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#61 (permalink) |
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Registered User
Join Date: Jul 2005
Location: Germany
Posts: 35
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yo guys got ingame with fullspeed and shadows...but caracter is still lil bit invisible.
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#62 (permalink) |
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Registered User
![]() Join Date: Sep 2008
Location: anywhere
Posts: 75
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what are your compuer specs
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System Specs: Pentium(R) Dual-Core CPU E5200 2.50GHz @ 3.23GHZ PCChips P55G Motherboard running at 1033 mhz FSB hec HP485D 485W ATX12V Power Supply 500 gb WD Mybook Kingston 2 GB RAM PC6400 800 @905 mhz oc'd ASUS EN8400GS SILENT/HTP/ 256M~512M with TC (Core=642 mhz/ shader=1405mhz/memory=812mhz OC'd) Windows XP Pro SP3 x32 Targus USB Bluetooth Adapter 2.0 / Sony Ps3 sixaxis controller |
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#65 (permalink) |
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Registered User
![]() Join Date: Apr 2008
Location: Mexico
Posts: 66
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I think if i don`t bad remenber in the passed post Rebel X mentioned that there is gone to be graphics error because of TLB emulation is no done yet. Is mentioned what because this any game what require this feature will be crash ramdomly. Here one shot of this problem: ![]() PD: Sorry for the size this is firs time posting image. Last edited by sonic-x-; December 19th, 2008 at 22:49.. |
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#66 (permalink) |
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Registered User
Join Date: Sep 2008
Location: US
Posts: 34
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After completion of disc 1 in resident evil 0 , how do we swap discs and make sure the game loads from disc 2 , .Loading the last save from disc 1 with disc 2 doesnt help either as it asks for disc 1 . is this feature going to be implemented / fixed in future versions ? |
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#67 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 247
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For now they only work to recode most old code to be more usefull and easy ton implement new things, so for now, no real fix for games but improve for developpers themselves. May be one day, but with all issues known, i don't know if it is in priority. But i think well, swap will be implement one day ^^. List of priority for now : New features we want done * Cheat finder a la zsnes * Play from raw drive (play backup DVDs directly) * Improve upon nJoy * compatibility list with dolphin integration (issue 276) * Improve ATI support in OpenGL plugin - reports indicate there is z-fighting still * Implementing sun-glare, depth of field effect and proper fog (shaders) * Packaging support for Linux (Issue 177) * Determine what the first part of the memcard header means, and why it interferes with using real memcard dumps (marked as "unkown" in yagcd) Bugs to fix * Homebrew Wii RTC incorrectness (issue 371) * Correct DTK disk audio streaming * Fix dual core support (issue 225) * Fix OpenGL plugin's resizing errors (issue 45)
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#68 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 26
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Just tried Resident Evil 1 (NTSC) on Dolphin SVN R 1546 on my Core2Duo E6600, 2gb ram, nVidia 8800GTS machine. I had to turn off "Optimize Quantizers", with it on characters wouldn't be rendered correctly at all (but I did get a huge framerate hit when turning it off). Used the dx9 plugin at 1280x960 resolution, HLE sound plugin and KB/XB360 plugin. Game seems to be almost completely compatible, with "optimize quantizers" off almost everything is rendered correclty. The only oddity I could notice are that 3d models are always rendered in front of the 2D foreground. The cutscenes have this weird motion blur effect but that's probably intentional. The sounds goes crazy sometimes but I think that's due to the framerate dying. Framerate changes from 5 to full 30 depending on the situation (when walking alone it's between 15-30, with multiple characters it's 5-15). Opening doors ir 60 though :P Really looking forward to when the game is perfectly playable in the emulator. Then I can happily throw my gamecube out the window. |
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#69 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,183
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wow the weird stripes are gone now? i havent played that in a while im glad to see its gone.
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![]() Custom Built Desktop: [Windows 7 build 7600 x64][Intel E8400@3.8ghz] [DDR2 4gb] [Nvidia EVGA Gtx 260(711/1533/2432)] [Creative Soundblaster] [Corsair 550w] Lenovo X200Tablet: [Windows 7 build 7600 x86][L9400 @1.86ghz][Intel GMA 4500MHD][2gb Ram][160GB 7200rpm][LED-lit Touchscreen/pen-abled] Quote:
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#70 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Sarasota, FL
Posts: 35
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The bluring effect is normal, my guess its a way to compress down the video for disc size. But I remember it on the gamcube version. I wish the video screen size could be corrected. Stretch to Fit don't do jack for this. Among other games. |
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#73 (permalink) |
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Registered User
![]() Join Date: Dec 2008
Location: Serbia
Posts: 72
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Was anyone able to run RE Zero with Dx9 plugin and get visible ingame? I always get that yellow-ish screen... As for remake, I got same results as Tzar Sectus (btw thank you sir, I didnt even try Dx9 plugin except once, since I thought that OGL is much faster, which is not, in my case. Now when i compare it, its more or less the same.). IMHO, this game needs just a bit of optimization since framerate goes down quite a bit when multiple characters are on screen, and that fix for rendering characters before backgrounds, and the game will be 100% playable. Btw, in my case, disabling the "other audio" in audio settings got me 200+ fps in menus/inventory etc, and couple of frames more ingame too... Last edited by najti_ngc; December 21st, 2008 at 19:22.. Reason: minor spelling errors |
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#74 (permalink) | |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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Quote:
One thing i have noticed in REmake using OGL is if you tick the "projection hack of r844" it will show character models fine but all the backgrounds will appear black normal ![]() projection hack of r844 ![]() maybe someone can work on a projection hack for REmake and Zero for OGL... |
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#75 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 26
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I think the problem with both plugins is that they don't correctly blend in with the 2D foreground and 2D background. The game works in the way that you have 3 or more planes: the 2D foreground (for when the character moves behind a chair or table for instance), the 3D characters and the 2D background. The dx9 plugin doesn't even try to fix the plane problem, it just renders the 3D models always in front of the 2D planes. But despite that, it's the plugin which looks the best right now (as long as you turn "optimize quantizers" off, otherwise it won't render the 3D chars properly). Edit: Although, that plugin draws the 2D planes correctly. Opengl plugin seems to try, but I get the impression it's drawing all the planes as one single plane which is why you get the flickering/invisible chars. I notice that there's also flickering on where there's 2D foreground (even with no 3D model close to it). I wish I could jump into the code and try to figure out what's going wrong, but I have absolutely no experience with emulation. I hope one of the emulation devs have a copy of RE1 or RE0 on gamecube because I imagine other games don't have the same problem (considering the unique graphical setup RE has). Last edited by Tzar Sectus; December 22nd, 2008 at 03:13.. |
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#76 (permalink) |
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Registered User
Join Date: Dec 2003
Posts: 26
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Some comparisons between dx9 plugin with "optimized quantizers" turned off and the opengl plugin. The problem is weirder than I thought. Any moving part of the foreground/background seems to get this weird pixelated flickering look (along with any 3D model). Hopefully it's caused by one single thing, so once that's fixed it'll display correctly. I noticed opengl also has shadows which dx9 doesn't show at all. |
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#80 (permalink) |
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Registered User
![]() Join Date: Oct 2008
Location: Colombia
Posts: 50
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Finally yeahhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!! i love you dolphin team i love you finally, I can change to the Disk 2 finally yeah rev 1634 yeahhhhhhhhhhh, waiting for nice graphics XD:..... Thanks again Here the f.....ing screenshot |
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