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Old November 12th, 2008   #1 (permalink)
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ZWW problem

Hi to all. i'm new here and perhaps this isn't the right place for my proble.... sorry.

I was playing TLOZWW and in the tower of gods pressing a switch in the north-est part of the first room i have this error:

ERROR:Trying to compile at 0. LR=80011f94

then the emulator crash both using dx or gl plugin, SC or DC.

I notice another thing.... maibe I'm wrong.... in LOZTP ntsc if i don't use dinamic recompiler most of the TLB are gone....

About : TLOZWW ntsc
TLOZTP ntsc
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Old November 12th, 2008   #2 (permalink)
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I got the same error when i start metroid corruption Wii
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Old November 24th, 2008   #3 (permalink)
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Hi,
i am am facing the same error in the same place as you,pilucco. did you find any fix?

my system spec is:
Q6600 @2.4 GHz
sapphire ati 4850 512MB
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Last edited by zeldaForever; November 24th, 2008 at 11:04.. Reason: Automerged Doublepost
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Old November 24th, 2008   #4 (permalink)
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Zww

Quote:
Originally Posted by zeldaForever View Post
Hi,
i am am facing the same error in the same place as you,pilucco. did you find any fix?

my system spec is:
Q6600 @2.4 GHz
sapphire ati 4850 512MB
2GB Transcend DDR2 @ 800MHz
Therlmaltake 500W
Hi,
any fix find yet. waiting for new releases.... sorry.
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Old November 24th, 2008   #5 (permalink)
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Right now, ZWW will throw a desync in last revision I used.

The messages with the TLB on it are just invalid reads, dolphin is trying to read from an invalid region in RAM.

If you don't get the with the Interpreter, that means there is a JIT bug. Try hitting the switch in the x86 version (if you were using the x64 version).
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Old November 24th, 2008   #6 (permalink)
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zww

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Originally Posted by omegadox View Post
Right now, ZWW will throw a desync in last revision I used.

The messages with the TLB on it are just invalid reads, dolphin is trying to read from an invalid region in RAM.

If you don't get the with the Interpreter, that means there is a JIT bug. Try hitting the switch in the x86 version (if you were using the x64 version).
HI omegadox
i'm using x86 rev. 1277. no changes....
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Old November 24th, 2008   #7 (permalink)
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Originally Posted by pilucco View Post
HI omegadox
i'm using x86 rev. 1277. no changes....
Try update to the latest version... 1286.
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Old November 24th, 2008   #8 (permalink)
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Hi,
I tried both the x86 and x64 version (in WIN XP32 and WINXPx64 and Win Vista32) - but same result. Even tried by disabling textures (horrible indeed !!!)
but came up with the same result. I tried several builds too ....

yahooo !!!!!!!!! pass the place in WW all right in re 1292....... it also removed the invalid read problem from Zelda TP
thanks dolphin guys.... you really rock !!!!!!!
use the build from Daco DolphinWX Download Page | Builds by Daco - use the openGL plugin. but one problem . my FPS is above 100, game too fast.... isnt there any frame limiter implemented yet for OGl plugin?

game freezes in the next room where you get a key...waiting for the fix again.

Last edited by zeldaForever; November 25th, 2008 at 07:10.. Reason: Automerged Doublepost
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Old November 26th, 2008   #9 (permalink)
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Zww

Quote:
Originally Posted by zeldaForever View Post
Hi,
I tried both the x86 and x64 version (in WIN XP32 and WINXPx64 and Win Vista32) - but same result. Even tried by disabling textures (horrible indeed !!!)
but came up with the same result. I tried several builds too ....

yahooo !!!!!!!!! pass the place in WW all right in re 1292....... it also removed the invalid read problem from Zelda TP
thanks dolphin guys.... you really rock !!!!!!!
use the build from Daco DolphinWX Download Page | Builds by Daco - use the openGL plugin. but one problem . my FPS is above 100, game too fast.... isnt there any frame limiter implemented yet for OGl plugin?

game freezes in the next room where you get a key...waiting for the fix again.
I do so: get the statue from the version 1292.... save..... copy my save to version 1282..... get the key.... save .... copy my saves to 1292.
I know I know..... it's complicated but it run. hope a fix soon
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Old November 26th, 2008   #10 (permalink)
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pillucco, can you please post a link to rev 1282 - i cant find one. thanks in advance.
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Old November 26th, 2008   #11 (permalink)
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Hm, does this problem happen in the very latest version? If so, can you post a save?
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Old November 26th, 2008   #12 (permalink)
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Quote:
Originally Posted by ector View Post
Hm, does this problem happen in the very latest version? If so, can you post a save?
I have 1299 and it doesn't have a problem. My save is fine.
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Old November 26th, 2008   #13 (permalink)
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I'm using 1299 too and save ok. I have notice that: with OGL plug in in tower of gods when i learn the command song the texture behind the window with the message to learn is corrupted and after learned it freeze like getting a key from a tresure chest.
With the DX9 plug in the texture is correct but it freeze too.
my pc configuration is on my first post

Quote:
Originally Posted by zeldaForever View Post
pillucco, can you please post a link to rev 1282 - i cant find one. thanks in advance.
i try to search in the compiled place like in the wiki of the dolphin site. nowone have it. i think i found a link in the forum..... i dont really remember.... sorry. as I find it I upload it.

Last edited by pilucco; November 26th, 2008 at 18:44.. Reason: Automerged Doublepost
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Old November 27th, 2008   #14 (permalink)
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I am using mixture of 1299,1292 and 1286 in playing WW . as the state saves work, I save the game state just before i open any chest from 1299 and 1292; then load the state from 1286 and play until I come upon a switch and do the same as before. really a pain but less as the save/load states are working.
Playing Twilight Princess - but having very slow fps outdoors (6.X - 7.X);but good indoors (25 up) in faron woods in twilight (just before forest temple). I noticed two of my cores out of four are in 100% use - but the other two are only at 10-20% . so I will suspend playing TP until dolphin comes out with quad core support.

pilucco - can you play TP smooth enough? did you perform any tweak? how many fps you get while playing in twilight faron woods?

Last edited by zeldaForever; November 27th, 2008 at 03:59.. Reason: Automerged Doublepost
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Old November 27th, 2008   #15 (permalink)
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Quote:
Originally Posted by zeldaForever View Post
so I will suspend playing TP until dolphin comes out with quad core support.
That's something many persons always say they would like, but in reality, I still don't think that they will try to implement Quad core support because of stability issues.
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Old November 27th, 2008   #16 (permalink)
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no possible quad core support for dolphin ? then i guess playing TP in dolphin wont be possible ....... as the game is cpu limited now.
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Old November 27th, 2008   #17 (permalink)
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ZTP seems only bad in the forest, but it works.
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Old November 27th, 2008   #18 (permalink)
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really ? did you perform any tweak in the settings of dolphin or in the plugins? how many fps do you get ? I am really dying to finish TP.

in WW before getting the third statue in tower of gods, i cannot get past the laser beams using the deku leaf. I always descend too much before passing the beams. I also made that little jump before equipping the leaf - but no use. any one any help?

hmm passed at last...
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Last edited by zeldaForever; November 27th, 2008 at 16:17.. Reason: Automerged Doublepost
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Old November 29th, 2008   #19 (permalink)
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This Problem is Cleared in Dolphine rev 1322

And.. got a Next Problem...

in Next Room Won't got a key..

"A" Button is not support ????

it's not hang or crash ...
Attached Images
File Type: jpg 111.jpg (90.4 KB, 18 views)
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Old November 29th, 2008   #20 (permalink)
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you may try this way - save the state just before opening the chest - copy the states to rev 1286 - then load and play !!!!!!!. again when you confront any switch (not all of them, only some but you know you cant tell which one will work) before stepping on the switch save state, then load it from rev 1322.
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