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#81 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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good to see we can swap disks now, thanks for letting us know dark-san ,but im having trouble finding 1634, can you please give us a link also does anyone know who created the projection hacks for dolphin? im sure they could fix OGL character bug,maybe Tzar is right and its just something to do how the gfx are layered Last edited by AHE; December 25th, 2008 at 05:21.. |
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#82 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Quote:
DolphinWx_1643.7z - Windows Live I think Omega created the projection hacks but I could be wrong.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#83 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 26
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Got 2 more screenshots of the opengl plugin. Both are with the projection hack which lets you see the 3D model correctly, the first one is with optimize quantizers on, and the other with it off. As you can see on the first screenshot, lighting is all wrong. On the second screenshot, the 3d model is rendered correctly. So there's something incompatible with "optimize quantizers" which makes the 3D models rendered incorrectly on both the dx9 and opengl plugins. Whoever's working on the plugins should just make sure to keep "optimize quantizers" off since it'll make everything look funky if it's on. I think the biggest problem currently with the game is how the textures for the 2D background and foregrounds are processed. |
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#84 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Sarasota, FL
Posts: 35
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Someone mentioned that the XFB copy feature will remove those black bars. On the bottom and right of the screen. Can anyone confirm? That someone said that feature is disabled and crashes the emu on game start but changin 1 line of code fixes it. |
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#85 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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thanks rockman for link but i think {i could be wrong} that that disk swap is only on 1634 Changes - dolphin-emu - Google Code does anyone host older revs of dolphin with 1634? also Klownicle thats very intresting , i hope some of the dolphin devs are reading this stuff, theres alot of Res evil fans that would love this game to be looked at for improvements i can help test in anyway if needed, im not to computer illiterate and some one was saying something about ZERO in DX it has never worked in DX as far as i know |
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#88 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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idle skipping works in ZERO {still slow as}and you can swap disks with any rev higher then 1634 i think, i tryed with rev 1643 and it swaped disks fine , great work omega I havnt tryed REmake ad zero wii, anyone tryed them??s someone said it will be the same as GC ver, but id like to here from someone with the WII copys |
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#91 (permalink) |
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Registered User
Join Date: Sep 2008
Location: US
Posts: 34
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Thanks to omegadox disc swapping feature , I have completely finished resident evil 0 main game and its absolutely working fine using OGL plugin. The Leech hunter minigame on the other hand has been having a lot frequent crashes randomly . |
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#96 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 26
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Yeah, they are very similar. OpenGL plugins renders the game almost identical to REmake, the difference is that there's a different pattern for the "alpha layer" of the 2D background. DX9 plugin isn't even able to render the game, it just displays big random pixels.
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#97 (permalink) | ||
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Registered User
![]() Join Date: Apr 2008
Location: Mexico
Posts: 66
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Quote:
Quote:
PD: Dark-san postea algunas shots man solo para ver si vale la pena comprarme la ati radeon hd 4670 SaLu2 |
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#98 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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^you need a gfx card m8 maybe a 8800gt or 9600gt there pretty cheap at the mo also i see all these texture patches/fixes for tales of symphonia,MP1, mario galaxy CAN SOMEONE SHOW RE SOME LOVE ![]() ogl RE seethru character bug... im not nagging just wishing ,call it a quality suggestion thanks ,hope rev 2000 has somethin special
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#99 (permalink) | |
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Registered User
![]() Join Date: Apr 2008
Location: Mexico
Posts: 66
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Quote:
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#100 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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i just noticed this!!! using chris seems to run alot faster then playing with jill, i never noticed this before? why would diff character models make such i big FPS difference? i can notice a big diff on my 3200x2 all rooms are faster with chris still seethru characters and you can see ![]()
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