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Old December 3rd, 2008   #1 (permalink)
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Question Metroid Prime TLB error and CompileBlock

Hi all,

my specs:
CPU:E6550 (without over..)
GPU: Ati x1650 Pro
RAM: 2GB
O.S: Windows XP Pro SP3
build dolphin: 1369

I've tried the Dolphin in this system...
I've tried the Metroid Prime and first I've got the TLB error then I disable the 'lock threads to core' and the game "goes inside" but the another error came out, the CompileBlock



Can I do something? (I mean some config...)
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Old December 3rd, 2008   #2 (permalink)
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Use the "Safe texture cache" option in the OGL plugin on newer versions.
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Old December 3rd, 2008   #3 (permalink)
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Thanks so much! I'll try this.
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Old December 3rd, 2008   #4 (permalink)
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Holly cow it works!!! didn´t knew that actually

me loves Shadow Lady for that!
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Old December 4th, 2008   #5 (permalink)
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yeah It's works perfectly!
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