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#1 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Portugal
Posts: 388
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A day ago, while I was testing rev 465, I tried to see if that rev solved my OGL problem. It didn't, so it crashed again. But it emmited some sort of log file called "exceptioninfo.txt". Inside that file, I found this: Code:
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x1001B06E : ?
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#3 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I agree the video plugins are in dire need of fixes, especially with all the graphics problems that exist. The DX9 plugin needs it most of all. In my opinion they should of concentrated on improving the Windows builds and overall emulation before deciding to port it to other operating systems and architectures. I'm awaiting some actual groundbreaking development progress to be made, my plans for using Dolphin are for portability so I can play Gamecube games wherever I go on a laptop, but in Dolphins current state it is not viable to do that. Larger issues should technically be fixed beforehand, and worry about the smaller issues later. A lot of work needs to be done on the video plugins, JIT, TLB and DSP systems. But for now I'd advise you to complain to ATI and get them to make better drivers for OGL and have better support for OGL games and applications.
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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Quote:
Thanks ector |
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#6 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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We are well aware Dolphin is coded in your spare time and as a hobby, however given the extremely small user base of Linux and MacOS compared to Windows not to mention some/most Linux users don't care for emulation it would be more productive to improve the Windows version before other ports were considered. I didn't mean anything offensive by what I said, just that there is reletively few users looking for a port to another operating system in comparison with Windows. I just think it would be better to concentrate on the larger issues than worrying about minor issues that don't hinder emulation at all. Don't get me wrong, any development is very much appreciated no matter what it is for, I was just thinking aloud what would be more efficient in terms of development. I would jump in and help, but I know nothing about coding or emulation, only enough to provide feedback and support for other members in solving their problems along with technical problems and technical terms.
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#8 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
sounds logical no?
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#10 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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Actually I think there is a dev with an Ati card, but I do not remember. Yeah more of the devs use Linux, like Sonic1. It also seems they devs know more about the OpenGL API than Direct3D9 API, but I know they might be able to fix errors, if they get around it. I at least I think know one thing that has to be fixed in D3D9 is stenciling, as I only saw there was one stencil buffer created used for Z-Depth ordering. A shadow stencil might fix the shadowing in SSBM.
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#11 (permalink) | |||
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
Quote:
Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#13 (permalink) | |
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Registered User
Join Date: Aug 2008
Location: California, USA
Posts: 10
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Quote:
![]() That said, I would like to see more progress made with the DX9 plugin. It would make some 32bit OS and ATI users very happy I'm sure. However, I'm fine waiting for it to be made a priority by those developing the software. But enough of this bickering, this whole thread has gotten way off track. OP, this is probably a really stupid question, but have you tried updating your drivers? I had some OpenGL-related crashes that were resolved with a driver update. Sorry if this is no help. |
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#14 (permalink) | ||
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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Quote:
Quote:
We are discussing a topic, that is not bickering. For those who want to take what I said badly, I'm not demanding anything get fixed, I'm just responding to this guys post. |
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#15 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I wasn't demanding it either, it's just a large issue that we hope will be fixed later on. It would be nice to at least have action replay working properly to compensate for the various issues that currently hinder emulation of the Gamecube.
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#16 (permalink) |
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Dolphin User
![]() ![]() Join Date: Jan 2007
Location: Mexico
Posts: 137
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well, all of us, we need to be more patient, because we can not help in this moment, and for the dev, i think this is a pastime for they, so let they work, whenever want, is sadly but true. i know all of us want help
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Laptop. Intel Core 2 Duo P8400, RAM 4096MB DDR2 800Mhz, Geforce 9200 M 256MB, Win Vista x64 Chinese page for dolphin builds |
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#17 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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blah blah blah, should do this should do that. You should all just shut ur traps and let the developers go at their own pace. Rome wasn't built in a day, and if it had've been it would've been from mud and sticks. Quote:
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#18 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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Squall, do you mean to come off as an ass or is it just natural for you? We do not need you coming here posting your "blah blah blah" comments and telling everyone to shut up. Every post I see you make comes out to be blah blah blah even when you use actual words. Just go away already. If you do not wish to talk about the subject at hand, then don't talk about it, but coming in here like an ass is not going to help anything. Last edited by -Shockwave-; September 10th, 2008 at 04:52.. |
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#19 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2008
Location: South Africa
Posts: 815
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I've seen that exception error log as well. Dunno what it means of course. Could I suggest that the pace of development might go much better if there WAS a grand design? It seems that the developers are all working at their own disparate parts with not a huge amount of direction. I appreciate that it's a casual part time thing, but even so a ship needs a helm. Anyway, all said I'm happy enough with it where it is atm, at least I can play my Zelda games even if ATI users are a bit stuffed. Last edited by jasong; September 10th, 2008 at 06:09.. |
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#20 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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It's a bit frustrating seeing so many people able to play games with the emulator and seeing so many great screen shots with the "Nvidia plugin" and then when I try with the DX9 plugin I get nothing. My PC is fine to run the emulator except my choice in video cards it seems, as DX9 is hopeless at this point. Oh well. Still a great job on the emulator. If I would have known at the time I could have went the Nvidia way, but it's too late now with all the cash I already spent. |
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