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Old December 24th, 2008   #81 (permalink)
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good to see we can swap disks now, thanks for letting us know dark-san ,but im having trouble finding 1634, can you please give us a link

also does anyone know who created the projection hacks for dolphin? im sure they could fix OGL character bug,maybe Tzar is right and its just something to do how the gfx are layered

Last edited by AHE; December 25th, 2008 at 05:21..
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Old December 24th, 2008   #82 (permalink)
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Quote:
Originally Posted by AHE View Post
good to see we can swap disks now, thanks for letting us know dark-san ,nut im having trouble finding 1634, can you please give us a link

also does anyone know who created the projection hacks for dolphin? im sure they could fix OGL character bug,maybe Tzar is right and its just something to do how the gfx are layered
You could try this... 1643:

DolphinWx_1643.7z - Windows Live

I think Omega created the projection hacks but I could be wrong.
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Old December 24th, 2008   #83 (permalink)
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Got 2 more screenshots of the opengl plugin. Both are with the projection hack which lets you see the 3D model correctly, the first one is with optimize quantizers on, and the other with it off. As you can see on the first screenshot, lighting is all wrong. On the second screenshot, the 3d model is rendered correctly.

So there's something incompatible with "optimize quantizers" which makes the 3D models rendered incorrectly on both the dx9 and opengl plugins.

Whoever's working on the plugins should just make sure to keep "optimize quantizers" off since it'll make everything look funky if it's on. I think the biggest problem currently with the game is how the textures for the 2D background and foregrounds are processed.
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File Type: jpg Image2-ogl-proj-optimize.jpg (161.8 KB, 162 views)
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Old December 24th, 2008   #84 (permalink)
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Someone mentioned that the XFB copy feature will remove those black bars. On the bottom and right of the screen. Can anyone confirm?

That someone said that feature is disabled and crashes the emu on game start but changin 1 line of code fixes it.
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Old December 25th, 2008   #85 (permalink)
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thanks rockman for link but i think {i could be wrong} that that disk swap is only on 1634 Changes - dolphin-emu - Google Code

does anyone host older revs of dolphin with 1634?

also Klownicle thats very intresting , i hope some of the dolphin devs are reading this stuff, theres alot of Res evil fans that would love this game to be looked at for improvements i can help test in anyway if needed, im not to computer illiterate

and some one was saying something about ZERO in DX it has never worked in DX as far as i know
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Old December 26th, 2008   #86 (permalink)
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It's normal that in the Resident Evil 0 doesn't work the Idle Skipping? I have cheked but.....
Sorry for my
English....
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Old December 26th, 2008   #87 (permalink)
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Hmm, yeah, same thing for me. It only skips during FMVs.

By the way, has anyone tried Wii versions of RE0 or REmake in the emulator? I'm curious how those will run.
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Old December 26th, 2008   #88 (permalink)
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idle skipping works in ZERO {still slow as}and you can swap disks with any rev higher then 1634 i think, i tryed with rev 1643 and it swaped disks fine , great work omega

I havnt tryed REmake ad zero wii, anyone tryed them??s someone said it will be the same as GC ver, but id like to here from someone with the WII copys
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Old December 27th, 2008   #89 (permalink)
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Here's some shots of RE remake Wii

I think it is the same.
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File Type: jpg wiibiore1.JPG (41.1 KB, 181 views)
File Type: jpg wiibiore2.JPG (37.8 KB, 114 views)
File Type: jpg wiibiore3.JPG (46.1 KB, 145 views)
File Type: jpg wiibiore0.JPG (51.7 KB, 53 views)
File Type: jpg wiibiore4.JPG (45.8 KB, 87 views)
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Old December 27th, 2008   #90 (permalink)
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thank you Drwilson for wii pics, yer looks like the same story, at least your cpu runs dolphin fast
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Old December 27th, 2008   #91 (permalink)
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Thanks to omegadox disc swapping feature , I have completely finished resident evil 0 main game and its absolutely working fine using OGL plugin.

The Leech hunter minigame on the other hand has been having a lot frequent crashes randomly .
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Old December 27th, 2008   #92 (permalink)
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What do you do for the disc swapping option?????

How do it work???

Some photo
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Old December 28th, 2008   #93 (permalink)
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when you have to swap disks, a pic will come up of the gamecube saying "open" blah blah blah

then just go to emulation/change disk and you can choose what ever iso/disk you want
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Old December 31st, 2008   #94 (permalink)
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hy fanatics of RE there is so much blablaba of re remake, but of zero somobody can post images about how these game is actually.

salu2
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Old December 31st, 2008   #95 (permalink)
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The Resident evil 0 it's almost the same the the Resident evil Remake, Full Sound, the same error graphics, but run a little slower than tue remale
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Old December 31st, 2008   #96 (permalink)
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Yeah, they are very similar. OpenGL plugins renders the game almost identical to REmake, the difference is that there's a different pattern for the "alpha layer" of the 2D background. DX9 plugin isn't even able to render the game, it just displays big random pixels.
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Old January 14th, 2009   #97 (permalink)
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Quote:
Originally Posted by Dark-san View Post
The Resident evil 0 it's almost the same the the Resident evil Remake, Full Sound, the same error graphics, but run a little slower than tue remale
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Originally Posted by Tzar Sectus View Post
Yeah, they are very similar. OpenGL plugins renders the game almost identical to REmake, the difference is that there's a different pattern for the "alpha layer" of the 2D background. DX9 plugin isn't even able to render the game, it just displays big random pixels.
i understand but i cant play nothing of re zero because the plugin dx9 dont work does no show nothing and the other hand zero GL no want work because for what i do no have graphics card dedicated only the embeded in the motherboard what dont work but if have pixel shaders 2.0, estrange.


PD: Dark-san postea algunas shots man solo para ver si vale la pena comprarme la ati radeon hd 4670

SaLu2
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Old January 16th, 2009   #98 (permalink)
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^you need a gfx card m8 maybe a 8800gt or 9600gt there pretty cheap at the mo

also i see all these texture patches/fixes for tales of symphonia,MP1, mario galaxy CAN SOMEONE SHOW RE SOME LOVE

ogl RE seethru character bug... im not nagging just wishing ,call it a quality suggestion

thanks ,hope rev 2000 has somethin special
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Old January 16th, 2009   #99 (permalink)
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^you need a gfx card m8 maybe a 8800gt or 9600gt there pretty cheap at the mo

also i see all these texture patches/fixes for tales of symphonia,MP1, mario galaxy CAN SOMEONE SHOW RE SOME LOVE

ogl RE seethru character bug... im not nagging just wishing ,call it a quality suggestion

thanks ,hope rev 2000 has somethin special
now in this moments 10 minuts ago i passed by store and now i have mi radeon HD 4670 i hapy the last card that i do have was an ati radeon 9250 in pci and no express. Now i can test very well the games
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Old January 19th, 2009   #100 (permalink)
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i just noticed this!!! using chris seems to run alot faster then playing with jill, i never noticed this before? why would diff character models make such i big FPS difference? i can notice a big diff on my 3200x2 all rooms are faster with chris

still seethru characters and you can see



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