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#1 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
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Dolphin has become slower in latest revs =(
welll that... SSBM it's running really slow! it was running at 40~50 before.. now its runnig at 17~20 after i updated and compiled the SVN (r1379)... its a general Slowdown for all games, wii and gc. =(
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CPU: AMD Athlon X2 5200+ @3.110GHz Video: Onboard GeForce 8200 RAM: 2x 1GB Corsair 667MHz @ 711Mhz, Dual Channel Motherboard: Asus M3N78-VM Controllers: Xbox 360, Wiimote & Nunchuck OS: Vista Ultimate x64, Windows 7 x64 DolphinWx Rev: Always last rev
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#3 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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You know as compatibility increases, emulators tend to get slow sometimes... More instructions to read over time. Also i think one of the latest adittions were the AA filters. So maybe the slowdown is there, but sadly i can't confirm it. |
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#5 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Argentina
Posts: 183
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Can you give me instructions to compile with AA enabled? thanks.
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#6 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 418
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Quote:
for example MP1 with 178.24 21-45 fps 169.25 32-60 fps
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#7 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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MP1 got faster for me over earlier builds, r1292 48fps-50fps average r1369 54-56fps average on my usual tests and actually SSBM got faster too, used to be 36fps on r1292 and in r1369 it got to 58fps on my tests, maybe you werent using the same settings as before? I enable everything except "lock threads to cores" Maybe something went wrong when compiling? I use omegadox's compiles usually and he doesnt have any newer than r1369 so I cant test newer ones but shouldne be much a difference :P I cant test wii games tho i dont have a wii ![]() However as mentioned before sometimes this happens in new versions when there's something new being worked on, happens in every emulator usually but sometime later there's new speed increase or something. in my case i'd prefer to get more games working than better speed in just very few. It's also the usual goal on a emultor, to get the machine emulated as close as possible to the real one which usually means more games working.
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 Last edited by Shadow Lady; December 4th, 2008 at 00:36.. |
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#9 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Brazil
Posts: 40
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Hey, why don't you try r1387? Keep trying newest revs and post what you get with'em.
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#10 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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...And don't use the 'AA' because Sonic1 did not code it properly :P, he was trying to bind an array of textures to the renderbufferEXT which is not right, I believe. Also I think you have blit the buffers. I mentioned it to Sonic1 and he basically repsonds "I just threw sh-- together", so the 'AA' wasn't code properly.
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