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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
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Hi all, my specs: CPU:E6550 (without over..) GPU: Ati x1650 Pro RAM: 2GB O.S: Windows XP Pro SP3 build dolphin: 1369 I've tried the Dolphin in this system... I've tried the Metroid Prime and first I've got the TLB error then I disable the 'lock threads to core' and the game "goes inside" but the another error came out, the CompileBlock ![]() Can I do something? (I mean some config...)
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The Empyrean |
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#2 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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Use the "Safe texture cache" option in the OGL plugin on newer versions.
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#3 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
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Thanks so much! I'll try this.
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The Empyrean |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,381
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Holly cow it works!!! didn´t knew that actually ![]() me loves Shadow Lady for that!
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
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yeah It's works perfectly!
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The Empyrean |
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