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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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[Wii] Super Smash Bros. Brawl (Official Thread)
Super Smash Bros. Brawl (Official Thread) Current Issues
For multi player you can use either all four GC controllers or one Wiimote and four GC controllers. If you just want to use the regular GC controllers (through nJoy for example) just leave the Wiimote controls untouched. The final decision about if to use the Wiimote or the GC controller is if you press the Wiimote button '+' or the GC controller button 'Start' to start the game. So the bottom line is that you can use four nJoy controllers just like in the preceding game Super Smash Bros. Melee. And the controls should be familiar to anyone who played SSBM, the left and right triggers are for blocking attacks, and the jump buttons and the other buttons are in the same place to. In Depth Information The earlier problem with the game was related to the MEM2 init vars. Since revision 2,655 the MEM2 init vars was changed so that the game can use 61,732,864 bytes of the total 64 MB of MEM2 instead of the old 54,392,832 bytes. The changes in Boot_BIOSEmu.cpp are shown here: Old from IOS version ? Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low Memory::Write_U32(0x933e0000, 0x00003128); // Init - MEM2 high, 54,392,832 bytes of 67,108,864 Memory::Write_U32(0x933e0000, 0x00003130); // IOS MEM2 low Memory::Write_U32(0x93400000, 0x00003134); // IOS MEM2 high New from IOS version ? Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low Memory::Write_U32(0x93ae0000, 0x00003128); // Init - MEM2 high, 61,732,864 bytes of 67,108,864 Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high The game also use a few unsupported /dev/es and /dev/net/kd/request calls, they may or may not be the cause of the other problems with crashes and hangings of the game. The game use these Wii IOS functions that are not implemented yet: /dev/es 0x1b DiGetTicketView 0x16 GetConsumption 0x12 GetNumTicketViews /dev/net/kd/request 0x1 SuspendScheduler 0x2 ExecTrySuspendScheduler 0x3 ? The 0x12 in /dev/es is implemented in DevKitPro so it may be possible to get good return values for that. But the other functions may be a little trickier to fix because they are not implemented in DevKitPro so you would also have to figure out how to make custom IOS requests that works on a real Wii so that you can copy the returned messages for them. But as stated they may not be needed. Other threads
Last edited by John Peterson; March 27th, 2009 at 21:39.. |
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#4 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Four words..... Thank you forever, John!!!!!!!!!!!!!!!!! Oh, man! Yes!! Super Smash Bros. Brawl has gone INGAME!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All Hail John Peterson!![]() ![]()
__________________
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#8 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: USA
Posts: 86
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I hope this pops up soon! I hope it gets compiled soon, too, I guess. Excellent work. I knew you'd get it working in a timely manner once you got your heart set on doing it. I see that you get only 7 fps on the 3d scene, however. What kind of speed do you usually get with that computer on say, Melee, as a benchmark? I'm just trying to get a rough estimate of how playable this will be. |
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#9 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: pa
Posts: 100
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Oh snap. Thank you John. Freaking amazing!
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CPU:Athlon(tm) 64 X2 Dual Core Processor 6000+ RAM:2GB RAM OS:Microsoft Windows Vista Ultimate Edition, 64-bit Video Card:NVIDIA GeForce 8800 GTS |
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Argentina
Posts: 183
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Excelent news!! Keep with your awesome work JP!! With SSBB and, hopefully, a fix for Mario Galaxy graphics, I maybe buy a Wii for XMas
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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#12 (permalink) | |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Quote:
. Thank you ever so much again for time and dedication towards this and Great Luck finding and fixing that new bug!!
__________________
![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! |
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#14 (permalink) |
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Dolphin User
![]() ![]() Join Date: Jan 2007
Location: Mexico
Posts: 137
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Is amazing jonh, very awesome, cool, chidisimo amigo , many thanks, dolphin team
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Laptop. Intel Core 2 Duo P8400, RAM 4096MB DDR2 800Mhz, Geforce 9200 M 256MB, Win Vista x64 Chinese page for dolphin builds |
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#17 (permalink) |
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Controller Freak
![]() ![]() Join Date: Jul 2008
Location: Argentina
Posts: 156
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congratulations!
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Want to get YouTube to add a great new feature? Let's spread this video to see if we can get it! CPU: Intel Core2Duo E6750 Motherboard: Gigabyte (forgot the model )RAM: 2gb OCZ HD: 320 GB Maxtor Sound card: Sound Blaster X-Fi Graphics Card: Geforce 8600 GT XXX OS: 1. Windows XP Professional 32bit |
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#19 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Melbourne, Australia
Posts: 16
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John Peterson, a sincere thank you my friend, for all your hard work, humility and dedication. Thanks mate, Aphexdash.
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________________________________ CPU: AMD Phenom II 720 BE 2.8Ghz @ 3.6ghz GPU: ATi Radeon 4890 OC (CORE: 925Mhz, MEM: 1125Mhz) RAM: Corsair XMS2 4Gb DDR2 1066 HDD: 5 x Seagate 7200.12 1TB OS: Microsoft Windows 7 RTM x86_64 / Ubuntu 9.04 x86_64 / OSX 10.5.2 |
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