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Old September 14th, 2008   #1 (permalink)
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New OGL ATI improvements

It looks like Sonicadvance1's r507 changes helped ATI cards in OGL a bit.

WinXP 32-bit Radeon HD 2400

Before his code revision in r505



And after in r525



It may not look like much to some, but I think it did help. Obviously it's not perfect or ready to be played, but he is on the right track I think.
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Old September 14th, 2008   #2 (permalink)
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Eh.... looks much worse IMO.
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Old September 14th, 2008   #3 (permalink)
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The textures are coming through now and fps are up. More color, and no rainbows all over the place.
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Old September 14th, 2008   #4 (permalink)
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Introducing a ton of missing geometry. :P
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Old September 14th, 2008   #5 (permalink)
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They are working with crappy OGL support from ATI, I think it shows progress even with the missing geometry. More can be done in time, hopefully. The point is the textures are there, unlike before.
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Old September 14th, 2008   #6 (permalink)
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cooliscool speaks!
missing geometry, or clear?
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Old September 14th, 2008   #7 (permalink)
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well it might be fixed, if the the extensions are fixed in other parts of the source code, but I gotta see if I get the same results. Still ATi needs to fix a x64 bug in one of the DLLs, IIAC.







Last edited by omegadox; September 14th, 2008 at 04:23.. Reason: Automerged Doublepost
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Old September 14th, 2008   #8 (permalink)
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I tried to reproduce my own results where the textures actually worked and it seems to be kinda strange and based on memory or the code cache. It seems once I load Zelda TP on a fresh reboot it will work and look as it does in the second pic, but after the cache is cleared, it goes back to the rainbow textures, then I would have to reboot the PC for it to ever show the textures again. Odd. I think not clearing the cache and allowing it to stay in the system memory helps somehow.
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Old September 14th, 2008   #9 (permalink)
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I don't see the reason why you rebooted your machine. Just restart Dolphin...
Anyways, I posted screenshots, looks like some texturing issues, depth ordering problems, but at least the shadows and stenciling works :P
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Old September 14th, 2008   #10 (permalink)
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If I reboot my PC and load TP, the textures work, but if I then kill dolphin and reload TP again, the textures do not show. I was saying that the cache being cleared as the game goes on might stop the textures from working.

Try to reproduce the title screen with textures 2 times, kill dolphin, and try it again. Otherwise, it might just be a problem I'm having.
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Old September 14th, 2008   #11 (permalink)
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Well I can't get the rainbow texturing.
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Old September 14th, 2008   #12 (permalink)
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I don't think you're understanding what I'm saying, maybe one of the devs will if they respond. Basically, I can only get the textures to work one time on one dolphin load, any other time I load dolphin the rainbows appear. I would have to reboot my PC (which clears all system memory) and then boot dolphin and the textures work.
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Old September 14th, 2008   #13 (permalink)
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post a screenshot of the texturing working? (I hope you don't think that 2nd screenshot is when game has "working textures", they still look broken except the skybox.
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Old September 14th, 2008   #14 (permalink)
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The 2nd one was when I meant it was working, but it is not officially working, it's just a sign of life that it can work and is better than the first pic.

Nevermind anyway, forget my problem, the thread still shows textures are working somewhat and it is due to a code change that was made.
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Old September 14th, 2008   #15 (permalink)
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the thread still shows textures are working somewhat and it is due to a code change that was made.
Uh, so the dev team has to make hacks just so you can be happy with your ATI card...Wonderful Video card specific hacks are so nice aren't they?
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Old September 14th, 2008   #16 (permalink)
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Yeah, or when one of the ati DLLs for x64 runtime might have a bug in it :P
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Old September 14th, 2008   #17 (permalink)
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Yeah, or when one of the ati DLLs for x64 runtime might have a bug in it :P
And so we have to work around bugs in THEIR software. Its funny how us developers have to do things.

Wonderful, and then people like -Shockwave- expect perfection, and thats flawed EVEN when the drivers themselves have bugs....

Some people really amaze me in thier stupidity.
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Old September 14th, 2008   #18 (permalink)
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The textures issue could be the memory handler extension not cleaning up the vram properly.
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Old September 14th, 2008   #19 (permalink)
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Originally Posted by mudlord View Post
And so we have to work around bugs in THEIR software. Its funny how us developers have to do things.

Wonderful, and then people like -Shockwave- expect perfection, and thats flawed EVEN when the drivers themselves have bugs....

Some people really amaze me in thier stupidity.
Listen ****er, I'm tired of your bull****. I never said I expect anything, I said the devs are doing fine and it was an improvement, now you're just being an ass at every post I make. This ****ing guy needs to burn in hell.
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Old September 14th, 2008   #20 (permalink)
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Listen ****er, I'm tired of your bull****. I never said I expect anything, I said the devs are doing fine and it was an improvement, now you're just being an ass at every post I make.
I don't ****ing care, asshat. You are being the one being defensive with ATI's buggy **** and then expecting perfection with it.
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