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Old December 7th, 2008   #1 (permalink)
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Is it just me or are the shadowed textures are back in SSBM?

shadowed/turns to black/acting up, I don't remember them (not in this quantity) in 1292 or 13XX (can't remember), hope it gets fixed.

This is the OpenGL plugin I am talking about.
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Old December 7th, 2008   #2 (permalink)
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This is happening to me too in the newer revisions even though this problem was fixed.
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File Type: jpg melee shadow problem.JPG (90.6 KB, 28 views)
File Type: jpg melee problem 2.JPG (86.7 KB, 23 views)
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Old December 7th, 2008   #3 (permalink)
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I am playing in R1420 and is working perfectly..
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Old December 7th, 2008   #4 (permalink)
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Quote:
Originally Posted by Geomancer View Post
I am playing in R1420 and is working perfectly..
I downloaded r1420 and I am still facing the same problems. In The Great Bay and Hyrule. Dunno about the others since I haven't played in them yet.
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Old December 7th, 2008   #5 (permalink)
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Known issue
Issue 209 - dolphin-emu - Google Code

It works well when using 640*480 (native res, or multiple like 1280*960 maybe) but can be glitched when using other res
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Old December 7th, 2008   #6 (permalink)
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You're right, I used to play in main window 640x480, as soon as I unticked that in the OGL plugin it worked perfect. Seems the newer version gets better framerate too.

Thanks and sorry for my noobness. Should have figured this out on my own. It seems that SSBM has a problem with resizing and that might have caused the problem with the windowed resolution.

EDIT: Played in Fullscreen mode (1440x900 my screen's max res) it worked fine, there were some blacked parts but it was mostly unnoticable in the stage I played in (Hyrule). It seems more likely now that the problem is with the "same window" option.

Last edited by sagi; December 7th, 2008 at 15:52..
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Old December 7th, 2008   #7 (permalink)
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I switched to 640x480 and now it works fine.
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Old December 8th, 2008   #8 (permalink)
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Quote:
Originally Posted by sl1nk3 View Post
Known issue
Issue 209 - dolphin-emu - Google Code

It works well when using 640*480 (native res, or multiple like 1280*960 maybe) but can be glitched when using other res
I am playing at that resolution
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