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#1 (permalink) |
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Registered User
Join Date: Nov 2008
Location: mexico
Posts: 19
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Could Dolphin use TransGaming's SwiftShader?
I use Dolphin with an Intel Core2 Duo, 1GB RAM laptop, but a non-compliant Pixel Shader 2.0 Intel GPU, and that's why (I think) always get an error message saying that emu is falling back into vertex emulation.... etc when it starts. I can hardly emulate Zelda Wind Waker with vertex, and when I get my sword back in the Forsaken fortress I can't open the door to find link's sister, the emu always crashes. I've used TransGaming's SwiftShader_Demo, with a lot of PC games that need Pixel Shader and they work fine (e.g. Oblivion). SwiftShader are 2 dlls (D3D8.DLL & D3D9.DLL). These DLL files can be dropped into a directory containing an pplication that uses Direct3D, and SwiftShader will automatically be used in place of the built-in OS version of Direct3D. It also can use multiple CPU cores. BUT the application need some small changes, that's why using them with DolphinWx doesn't work. Could DolphinWx use TransGaming's SwiftShader? The free version of SwiftShader is a Demo and a company logo is always displayed in the left-bottom corner, but it's ok for me as long as I can play the game. I don't care about low FPS either. marcos |
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