive and unique Last edited by episode1; January 17th, 2009 at 14:41.. |
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#18 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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Rev 167 - Soulcalibur II playable - Slow and glitchy due my ATI card Rev 167 - 1879 - Soulcalibur II - Reached menus, keeped looping at the selection screen (no crash, nor freeze... the music still plays however) Rev 1880 - Soulcalibur II freezes at "Produced by namco" In earlier versions the produced by namco part, gave the emulator a huge slowdown. From 50 fps to 0.48, but it still was able to progress to the menus. In the latest rev that's not possible anymore, as it just freezes. I think that's all Kronox |
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#19 (permalink) |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 166
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Somewhere after Rev 2130 (09-Feb-07), Harvest Moon - Magical Melody went from pretty much perfect to pretty much broken. Intro doesnt show up, Hitting Start where the Menu was supposed to be shows the Logo and the Menu on black. Loading works, but in-game is black again. Entering the inventory is also black with few items shown. I'll see if I can find the Rev that actually broke it, but I suppose its either one that deals with the OpenGL Plugin or added new Texture formats. Also, somewhere around that, the top two shoulder buttons (L1, R1) of my PS2 Gamepad ceased working in-game. nJoy 0.3 detects them correctly, but they do not do anything in-game. |
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#20 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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there has been some changes on the projections lately, have you tried to switch between them ? same thing happened to starfox assault, MGS:TS, or even Wind Waker in some sort.
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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