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Old December 3rd, 2008   #1 (permalink)
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Dolphin has become slower in latest revs =(

welll that... SSBM it's running really slow! it was running at 40~50 before.. now its runnig at 17~20 after i updated and compiled the SVN (r1379)... its a general Slowdown for all games, wii and gc. =(
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Old December 3rd, 2008   #2 (permalink)
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So? As things improve it might slow down for a while. These aren't official releases.
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Old December 3rd, 2008   #3 (permalink)
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You know as compatibility increases, emulators tend to get slow sometimes... More instructions to read over time.
Also i think one of the latest adittions were the AA filters. So maybe the slowdown is there, but sadly i can't confirm it.
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Old December 3rd, 2008   #4 (permalink)
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AA is only enabled if you compile it with it enabled.
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Old December 3rd, 2008   #5 (permalink)
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Can you give me instructions to compile with AA enabled? thanks.
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Old December 4th, 2008   #6 (permalink)
 
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Quote:
Originally Posted by locazoo View Post
welll that... SSBM it's running really slow! it was running at 40~50 before.. now its runnig at 17~20 after i updated and compiled the SVN (r1379)... its a general Slowdown for all games, wii and gc. =(
Maybe you've updated the Video driver,
for example
MP1 with
178.24 21-45 fps
169.25 32-60 fps
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Old December 4th, 2008   #7 (permalink)
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MP1 got faster for me over earlier builds, r1292 48fps-50fps average r1369 54-56fps average on my usual tests and actually SSBM got faster too, used to be 36fps on r1292 and in r1369 it got to 58fps on my tests, maybe you werent using the same settings as before? I enable everything except "lock threads to cores"

Maybe something went wrong when compiling? I use omegadox's compiles usually and he doesnt have any newer than r1369 so I cant test newer ones but shouldne be much a difference :P

I cant test wii games tho i dont have a wii

However as mentioned before sometimes this happens in new versions when there's something new being worked on, happens in every emulator usually but sometime later there's new speed increase or something. in my case i'd prefer to get more games working than better speed in just very few. It's also the usual goal on a emultor, to get the machine emulated as close as possible to the real one which usually means more games working.
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Last edited by Shadow Lady; December 4th, 2008 at 00:36..
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Old December 4th, 2008   #8 (permalink)
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Mp1 is quite smooth. I'm getting 60fps most of the time.
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Old December 4th, 2008   #9 (permalink)
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Hey, why don't you try r1387? Keep trying newest revs and post what you get with'em.
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Old December 4th, 2008   #10 (permalink)
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Quote:
Originally Posted by daxtsu View Post
AA is only enabled if you compile it with it enabled.
...And don't use the 'AA' because Sonic1 did not code it properly :P, he was trying to bind an array of textures to the renderbufferEXT which is not right, I believe. Also I think you have blit the buffers. I mentioned it to Sonic1 and he basically repsonds "I just threw sh-- together", so the 'AA' wasn't code properly.
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