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Old December 7th, 2008   #1 (permalink)
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Question MGS Twin Snakes compatibility

hi

i'm new in the forum and this is my first post, and as the title says can Dolphin run mgs twin snakes... smoothly ??

my config is a laptop with :

- intel core 2 duo 2.20 Ghz
- 2 Go of ram
- Nvidia GeForce 8600M GT 256 Mo ( 512 Mo with 2 Go of ram or more)

thnx

Last edited by Ham_Ren; December 8th, 2008 at 02:48..
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Old December 7th, 2008   #2 (permalink)
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As we said.. Why don't you test it yourself ?
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Old December 7th, 2008   #3 (permalink)
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sure i will, i just want to have an idea and see if other people have ran it, or it's hopless.
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Old December 7th, 2008   #4 (permalink)
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It crashes, needs TLB...
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Old December 7th, 2008   #5 (permalink)
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You'll need to play this on your Gamecube, it does not work in Dolphin from what I've heard.

I wouldn't expect it to be working anytime soon because of TLB. Without TLB emulation some games won't work and will simply crash when a game calls for this instruction.

Dolphin developers already said that implementing TLB will drastically affect speed in Dolphin, severely slowing the speed of the emulator.

Since they don't seem to be too interested in TLB emulation because of these reasons, the only way to play it is on your Gamecube.
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Old December 7th, 2008   #6 (permalink)
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unfortunately...

thnx for the instructive posts guys
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Old December 8th, 2008   #7 (permalink)
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Originally Posted by Xtreme2damax View Post

Since they don't seem to be too interested in TLB emulation because of these reasons, the only way to play it is on your Gamecube.
Well, they should because there are several games in TLB.. I know it will be slow down but still they should and see what's happening.. You never know.
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Old December 8th, 2008   #8 (permalink)
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Well, they should because there are several games in TLB.. I know it will be slow down but still they should and see what's happening.. You never know.
ector is a bit too lazy to implement TLB emulation, also it'll be a pain to code for him.
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Old December 8th, 2008   #9 (permalink)
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ector is a bit too lazy to implement TLB emulation, also it'll be a pain to code for him.
I wouldnt say lazy :P I would say its not easy and that he wants to fix other things first.
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Old December 8th, 2008   #10 (permalink)
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Dolphin (SVN) Shots
Ooh baby pictures
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Old December 8th, 2008   #11 (permalink)
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Dolphin (SVN) Shots
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is that with ur TLB hacks? I still dont understand why u wont commit those. exp if it lets some games run.
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Old December 8th, 2008   #12 (permalink)
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Personally if TLB was implemented in some form with a way to enable/disable it, that would be greatly appreciated as some games rely on TLB to work, or the game crashes when this instruction/feature is called on in a game.

Even if it does potentially slow down the emulator, I would rather see accurate emulation than speedy emulation.

Any way, good job on managing to get this working.
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Old December 8th, 2008   #13 (permalink)
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should we make an official petition to Sonicadvance? :P
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Old December 8th, 2008   #14 (permalink)
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should we make an official petition to Sonicadvance? :P
Agreed, If he can get twin snakes working, he can get the Rogue leader working....and there will be much love
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Old December 8th, 2008   #15 (permalink)
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sonic where you at? please release your TLB hax
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Old December 8th, 2008   #16 (permalink)
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I think small, focused hacks that are guaranteed to only affect one game are OK, as a stopgap solution until we do MMU/TLB for real for example in this case. The MGS hack will be cleaned up and added to Dolphin soon, so we can all see if it really is playable
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Old December 8th, 2008   #17 (permalink)
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Thanx ector for that nice announcement.
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Old December 8th, 2008   #18 (permalink)
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Quote:
Originally Posted by ector View Post
I think small, focused hacks that are guaranteed to only affect one game are OK, as a stopgap solution until we do MMU/TLB for real for example in this case. The MGS hack will be cleaned up and added to Dolphin soon, so we can all see if it really is playable
i can't wait
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Old December 9th, 2008   #19 (permalink)
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yes looking forward to some patches that you could enable and unenable by ticking something in core settings
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Old December 9th, 2008   #20 (permalink)
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And what about Re 1 and Re o. Isnt there anybody out there who is trying to fix those games?
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