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Old September 9th, 2008   #1 (permalink)
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Exclamation Probable solution for my OGL problem...

A day ago, while I was testing rev 465, I tried to see if that rev solved my OGL problem. It didn't, so it crashed again. But it emmited some sort of log file called "exceptioninfo.txt". Inside that file, I found this:

Code:
Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     0x1001B06E : ?
I think that with this info you guys can find out what is causing my OGL problem and try to solve it (or give me tips). Please reply me as soon as possible.
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Old September 9th, 2008   #2 (permalink)
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I think we have seen more than enough OGL fixes. The plugin is already blowing the DX9 plugin out of the water. How about some DX9 fixes?
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Old September 9th, 2008   #3 (permalink)
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I agree the video plugins are in dire need of fixes, especially with all the graphics problems that exist. The DX9 plugin needs it most of all.

In my opinion they should of concentrated on improving the Windows builds and overall emulation before deciding to port it to other operating systems and architectures.

I'm awaiting some actual groundbreaking development progress to be made, my plans for using Dolphin are for portability so I can play Gamecube games wherever I go on a laptop, but in Dolphins current state it is not viable to do that.

Larger issues should technically be fixed beforehand, and worry about the smaller issues later. A lot of work needs to be done on the video plugins, JIT, TLB and DSP systems.

But for now I'd advise you to complain to ATI and get them to make better drivers for OGL and have better support for OGL games and applications.
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Old September 9th, 2008   #4 (permalink)
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Quote:
Originally Posted by Why-Fi View Post
Code:
Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     0x1001B06E : ?
WOAW! What a crash log! Very verbose.
For you, it means that devs are too lazy or MS bug's report have a bad influence on them
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Old September 9th, 2008   #5 (permalink)
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Originally Posted by Xtreme2damax View Post
In my opinion they should of concentrated on improving the Windows builds and overall emulation before deciding to port it to other operating systems and architectures.

I'm awaiting some actual groundbreaking development progress to be made, my plans for using Dolphin are for portability so I can play Gamecube games wherever I go on a laptop, but in Dolphins current state it is not viable to do that.
Should this or should that.. Dolphin is a spare time non profit open source project. Some people want to help with the ports, I say let them. There is no grand plan. If you want something done, well, you can always do it yourself.

Thanks

ector
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Old September 9th, 2008   #6 (permalink)
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We are well aware Dolphin is coded in your spare time and as a hobby, however given the extremely small user base of Linux and MacOS compared to Windows not to mention some/most Linux users don't care for emulation it would be more productive to improve the Windows version before other ports were considered.

I didn't mean anything offensive by what I said, just that there is reletively few users looking for a port to another operating system in comparison with Windows.

I just think it would be better to concentrate on the larger issues than worrying about minor issues that don't hinder emulation at all.

Don't get me wrong, any development is very much appreciated no matter what it is for, I was just thinking aloud what would be more efficient in terms of development.

I would jump in and help, but I know nothing about coding or emulation, only enough to provide feedback and support for other members in solving their problems along with technical problems and technical terms.
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Old September 9th, 2008   #7 (permalink)
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I agree, Xtreme. I think most of the devs use linux and Nvidia and so what they are doing is making the emulator run well on their OS for themself.
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Old September 9th, 2008   #8 (permalink)
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Originally Posted by -Shockwave- View Post
I agree, Xtreme. I think most of the devs use linux and Nvidia and so what they are doing is making the emulator run well on their OS for themself.
if its not going to work on your computer/OS it wont work somewhere else
sounds logical no?
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Old September 9th, 2008   #9 (permalink)
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I'm not following you. The emulator was more or less made to run on OGL Nvidia cards, so it will run better somewhere else. My ATI card and OS is not the place it will run well.
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Old September 9th, 2008   #10 (permalink)
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Actually I think there is a dev with an Ati card, but I do not remember. Yeah more of the devs use Linux, like Sonic1. It also seems they devs know more about the OpenGL API than Direct3D9 API, but I know they might be able to fix errors, if they get around it. I at least I think know one thing that has to be fixed in D3D9 is stenciling, as I only saw there was one stencil buffer created used for Z-Depth ordering. A shadow stencil might fix the shadowing in SSBM.
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Old September 9th, 2008   #11 (permalink)
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Originally Posted by -Shockwave- View Post
I'm not following you. The emulator was more or less made to run on OGL Nvidia cards, so it will run better somewhere else. My ATI card and OS is not the place it will run well.
i should've shorten my quote

Quote:
what they are doing is making the emulator run well on their OS for themself.
Quote:
Originally Posted by me
if its not going to work on your computer/OS it wont work somewhere else
sounds logical no?
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Old September 10th, 2008   #12 (permalink)
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I still have no idea what you're saying and what it has to do with what I said.
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Old September 10th, 2008   #13 (permalink)
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I still have no idea what you're saying and what it has to do with what I said.
I believe he's saying that devs want to concentrate on the problems that they themselves encounter before trying to fix those of every person on the forum. It may not be to everyone's liking, but it will help the development team maintain focus so that they don't constantly have to backtrack to fix every problem that crops up for us testers. This is just my interpretation, but it makes sense to me.

That said, I would like to see more progress made with the DX9 plugin. It would make some 32bit OS and ATI users very happy I'm sure. However, I'm fine waiting for it to be made a priority by those developing the software.

But enough of this bickering, this whole thread has gotten way off track. OP, this is probably a really stupid question, but have you tried updating your drivers? I had some OpenGL-related crashes that were resolved with a driver update. Sorry if this is no help.
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Old September 10th, 2008   #14 (permalink)
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I believe he's saying that devs want to concentrate on the problems that they themselves encounter before trying to fix those of every person on the forum.
They wrote the DX9 plugin, so this is a problem that they encounter. This a huge common problem that each and every person who uses the emulator sees with this plugin. This is not just some random problem that is not important and is only seen in rare cases.

Quote:
Originally Posted by COWBOYJESUS View Post
It may not be to everyone's liking, but it will help the development team maintain focus so that they don't constantly have to backtrack to fix every problem that crops up
This has been a problem since rev 5, it's not a new problem that has "cropped up". There would not be any backtracking if it were fixed.

Quote:
Originally Posted by COWBOYJESUS View Post
But enough of this bickering
We are discussing a topic, that is not bickering.

For those who want to take what I said badly, I'm not demanding anything get fixed, I'm just responding to this guys post.
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Old September 10th, 2008   #15 (permalink)
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I wasn't demanding it either, it's just a large issue that we hope will be fixed later on. It would be nice to at least have action replay working properly to compensate for the various issues that currently hinder emulation of the Gamecube.
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Old September 10th, 2008   #16 (permalink)
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well, all of us, we need to be more patient, because we can not help in this moment, and for the dev, i think this is a pastime for they, so let they work, whenever want, is sadly but true. i know all of us want help
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Old September 10th, 2008   #17 (permalink)
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blah blah blah, should do this should do that.

You should all just shut ur traps and let the developers go at their own pace. Rome wasn't built in a day, and if it had've been it would've been from mud and sticks.


Quote:
WOAW! What a crash log! Very verbose.
For you, it means that devs are too lazy or MS bug's report have a bad influence on them
You've absolutely no idea do you. If you did, you would know that the stack error is occuring in the emulated code, and not the emulator itself. This could be a Core issue, or it could be a unsupported video technique the game is attempting to use.
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Old September 10th, 2008   #18 (permalink)
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Squall, do you mean to come off as an ass or is it just natural for you? We do not need you coming here posting your "blah blah blah" comments and telling everyone to shut up. Every post I see you make comes out to be blah blah blah even when you use actual words. Just go away already.

If you do not wish to talk about the subject at hand, then don't talk about it, but coming in here like an ass is not going to help anything.

Last edited by -Shockwave-; September 10th, 2008 at 04:52..
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Old September 10th, 2008   #19 (permalink)
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I've seen that exception error log as well. Dunno what it means of course.

Could I suggest that the pace of development might go much better if there WAS a grand design? It seems that the developers are all working at their own disparate parts with not a huge amount of direction. I appreciate that it's a casual part time thing, but even so a ship needs a helm.

Anyway, all said I'm happy enough with it where it is atm, at least I can play my Zelda games even if ATI users are a bit stuffed.

Last edited by jasong; September 10th, 2008 at 06:09..
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Old September 10th, 2008   #20 (permalink)
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It's a bit frustrating seeing so many people able to play games with the emulator and seeing so many great screen shots with the "Nvidia plugin" and then when I try with the DX9 plugin I get nothing. My PC is fine to run the emulator except my choice in video cards it seems, as DX9 is hopeless at this point.

Oh well. Still a great job on the emulator. If I would have known at the time I could have went the Nvidia way, but it's too late now with all the cash I already spent.
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