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#1 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Moscow
Posts: 32
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Star Fox Assault bug
With a recent dolphin-emu site update, saw that SF:Assault was fully playable, so I decided to try it out, the game plays perfect, but it always hangs in the first mission when you decend on the planet, i managed to skip that part using save-states, but then the sounds are messed up. Is that bug a known issue, or am I doing something wrong %) ? rev 1378 Athlon 2x 4200, ATI HD 3850
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#3 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Moscow
Posts: 32
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2 50CALBR You didn't get my point I'm not demanding anything, I simply saw that SWA was marked as fully playable on the dev's site, so I decided to test it out, but it apperantly has a bug, so here I am asking if that bug is a known issue and dev's comp list simply has a mistake, or am I doing something wrong(need different rev, tweak some settings, hack). And here you are telling me to be patient, for god knows what reasons, when I am simply asking for a simple answer.
Last edited by wint_zero; December 3rd, 2008 at 02:18.. Reason: Automerged Doublepost |
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#5 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Moscow
Posts: 32
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Ok, I found the reason for the bug - it's the sound, apperantly the last dialog's sound before desending to the planet hangs the emu - disabling HLE Audio and DTK music at that time, lets you continue, then you can enable it again just before next scene apploads, so the sound won't be buggy.
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#7 (permalink) |
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Mario Kart WII user**
![]() ![]() Join Date: May 2008
Location: chile
Posts: 105
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boss(butterfly) 2 level is bug .. game is perfect .. but this does not allow you to continue
__________________
Intel C2D E7300 @ 4.2ghz/ i45 tpower Biostar 2GB 1066mhz DDR2 C4 AMD Radeon HD4850 /690-1160 |
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