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#1 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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New OGL ATI improvements
It looks like Sonicadvance1's r507 changes helped ATI cards in OGL a bit. WinXP 32-bit Radeon HD 2400 Before his code revision in r505 ![]() And after in r525 ![]() It may not look like much to some, but I think it did help. Obviously it's not perfect or ready to be played, but he is on the right track I think. |
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#7 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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well it might be fixed, if the the extensions are fixed in other parts of the source code, but I gotta see if I get the same results. Still ATi needs to fix a x64 bug in one of the DLLs, IIAC. ![]() ![]() ![]() ![]() ![]()
Last edited by omegadox; September 14th, 2008 at 04:23.. Reason: Automerged Doublepost |
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#8 (permalink) |
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Banned
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I tried to reproduce my own results where the textures actually worked and it seems to be kinda strange and based on memory or the code cache. It seems once I load Zelda TP on a fresh reboot it will work and look as it does in the second pic, but after the cache is cleared, it goes back to the rainbow textures, then I would have to reboot the PC for it to ever show the textures again. Odd. I think not clearing the cache and allowing it to stay in the system memory helps somehow.
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#10 (permalink) |
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Banned
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If I reboot my PC and load TP, the textures work, but if I then kill dolphin and reload TP again, the textures do not show. I was saying that the cache being cleared as the game goes on might stop the textures from working. Try to reproduce the title screen with textures 2 times, kill dolphin, and try it again. Otherwise, it might just be a problem I'm having. |
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#12 (permalink) |
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Banned
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I don't think you're understanding what I'm saying, maybe one of the devs will if they respond. Basically, I can only get the textures to work one time on one dolphin load, any other time I load dolphin the rainbows appear. I would have to reboot my PC (which clears all system memory) and then boot dolphin and the textures work.
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#14 (permalink) |
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Banned
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Posts: 355
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The 2nd one was when I meant it was working, but it is not officially working, it's just a sign of life that it can work and is better than the first pic. Nevermind anyway, forget my problem, the thread still shows textures are working somewhat and it is due to a code change that was made. |
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#15 (permalink) | |
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Banned
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Location: Lost.
Posts: 1,767
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Quote:
Video card specific hacks are so nice aren't they?
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#17 (permalink) | |
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Banned
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Location: Lost.
Posts: 1,767
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Quote:
Wonderful, and then people like -Shockwave- expect perfection, and thats flawed EVEN when the drivers themselves have bugs.... Some people really amaze me in thier stupidity. |
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#18 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,906
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The textures issue could be the memory handler extension not cleaning up the vram properly.
__________________
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#19 (permalink) | |
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Banned
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Posts: 355
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Quote:
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#20 (permalink) | |
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Banned
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Quote:
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