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#141 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Czech Republic
Posts: 1
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Star Trek Conquest PAL Wii
Star Trek Conquest PAL (Wii) Emulation StatId =playable playable all works --Revision SVN 2657, x86, OpenGL, AMD Athlon X2 64, Windows XP 32, DSP-HLE Plugin, Dolphin Wiimote Plugin=emulate keybort perfect work. Real Wimote=no move pointer, button wimote yes, nunchak yes ![]() ![]() ![]() ![]() ![]()
Last edited by ayakacz; March 25th, 2009 at 02:08.. |
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#143 (permalink) |
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Registered User
Join Date: May 2007
Location: middleofnowhere
Posts: 45
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Kororinpa (PAL) is now playable since 2745 Finished the first level without probs. Few graphic glitches in the background. Too lazy to do pics now
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Testsys1:AthlonXP 2400, 1,2 GB Ram, Radeon 9600,XP Testsys2:P4M 3Ghz, 760MB Ram, Radeon 9700, XP Testsys3:Core2Duo E4500,2GB Ram, Radeon X1600, XP Testsys4: EEE 900A
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#145 (permalink) |
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Registered User
Join Date: Mar 2009
Location: Argentina
Posts: 1
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The Legend of Spyro: Dawn of the Dragon
Hello, i read here that The Legend of Spyro: Dawn of the Dragon works with some sound problems, but i can't make it work. I have the pal version. The game stucks after shows the advise for the wiimote. I try with the latest version. Any help?
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#147 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Spain
Posts: 11
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Hajime No Ippo Revolution [NTSC-J] [Wii] EmulationStateId = Broken Dont load the game. Black screen. Revision 2812 x64, OpenGL, DSP-HLE, Wiimote plugin Final Fantasy Crystal Chronicles Echoes Of Time [PAL] [Wii] EmulationStateId = Broken Dont load the game. Black screen. Revision 2812 x64, OpenGL, DSP-HLE, Wiimote plugin
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CPU: Intel Q6600 @ 3.40 GHz @ Zalman 9700CNPS MB: Asus P5Q PRO RAM: G.Skill Extreme 4GB PC6400 GPU: ASUS 8800GTS 640MB POWERSUPPLY: NOX Pulsar Red 650W STORAGE: Seagate 1500GB + Seagate 500GB + Maxtor 200GB MONITOR: ASUS MK241H 2ms 1920x1200 MOUSE: Razer DiamondBack Plasma KEYBOARD: Logitech Wave SOUND: Creative Inspire T6100 5.1 / Creative HS-500 S.O: Windows Vista Ultimate SP1 X64 |
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#148 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 362
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Quote:
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! |
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#149 (permalink) |
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Registered User
Join Date: Apr 2009
Location: USA
Posts: 35
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-Call of Duty 3 [NTSC-U] {reported by *Pyong*} EmulationStateId=Broken Game loads into a blank screen --Revision #SVN R2865, x86 ,OpenGL*, Amd Athlon 64 x2 6000+ 3.1ghz, Windows XP 32bit sp2, DSP-HLE , DolphinKB/x360pad |
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#150 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Hong Kong
Posts: 22
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-[WiiWare]Bubble.Bobble: Broken {reported by drwilsonng} --Revision 2949, x86, OpenGL, Intel E8400, Windows XP SP3, DSP-HLE with all option on after 30sec black screen it will showing the windows box, after few time click on and yes, will hear sound but still black screen and try ztp hack are useless |
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#151 (permalink) |
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Registered User
![]() Join Date: May 2009
Location: VietNam
Posts: 70
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-Resident Evil:The Umbrella Chronicle NTSC-U{reporteb by nerodarknight12} --Revision 3247, x86, OpenGL , Intel E7200, Window Vista 32bit, DSP-HLE with all option on Full speed in menu and playabe FPS ingame(from around 20-30 depend on your spec, I got around 20) |
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#153 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2006
Location: far far away
Posts: 124
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update for: Kororinpa 1 EmulationStateId = ingame ingame full speed with sound, glitchy background Revision 3286 x64, OpenGL, real Wiimote new: Kororinpa 2 EmulationStateId = ingame ingame full speed with sound, slight shadow glitch (fix for error 002 needed) Revision 3286 x64, OpenGL, real Wiimote |
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#155 (permalink) |
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Registered User
![]() ![]() Join Date: May 2006
Location: Illinois
Posts: 115
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I tried running the SSB Brawl (NTSC) on my Dolphin emulator and it says to "insert the game disc" what can I do to fix this? Is there a version of the Dolphin SVN build that can run Brawl without this message?
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