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#1 (permalink) |
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Registered User
![]() Join Date: Nov 2008
Location: My Home
Posts: 98
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Ztp
Hi to all. I'm testing ZTP for the GC. I notice some little glitch: the 3d grass is white and away from the ground... when I'm in the water all the 3d is shaking in the edge of the polygon even if not in water, the screen in full video mode is divided in half orizzontally and vertically (not marked but only 5 or 6 pixels shifted i think), no sound and the DC is not running yet for this game. sorry to bore.... forgot to say..... maps are all gray instead of be coloured Last edited by pilucco; November 17th, 2008 at 09:17.. |
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#2 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,952
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more info, such as plugin version, hardware used, driver versions?
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#5 (permalink) | |
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Registered User
![]() Join Date: Nov 2008
Location: My Home
Posts: 98
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Ztp
Quote:
I try the DC a lot of times but I'm not able to run ZTP. perhaps it's my fault or my computer.... what revision are you using? Perhaps is the x64 version that work better? |
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#9 (permalink) |
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DesMuMe user
![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 389
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ZTLP doesn't work DC mode using OpenGl plugin, but If you use Dx9 DC works O_o. That happens to me. I'm using Rev 1191 on 32bit mode
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PC: Core2Duo E4600@3.0 2GB RAM Mainboard: Biostar Video Card : HD3650 (512MB) Silver Knight water cooler OS: Windows Seven Ultimate RTM FINAL
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#11 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I am using rev 1191 and I hate to tell you but it didnt work with DC + IdleSkip + OpenGL on x64 at all. I tried with disabled IdleSkip and you got the message: Booting... and black screen, that's it.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#13 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
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It works for me just by disableing Dynamic Recompilation, and everything else its enabled. rev 1196 x64 Ogl.... Works! but SLOW!
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CPU: AMD Athlon X2 5200+ @3.110GHz Video: Onboard GeForce 8200 RAM: 2x 1GB Corsair 667MHz @ 711Mhz, Dual Channel Motherboard: Asus M3N78-VM Controllers: Xbox 360, Wiimote & Nunchuck OS: Vista Ultimate x64, Windows 7 x64 DolphinWx Rev: Always last rev
Last edited by locazoo; November 17th, 2008 at 17:40.. |
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#15 (permalink) |
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Registered User
Join Date: Nov 2007
Location: close enough
Posts: 34
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tss tss tss... cmon omega. Ok, DC can work for one and not for another. It is NORMAL and don't forget it's just svn rev you have. Current DC is still in WIP. And actually your reports helps a lot
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#18 (permalink) | |
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Registered User
![]() Join Date: Nov 2008
Location: My Home
Posts: 98
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ztp
Quote:
Omegadox !!!!!!!! nice MIRNA avatar i notice it now! i confirm that in X86 ZTP in dual core run but you have to disable Idleskip..... doing so result in a slowdown permormance. hope improve soon. |
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