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Old November 26th, 2008   #1 (permalink)
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Super Mario Sunshine

Sorry if this has already been posted, but I have been searching and searching for a solution across multiple forums and Google. How can I get Super Mario Sunshine to run faster? I have tried Dolphin Beta 3 (64) and Dolphin 1.03 Beta and I can't get more than 5 fps if I'm lucky. The 64 version won't even run the game at all. My CPU:

Windows XP 64 bit Service Pack 2
AMD Opteron Quad Core 2.0 GHz
8 GB RAM
NVIDIA GeForce 8800 GT
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Old November 26th, 2008   #2 (permalink)
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You need to download a newer Dolphin revision, Beta 1.03 is very old.
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Old November 26th, 2008   #3 (permalink)
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Where can I download one?
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Old November 26th, 2008   #4 (permalink)
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DolphinWx - Windows Live SkyDrive

Rev 1299 is the fastest for SMS I have found so far.

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Last edited by 50CALBR; November 26th, 2008 at 23:09.. Reason: Automerged Doublepost
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Old November 26th, 2008   #5 (permalink)
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I have also read that, but the latest one on the list is 1292.

Edit: I just tested the 1292 version and it works great! Though, I do get some very strange textures at times, but I'm happy just to be able to play it (pink and yellow Mario or not). Thank you so much for your help!

Last edited by Pegasus69; November 26th, 2008 at 23:34..
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Old November 26th, 2008   #6 (permalink)
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Quote:
Originally Posted by Pegasus69 View Post
I have also read that, but the latest one on the list is 1292.
Then just search man! In the SVN discussion thread alone you'll find at least 3 signatures in a single page (sometimes more) where members offer their most recent compilations.
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Originally Posted by Hard core Rikki View Post
If games don't work in emulators, play it on the real Gamecube.
Uh? No Gamecube? How about NOT playing these games?
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Old November 26th, 2008   #7 (permalink)
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Daco's builds has it:

DolphinWX Download Page | Builds by Daco
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Old November 26th, 2008   #8 (permalink)
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Thanks for the help! It runs at about 30 fps now.
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Old November 27th, 2008   #9 (permalink)
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Quote:
Originally Posted by Pegasus69 View Post
I'm happy just to be able to play it (pink and yellow Mario or not).
It is not supposed to be like that. The graphic is nearly perfect. Maybe your video card need update or something. What card do you have ?
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
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Old November 27th, 2008   #10 (permalink)
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NVIDIA GeForce 8800 GT
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Old November 27th, 2008   #11 (permalink)
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Strange. Same here but mine is fine.

Maybe you should update it. Make sure you update to 180.48 November 19, 2008.
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old November 27th, 2008   #12 (permalink)
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And make sure you are using the OGL plugin.
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Old November 27th, 2008   #13 (permalink)
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Originally Posted by niuus View Post
Then just search man! In the SVN discussion thread alone you'll find at least 3 signatures in a single page (sometimes more) where members offer their most recent compilations.
Or read the actual helpful FAQ first :P
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Old November 27th, 2008   #14 (permalink)
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I think you might be using DX9 plugin. Switch to OpenGL and it should be better.
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Old February 6th, 2009   #15 (permalink)
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How does this run in the most recent revision?
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Old February 6th, 2009   #16 (permalink)
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It runs great. Full speed for me. Although I seem to have lost my progress because it won't save where I was.
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Old February 11th, 2009   #17 (permalink)
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For me works very well XP (50fps-30fps)
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Old February 11th, 2009   #18 (permalink)
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One level where you're racing on the back of a squid, you have to turn off dual core/idle skip to beat the level because the clock goes too fast.
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Old July 9th, 2009   #19 (permalink)
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Since this thread is listed as the official thread for Super Mario Sunshine (since I put it there, perhaps because I didn't find a better thread) I'm posting this here:

I've checked the internal analog stick configuration of this game and it's between 20 and 65 (of 128) in all directions for running (and probably for aiming too) so if you want the full physical range of your gamepad to be similar to this you can set the new Radius setting in nJoy to perhaps 60%. This will especially help when precision walking or aiming is required. It may also be more convenient at most times since if the Radius setting is at 100% you will give the game a maximum analog stick reading when you are only at half the physical range of your gamepad.
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