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#1 (permalink) |
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Nintendo-Addict
![]() ![]() ![]() Join Date: Nov 2008
Location: Cyber-Space
Posts: 284
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Ok, I know this is gonna sound weird, but if we could somehow get the best of both plugins that would be cool !Because they each have their strengths and weaknesses. You get pretty different visuals when using either. Well this was just a crazy idea I had, thought I'd get the Dolphins community input.
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![]() Kudos to everyone who's working on Dolphin!! __________________________________________________ PC Specs: Windows XP SP2 | Intel Core 2 Duo CPU E7300 2.66GHz | 2GB RAM | NVIDIA GeForce 9500 GT Laptop Specs: Windows XP SP2 | Intel Celeron M processor 1.60GHz | 248MB RAM | Intel 915GM/GMS |
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#2 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,221
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Quote:
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#3 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Sweden
Posts: 7
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DirectX 9 is made by microsoft and opengl is made by another company and you can really merge them because they render completly diffrent and the graphics are diffrent. Opengl can look amazing so can DX9 but there is no way of merging them.
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#4 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,944
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OpenGL is made by many companies, but the core opengl standard is set by Khronos Group.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Do we care who made what anyway ? I think the point is using the best of both plugin, for exemple, dstalpha is broken in the OpenGL plugin (see Mario's water) but it's not in the DirectX9 one. Also, as OpenGL plugin is using Cg to create its shaders, don't know if it's like that already, but why not use it with DirectX 9 plugin too while improving what's not good ? He probably meant stuff like that... btw, that's some ideas, i'm not asking anything there
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#6 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Argentina
Posts: 1
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opengl and directx are two different video modes. thus u can't merge them... they use different system files. different coding, everything is done coded, and designed in a total different way from each other. u cant just merge codes and files form different systems. well u can, but i can guarantee it wont work ![]() bsides, things like these also happened way back in old n64 emulators and such =P like in project64 if there was a way, i think they have done it already. its not like u just came up with the magical solution ![]() Wolf :P |
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#7 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Caracas
Posts: 332
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Wow, greatest idea ever. But seriously, no, it can't be done the way you put it.
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#8 (permalink) |
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Nintendo-Addict
![]() ![]() ![]() Join Date: Nov 2008
Location: Cyber-Space
Posts: 284
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Ok, this is gonna sound even weirder. But what about double rendering running the two plugins together lol ?(note: I am serious )
__________________
![]() Kudos to everyone who's working on Dolphin!! __________________________________________________ PC Specs: Windows XP SP2 | Intel Core 2 Duo CPU E7300 2.66GHz | 2GB RAM | NVIDIA GeForce 9500 GT Laptop Specs: Windows XP SP2 | Intel Celeron M processor 1.60GHz | 248MB RAM | Intel 915GM/GMS |
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#11 (permalink) |
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Nintendo-Addict
![]() ![]() ![]() Join Date: Nov 2008
Location: Cyber-Space
Posts: 284
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Alright, I know this was a weird idea, but it didn't hurt to talk about it !
__________________
![]() Kudos to everyone who's working on Dolphin!! __________________________________________________ PC Specs: Windows XP SP2 | Intel Core 2 Duo CPU E7300 2.66GHz | 2GB RAM | NVIDIA GeForce 9500 GT Laptop Specs: Windows XP SP2 | Intel Celeron M processor 1.60GHz | 248MB RAM | Intel 915GM/GMS |
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#13 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 2,404
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Making a third plugin that combines both OpenGL and DirectX into one package.. well, if you do that more complicated problems will surface and will make the matter worst because DirectX and OpenGL still have a lot of work to be done
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#14 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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Wouldn't it be illegal anyways to do that because you are not allowed to modify MS's DirectX code and redist it? Read the EULA.txt file that comes with the SDK. I still not sure what the exact idea is...merging the APIs into one API or the code in both dolphin video plugins? |
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#15 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,944
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Actually, Dolphin SHOULD go per app for its plugins and settings, saving having to change settings all the time for different games. Project64 1.7 has already gone in that direction.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#16 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
Quote:
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#17 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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ok, his idea wanted to combine plugins. You cannot put code to use OpenGL and D3D together to make a single render, each API has its own way of coding, you would use a lot of blackmagic and a lot of converting types between the two APIs. It is not even worth it. |
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#18 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,944
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Indeed, though you can put it in the same plugin, it just makes it more difficult to debug the plugin in the long run though
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#20 (permalink) |
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Registered User
![]() Join Date: Aug 2003
Posts: 56
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Besides you need to hack through Microsofts code to see how things are done behind the screen. Whitch is not possible anyway cos it's not opensource or anything. If eventually you manage to pull this off Microsoft will sue your ass into pieces and you are not gonna like it
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