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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Wii Compatibility List
Do not post any game that has small graphics bugs or any small and very low priority problems, the Dolphin emulator is not perfect This is a list of game that are not playable, really bad graphics problems, or just crash at boot, or have random crashes, or a bug that makes the game unbeatable. [How To Report Issue] Please report any broken or very buggy games that are not this list: PLEASE POST YOUR INFORMATION IN THIS FORM! (don't need to include the stars) -*Game Title*: *reason* {reported by *your profile name*} --Revision *#*, *x86 or x64*, *OpenGL or Direct3D*, *CPU type*, *OS version*, *Audio Plugin*, *Input Plugin or also what bugs have been fixed in new revisions of Dolphin. I'm listing the games in alphabetical order... Balls of Fury PAL: {reported by jonemon1} EmulationStateId = Broken It says "Please insert Balls of Fury game disc". --Revision 1166 [all revisions really], x86/x64, OpenGL and DX9, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Baroque: {reported by chrrox} EmulationStateId = In Game Goes in game but you will have a seizure trying to play the game as it looks like a constant strobe light is on the screen. --Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Updates - SVN r1172: Random crashes and screen is having a seizure. Battalion Wars 2 PAL: {reported by Vaporizer} EmulationStateId = Perfect In game with good graphics and sound but nunchuck needed. --Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1 Bleach: Shattered Blade: {reported by chrrox} EmulationStateId = Perfect Fully playable with sound at full speed (can not save game) --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Bust-A-Move: {reported by Gnen} EmulationStateId = Perfect Fully playable with sound at full speed. --Revision SVN 1210, x86, OpenGL, GeForce 8800GT, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1 Captain Rainbow NTSC-J: {reported by RockmanForte} EmulationStateId = In Game Shows Wiimote instruction screen for the first time since I test for a few previous versions. It's great progressing. You will have to disable Dual Core or it won't show up at all. Kind of familiar to Zelda TP Wii but anyway, good job, team! Updates - R1219: {reported by RockmanForte} Title screen show for the first time but freezes. Updates - R1274: {reported by RockmanForte} Playable at last. Revision SVN 1274. The graphics is not perfect. Castlevania Judgement USA: {reported by RockmanForte} EmulationStateId = Perfect Everything is perfect in Dolphin rev 1230 and save works! In game graphics looks fine to me and great speed. You can use gamepad. --Revision SVN 1230, x64, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Call of Duty: World at War (PAL): {reported by TomskDiver} EmulationStateId = Broken After copyright screen, PANIC! message: "stwcxd - suspicious instruction" --SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin Disaster - Day of Crisis PAL: {reported by ChaosHeart} EmulationStateId = Perfect Video Intro works with sound. In game with good graphics and sound but nunchuck needed. Little error for black screen in the bottom is fixable in Game, > Options > Adjust Screen. Revision 1177, x86, OpenGL, DSP-HLE Plugin, Windows Vista, Wiimote Test 0.1 Dragon Ball Z: Budokai Tenkaichi 3: {reported by locazoo} EmulationStateId = Other It's like blue filter in the screen (exept for the intro video, the colours are normal). Plays music and some sounds. Runs slow in the menu, then crashes before entering in battle. (No-ingame). --SVN R 1178, x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1 Face Breaker: {reported by chrrox} EmulationStateId = Other Goes in game and plays around 10fps. No menues, so you must get to the fight by guessing. Will randomly lock up in game. --Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Far Cry Vengeance: {reported by synapze} EmulationStateId = Other Loads Intro Movie. Gets to "Start" Menu then hangs. (Sound works great the entire time) --Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Fire Emblem: Radiant Dawn NTSC: {reported by adaml75} EmulationStateId = Perfect Goes in game, plays music (but no battle sounds). Pretty good speed (30 fps on Quad 6600). Doesn't save game, says it's impossible to save. Has some annoying graphical glitches (especially when casting spells). Almost playable overall, doesn't hang anywhere (but didn't spend much time on it). --SVN R 1172, x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1 Final Fantasy Fables: Chocobo's Dungeon: {reported by chrrox} EmulationStateId = In Game Goes in game now, then freezes. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Fun Sports Ice Hockey PAL: {reported by solidesnake} EmulationStateId = Perfect Nunchuck works perfect. Speed is perfect with Dual Core, Dynarec and Idle skipping turned on. Sound is perfect, little noise in game. Revision 1212, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Gintama Banji Oku Chuubu JAP: EmulationStateId = Broken This game unfortunetly just doesn't show anything , just hangs, (black screen). --Revision 1230/1239/1272/1292 x86, OpenGL, DSP-HLE Plugin, Wiimote Plugin Ghost Squad: {reported by chrrox} EmulationStateId = Perfect --Revision SVN 1093, - x64, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1 Harvest Moon: Magical Melody PAL: {reported by jonemon1} EmulationStateId = Other Intro. --Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 House of the Dead 2 & 3 {reported by chrrox} EmulationStateId = Perfect 100% perfect at full speed with sound and save game. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1219 {reported by RockmanForte} House of the Dead 3 works fine but House of the Dead 2 have an error panic and also after your shell is empty. You cannot reload it. It is very difficult to reload your shotgun. Kororinpa PAL: {reported by Super Nest} EmulationStateId = Other Doesn't pass the title screen in 1230 (and former releases). It says: "Press start button" but nothing happens. Lots of glitches too. --Revision SVN 1230, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Link's Crossbow Training NTSC-U: {reported by RockmanForte} EmulationStateId = Other In game. Nunchuk is needed. --Revision SVN 1172, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Updates - SVN R 1180: {reported by jonemon1} Playable if you enable Progressive Scan. You can also save the game and load the savefile. --Revision SVN 1180, x86, OGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1219: {reported by RockmanForte} Playable and no graphics errors, but Wiimote is inaccurate and you can't shoot below, which makes it more difficult. Nunchuck is emulated! Mario Kart Wii PAL/NTSC-U: {reported by Bianc0neri} EmulationStateId = Other The game freezes on booting, it doesn't crash or gives any error- or/and panicmessages. The yellow text (which describes the information about your processor and your emulationstatus), is showing while the game freezes, and doesn't disappear. --Revision SVN 1122, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1 Updates - R1195 {reported by chrrox} I just tried Mario Kart Wii (PAL) in revision 1195 (x86), and it boots up now. Using OpenGL with audio, all options on and off does not make a difference. It gets to the part where it tries to read the save data, but it can not because it crashes when trying. Also the Wiimote gets ver out of synch when starting the game but thats fine as it supports Gamecube Controller. Mario Party 8 PAL: {reported by Bianc0neri} EmulationStateId = Other No panicmessages at boot anymore as the previous revisions. When I'm ready for playing the game after selecting character and stage, the game crashes, resulting in a memory error. You can browse around menus, but you can't play. --Revision SVN R 1157, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1 Updates - SVN 1172: Sound is working just fine and clear with shiny sound effects. But, you still can't create a save file. It's resulting in this panicmessage: "CWII_IPC_HLE_Device_fs::IOCtl: ni 0x2". Mario Strikers Charged Football NTSC-U/PAL: {reported by RockmanForte} EmulationStateId = Other In game and graphics is perfectly but nunchuk is needed. --Revision SVN 1180, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1219 {reported by RockmanForte} Ingame, everything's perfect but Nunchuck isn't perfect yet, because you cannot move. The Wiimote is not accurate when you click "DONE" and it is getting off a little bit and windows minimize but it's working. Saving doesn't work. Updates - SVN R1230 {reported by ChaosHeart} Works perfect in Dolphin rev 1230, but without save. Game intro: very good quality, but no sound. In game: Graphics is perfect. Full speed at 30-40 FPS and the nunchuk is emulated with this steering buttons 2, 4, 6, 8 on numpad. "S" hits the enemy, "A" pass the ball, "B" shoot or mega shoot, "C" uses item. --Revision SVN 1230, x86, OpenGL, GeForce 8800GTX, Windows Vista Ultimate, DSP-HLE Plugin, Wiimote Test 0.1 (extension connected) Metal Slug Anthology: {reported by chrrox} EmulationStateId = Other Intro plays at full speed with sound then crashes. --Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Metroid Prime 3: Corruption NTSC: {reported by daxstu} EmulationStateId = Broken Doesn't boot at all, resulting in a TLB crash. --Revision SVN 1092, - x64/x86, - Windows Vista/Windows XP, - OpenGL, - DSP-HLE Plugin, - Intel Core 2 Qaud Q9550 3.4GHz, - Wiimote Test 0.1/KB/X360pad Monopoly Wii: {reported by chrrox} EmulationStateId = Broken Gives an error just trying to boot. --Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 My Sims Kingdom: {reported by Player594} EmulationStateId = Perfect The game works great. Controls are spot on and graphics are near perfect. Sound is missing, voices and a few background sounds. Controls works fine too. Game saves fine. --Rev 1219 , x86, OpenGL, P4 3.2 HT, XP Home, HLE, N-Joy Naruto: Clash of Ninja Revolution 1: {reported by chrrox} EmulationStateId = Other Both play nearly perfect in game with full(?) speed. Some textures are messed up, but if you reload the screen they will be normal after. "Sometimes when doing a match, the time runs out before it even began." --Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Naruto: Clash of Ninja Revolution 2: {reported by chrrox} EmulationStateId = Other Works except for story mode with sound only. Minor GFX glitches. You can save if you let it hang the system while saving one time, then have it recreate the save data and it works. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Okami: {reported by ninpo} EmulationStateId = Other Boots up, goes into the saving in progress screen then screen goes all white and crashes with no error messages. Also, fps counter is really low on the saving in progress screen. --Revision SVN 1097 & 1109, x86, OpenGL, Intel Core 2 Duo 2.4GHz, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Updates - SVN R1172: {reported by RockmanForte} Okami is now ingame, but nunchuck is needed. Updates - SVN R1219: {reported by RockmanForte} Ingame, Nunchuck emulated, black screen, a flash white at once then press + to skip and got an error panic! "Read from Invalid memory region (0x4e800128). There is no way to recovery from this error, so Dolphin will now exit. Sorry!" Updates - SVN R1240: Breaks after starting new game and first scene, no graphics in scene. --Revision SVN 1240, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 One Piece: Unlimited Cruise {reported by chrrox} EmulationStateId = Broken TLB error. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Onechambra Revolution [NTSC] (JAP): {reported by chrrox} EmulationStateId = Perfect Plays great with sound at perfect speed. Game saves no problem. Occasional GFX glitches. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Prince of Persia: Dual Sword NTSC: EmulationStateId = Broken Since revision 1194, it stops at the nunchuck request, then Dolphin crash. --Revision SVN 1216, x86, Windows XP SP3, OpenGL and Direct3D, Q6600, DSP-HLE Plugin, Wiimote Test 0.1 Rayman Raving Rabbids 2 PAL: {reported by RazLaron} EmulationStateId = Perfect (for me) Have problems to create a save and doesn't like DirectX (graphic bugs). Although that situation, we can play in OpenGL with all textures and even we don't have nunchuk we can play, thanks to the possibilities of the game (alternative). Good frame rate. Sound: Only some noises. I advise to enable Dual Core and maybe Idle Skipping. --Revision SVN 1166, x86, OpenGL, Windows Vista , DSP-HLE Plugin, Intel Dual Core 2 DUO 1.87Ghz, Wiimote Test 0.1 Rayman Raving Rabbids TV Party PAL: {reported by TomskDiver} EmulationStateId = Broken On loading... PANIC! message: "IPC CommandDisconnect: WiiMote emulation is out of sync..." --SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin Resident Evil: The Umbrella Chronicles: {reported by beatlep} EmulationStateId = Perfect --Revision SVN 1093, - x64, Windows Vista/XP x64, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1 RTL Winter Sports 2008: {reported by omegadox} EmulationStateId = In Game Fifo_CPUWritePointer out of bounds during some scene intro --Revision SVN 1094, x64, OpenGL, AMD Phenom, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1 Simple Series Volume 1 {reported by chrrox} EmulationStateId = Perfect Perfect with sound and full speed. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Simple Series Volume 5 {reported by chrrox} EmulationStateId = Broken Has TLB error. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Simple Series Volume 6 {reported by chrrox} EmulationStateId = In Game Plays slow with perfect sound in interp mode. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Spyro: Eternal Night: {reported by omegadox} EmulationStateId = 0 Need nunchuck. --Revision 1094, x64, OpenGL, AMD Phenom, Vista, HLE, Wiimote Sonic and the Secret Rings [PAL]: {reported by Super Empra} EmulationStateId = Perfect Got past the menu screen and the game plays fine at a good speed and with clear sound. This game is fully playable. --Revision 1180, x86, OpenGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, Wiimote Test 0.1 Soul Calibur Legends: {reported by chrrox} EmulationStateId = In Game Seems fully playable. Player models have major GFX errors and game runs at 1 - 5 fps in game. Sound works great. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Soul Eater Monotone Princess JAP: EmulationStateId = In Game Almost perfect sound, but with small noise. It hangs after the first three tutorials. --Revision 1230/1239/1272/1292, x86, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1 Sonic Riders: Zero Gravity NTSC: {reported by synapze} EmulationStateId = Perfect Game works perfectly average between 10-30fps, full sound. --Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Sonic Unleashed NTSC: {reported by yaad} EmulationStateId = Broken Crash at the start of the game before the Wii secure system shown up with this wierd panicsmessage: "stwcxd - suspicious instruction". --Revision SVN 1239 (also on 1240), x86, OpenGL, Radeon HD4850, Windows Vista Home Premium, DSP-HLE Plugin, Wiimote Test 0.1 Star Wars: Clone Wars PAL: {reported by aintemp} EmulationStateId = Other Nunchuk needed. Quantizers OFF. OK in menus until dolphin crash when going in-game, --Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1 Star Wars: The Force Unleashed PAL: {reported by Vaporizer} EmulationStateId = Broken In game with good graphics and sound but nunchuck needed. --Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1195 {reported by aintemp} Nunchuk needed. OK in menus until dolphin crash when going in-game. --Revision SVN 1195, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1312 {reported by TomskDiver} Dolphin crashes. --SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin Super Fruit Fall: {reported by jonemon1} EmulationStateId = Perfect It's playable and does save and load fine, but you need to disable Dual Core and Idle Skipping for these features to work. --Revision SVN 1122, x86, Direct3D, GeForce 7950, Windows XP, DSP-Null, Wiimote Test 0.1 Super Paper Mario PAL: {reported by Bianc0neri} EmulationStateId = Other The game crashes under the introduction/beginning. It turns black after some scences, but no crash and no errormessage. --Revision SVN R 1092, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1 Additional information: This game is also saveable after R1086. Updates - SVN 1172: Super Paper Mario intro and beginning now has clear sound. But it's still locks up during beginning before you're getting to the actual gameplay. Super Smash Bros. Brawl NTSC: {reported by daxtsu} EmulationStateId = Broken Boots, but stops on "Please Insert the SSBB Game Disk." screen, due to a lack of dual layer disk emulation. --Revision 1172 [all revisions, really], x86/x64, OpenGL, 3.4Ghz Q9550, Vista x64, Dolphin HLE, 360pad Tales of Symphonia: Dawn of the new world {reported by chrrox} EmulationStateId = In Game Game is 60fps in battles and between 30 - 45 out of battle, with sound. Cannot save in game and freezes after the second battle. (The sound loops). --Revision 1180, x86, OpenGL, Dolphin HLE, Wiimote Test 0.1 Tenchu 4 JAP: EmulationStateId = In Game This game plays fine with SVN r1259. Dual Core disabled. Idle Skipping enabled. Using Dolphin OpenGL and DSP-HLE. Use projection hack before r945 to see on screen instructions. The game freezes after you win the first mission. --Revision SVN 1259, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1 The Legend of Zelda: Twilight Princess: {reported by chrrox} EmulationStateId = Broken Has no sound and dual core crashes the game. Frame limiter mess up the game. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Updates - R1219 {reported by RockmanForte} A+B still doesn't work. Tiger Woods 08 NTSC: {reported by aintemp} EmulationStateId = Perfect Sound works. Wiimote seems OK. Only text missing or misplaced. --Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista,DSP-HLE Plugin, Wiimote Test 0.1 Tiger Woods 09 PAL: {reported by aintemp} EmulationStateId = Other Freezing at the main title. --Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1 Trauma Center: New Blood: {reported by chrrox} EmulationStateId = Broken Hangs trying to load, no error. --Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1 Wario Land: Shake It: {reported by beatlep} EmulationStateId = Perfect The game is fully playable with sound using OpenGL. DirectX has some graphics artifacts. --Revision SVN 1171, - x64/x86, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Wiimote Test 0.1 Wii Music PAL: {reported by Bianc0neri} EmulationStateId = Broken The game is booting fine. I'm creating a save file, and then Dolphin hangs. --Revision SVN 1172, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1 Wii Play PAL: {reported by jonemon1} EmulationStateId = In Game You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that's inside my Wiimote. --Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Wii Sports PAL: {reported by jonemon1} EmulationStateId = In Game You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that's inside my Wiimote. --Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Wario Ware: Smooth Moves EmulationStateId = Perfect Sound is perfect. In game 45fps. Has minimal graphical issues in some games. --Revision SVN 1259, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1 Zack & Wiki: Quest for Barbaros' Treasure USA {reported by RockmanForte} EmulationStateId = In Game Wiimote stops working when you walk around for a few minutes. OGL: Everything's fine with the title screen but it has an blinking a lot on the screen. The ingame is kinda slow/normal speed in between and has a little bit glitchy Graphics and also blink a lot. They flash one frame, then they flash a black frame, and so on. DX9: It's the title screen which didn't show up but the background is visible just fine. The ingame is slow a little bit than x64 version and has a little bit glitches Graphic . The ingame with fonts is visible okay but inset box is invisible. --Revision SVN 1106, x64, OpenGL, GeForce 8800GT, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || Last edited by Bianc0neri; November 28th, 2008 at 23:35.. |
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#2 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,289
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Game: Metroid Prime 3: Corruption NTSC[Wii]: Broken Game Revision: 1092, x86 and x64 Plugins used: OGL, DSP-HLE, KB/X360pad Status: Not working[not booting] Description[Interpreter, Dual core, Idle skip, Optimize Quantizers]: TLB Crash. Description[Dynamic, Dual Core, Idle skip, Optimize Quantizers]: ERROR: Trying to compile at 0. LR = 80399318, followed by emulator crash. Description[x64, same as the previous two in settings]: TLB Crash. OS: XP 32 SP3 for 32bit builds, Vista x64 for 64bit. Specs: See Mizuki in sig.
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Last edited by Dax; November 8th, 2008 at 05:25.. |
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#4 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Updated.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#6 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Updated. And remember guys, when you're reporting a game that has some issues, and some other errors, make sure to do it properly, as omegadox did. Thanks.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#7 (permalink) |
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Registered User
![]() Join Date: Jan 2008
Location: Shanghai
Posts: 52
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I have another list, I am translating it into english. Deca sports partly playable, only in r1012 Innocent Ace playable, only in r1012 Naruto EX2 playable
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E6550 @ 3.1G 8600GT Last edited by gugu; November 10th, 2008 at 03:20.. |
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#9 (permalink) |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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Wii Zelda TP works even with saving. just no sound.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#11 (permalink) |
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Registered User
![]() Join Date: Nov 2008
Location: UK
Posts: 89
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Rev. 1097 Wario land playable, sound only on intro, not on gameplay, need wiimote to shake and punch ground etc to progress. Super Paper Mario As described on first post crashes after intro - to black screen
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Vista Ultimate 64bit, Q6600, 8800GTX, 4G ram |
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#12 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Zack & Wiki: Quest for Barbaros' Treasure USA: {reported by RockmanForte} EmulationStateId = In Game and wiimote stop working when you walk around for a few minutes. OGL: Everything's fine with the title screen but it has a blinking a lot on the screen. The ingame is kinda slow/normal speed in between and has a little bit glitchy Graphics and also blink a lot. They flash one frame, then they flash a black frame, and so on. DX9: It's the title screen which didn't show up but the background is visible just fine. The ingame is slow a little bit than x64 version and has a little bit glitches Graphic . The ingame with fonts is visible okay but inset box is invisible. --Revision SVN 1106, x64, OpenGL, GeForce 8800GT, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#13 (permalink) |
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God of War
![]() ![]() Join Date: Mar 2006
Location: usa
Posts: 213
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Onechambra Revolution [NTSC] (JAP) Save ID = 524f5e4a EmulationStateId = Other When using the opengl plug in the game seems to work fairly well with some character objects occasionally blinking on and off invisible mode. I also seems a lot slower in opengl. In direct X the textures are all messed up but the speed it great I get almost full speed in game. Edit On windows xp/vista both 32 and 64 bit gives same results. Audio plugin DSP-HLE Plugin svn 1095. GFX: opengl 8/10 GFX DIRECTX 5/10 Sound 0/10 Input 10/10 (wii mote) I have to use this save file to get ingame Ill attach it here. otherwise I get TBL error. ![]() ![]()
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Daemon tools beta tester. Thinks it is fun to try out games in pcsx2. Last edited by chrrox; November 10th, 2008 at 21:21.. |
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#14 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Updated. Please, guys, this is the other time I'm saying this. Do reports properly. If you don't want to, don't report.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#15 (permalink) | |
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Dolphin User
![]() ![]() Join Date: Jan 2007
Location: Mexico
Posts: 137
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Quote:
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Laptop. Intel Core 2 Duo P8400, RAM 4096MB DDR2 800Mhz, Geforce 9200 M 256MB, Win Vista x64 Chinese page for dolphin builds |
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#16 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Okay, alright.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#17 (permalink) |
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The Ultimate Life Form
![]() ![]() Join Date: Oct 2008
Location: UK
Posts: 207
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-Sonic and the secret rings [PAL]: Doesn't show anything after the safety warning apart from a lighter black box where i think there should be a video playing, it didn crash because the FPS was showing a change in FPS.{reported by Super Empra} -- Revision 1017, x86, OGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, nJoy 0.3.
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>>>>Click here for newest Dolphin 32 and 64 bit compiles<<<< Intel Core 2 Duo 2.40Ghz, 1GB RAM DDR2, ATI Radeon HD 2600PRO 256MB GDDR3, Windows XP 32 bit |
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#18 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2007
Location: ?
Posts: 174
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Super Fruitfall emulation state :fast and playable dont save or load and if it ask you for saving or loading say no because it will crash revision1122 x86 DX9 DSP-NULL x360 pad wiimote test 0.1 windows xp
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Spoiler:
Last edited by jonemon1; November 11th, 2008 at 18:34.. |
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#19 (permalink) |
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God of War
![]() ![]() Join Date: Mar 2006
Location: usa
Posts: 213
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Bleach shattered blade hangs at the sega logo waiting for the sound of ichigo's voice to say sega. Metal slug 10th anniversary - into plays full speed with sound then crashes. Soul calibur legends - goes in game then goes to 1fps I could not stand to watch the into. onechambra now attempts to play sound on booting and freezes if you use the null plugin it will continue ingame. "huge speed boost using opengl now" The house of the dead 2 and 3 starts loading normaly creates a save then hangs forever. Monopoly gives an error just trying to boot. Final fantasy fables loads logo and part of into then freezes looking for internet connection I think. Baroque goes in game but you will have a seizure trying to play the game as it looks like a constant strobe light is on the screen. Naruto_Clash_Of_Ninja_Revolution 1 and 2 both play nearly perfect in game with speed some textures are messed up but if you reload the screen they will be normal after. " sometimes when doing a match the time runs out before it even began. Simple series volume 1 plays perfect 100% speed and attempts to play garbled sound. simple series 5 and 6 crash trying to load with re compiler on and with it off they crash creating the save file. wario land shake it seems to play fine minus garbled sound. --Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
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Daemon tools beta tester. Thinks it is fun to try out games in pcsx2. |
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