Emuforums.com

Go Back   Emuforums.com > Gamecube Emulation > Dolphin Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old September 10th, 2008   #21 (permalink)
Dolphin User
 
Chilango's Avatar
 
Join Date: Jan 2007
Location: Mexico
Posts: 137
Quote:
Originally Posted by -Shockwave- View Post
It's a bit frustrating seeing so many people able to play games with the emulator and seeing so many great screen shots with the "Nvidia plugin" and then when I try with the DX9 plugin I get nothing. My PC is fine to run the emulator except my choice in video cards it seems, as DX9 is hopeless at this point.

Oh well. Still a great job on the emulator. If I would have known at the time I could have went the Nvidia way, but it's too late now with all the cash I already spent.

be patient now, the emu is open source, is more probable, that have a solution. , but the money you have spent not have one.
__________________
Laptop.
Intel Core 2 Duo P8400, RAM 4096MB DDR2 800Mhz, Geforce 9200 M 256MB, Win Vista x64
Chinese page for dolphin builds http://www.uushare.com/user/dkswus
Chilango is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old September 10th, 2008   #22 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
Quote:
Originally Posted by COWBOYJESUS View Post
I believe he's saying that devs want to concentrate on the problems that they themselves encounter before trying to fix those of every person on the forum. It may not be to everyone's liking, but it will help the development team maintain focus so that they don't constantly have to backtrack to fix every problem that crops up for us testers. This is just my interpretation, but it makes sense to me.
shockwave said that it looked like they are selfish bastards that only fix stuff so it works on their os/computer.

which i "countered" by saying that if it doesn't work on their pc it wont work on the users computers.
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old September 10th, 2008   #23 (permalink)
Registered User
 
Join Date: Aug 2008
Location: France
Posts: 53
Quote:
Originally Posted by Xtreme2damax View Post
We are well aware Dolphin is coded in your spare time and as a hobby, however given the extremely small user base of Linux and MacOS compared to Windows not to mention some/most Linux users don't care for emulation it would be more productive to improve the Windows version before other ports were considered.

I didn't mean anything offensive by what I said, just that there is reletively few users looking for a port to another operating system in comparison with Windows.
Before saying things like this inform yourself...

Dolphin GNU/Linux and OSX community is nearly empty simply because Dolphin DO NOT WORK under thoses OSes, that's all !!

-Under GNU/Linux dolphin ALWAYS end with this error when 3D is about to be displayed :
Code:
(0) : fatal error C9999:  exception during compilation  Cg compiler terminated due to fatal error
-Under OSX dophin simply do not work

If you watch other emu project like Muppen64, PCXS2 or ePSXe you will notice a HUGE difference because thoses emu were disigned multi-OSes from the begining, whitch was the right way from the begining because all improvements apply to all OSes. Dolphin was WINDOWS ONLY emu for years...

Stop complaining about windows issues when you have a working emu with your OS...

The only thing I agree is the fact Dolphin need a defined and controlled roadmap and all contributors must think about other OSes/hardware...This will avoid having to make 5 rev to fix mess caused by a contributor.

I think other way because it's my job, even if i like collaborative and open source projects, in THIS case, it's totally counter-productive.

Even if i'm sure dolphin team know and understand this, they've decided to still work with "wild" contributors so end of the story, be happy with waht you have or contribute to change things but do not say "i want a better windows build because i have the 'hhhhaaarrdd ddiiccckkkk' windows os and i don't care about other oses" when the windows build is FAR better than others and because it's simply a retarded way of thinking...
__________________
My Spec :
AMD Athlon 64 X2 6000+
Asrock AM2-NF3 VSTA
4GB DDR2 Ram (Corsair XMS2)
2x250GB IDE HDD
GeForce 7800GS "Special Edition" (512MB of DDR3, GPU and Memory frequencies x2)
Dual-boot GNU/Linux Debian Lenny X86_64 - Windows XP x64

Play you favorite games under GNU/Linux : http://playonlinux.com

Last edited by bad_billou; September 10th, 2008 at 12:04..
bad_billou is offline   Reply With Quote
Old September 10th, 2008   #24 (permalink)
Registered User
 
Join Date: May 2008
Location: South Africa
Posts: 815
I was under the impression that it worked fairly well in OSX.
jasong is offline   Reply With Quote
Old September 10th, 2008   #25 (permalink)
Registered User
 
Join Date: Aug 2008
Location: France
Posts: 53
Last time I checked it was non-functionnal, my Macbook Pro is shipped for repair right now so I cannot check.

Perhaps someone can confirm if it really work good under OSX now.
__________________
My Spec :
AMD Athlon 64 X2 6000+
Asrock AM2-NF3 VSTA
4GB DDR2 Ram (Corsair XMS2)
2x250GB IDE HDD
GeForce 7800GS "Special Edition" (512MB of DDR3, GPU and Memory frequencies x2)
Dual-boot GNU/Linux Debian Lenny X86_64 - Windows XP x64

Play you favorite games under GNU/Linux : http://playonlinux.com
bad_billou is offline   Reply With Quote
Old September 10th, 2008   #26 (permalink)
Registered User
 
Join Date: May 2008
Location: South Africa
Posts: 815
eh, I might be wrong you know. Thought I read it somewhere.

But I agree on the point about a defined and controlled roadmap, it's what I was saying earlier. Even if it is a part-time thing, the whole process would be much smoother with collaborative controls and target-setting in place, things like that.
jasong is offline   Reply With Quote
Old September 10th, 2008   #27 (permalink)
Emulation Master
 
MasterPhW's Avatar
 
Join Date: Mar 2004
Location: in-hell
Posts: 389
I think someone really needs to close this topic, because it goes in the completely wrong way. It started as an discussion related to the OGL Problems and now it's moaning about the devs and their improvements.
Dolphin is open source, so everybody that has coding skills can improve it his or herself.
Windows was the main plattform of dolphin with its first releases but now it's open source, that's the reason why the main changes are done on other OSes to get it running there.
A lot other improvements are done on the whole emulation or isn't save state support nothing greatly? Or the always improved compatibility?
All of you should be patient or work on dolphin to improve it, but what you never should do is demand something to the devs.
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs:
Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio |
180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0
| 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x
| Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA


Visit my Blog
MasterPhW is offline   Reply With Quote
Old September 10th, 2008   #28 (permalink)
Registered User
 
Why-Fi's Avatar
 
Join Date: Aug 2008
Location: Portugal
Posts: 388
Unhappy

Quote:
Originally Posted by Squall-Leonhart View Post
blah blah blah, should do this should do that.

You should all just shut ur traps and let the developers go at their own pace. Rome wasn't built in a day, and if it had've been it would've been from mud and sticks.




You've absolutely no idea do you. If you did, you would know that the stack error is occuring in the emulated code, and not the emulator itself. This could be a Core issue, or it could be a unsupported video technique the game is attempting to use.
But it's Super Smash Bros Melee I was trying to emulate with OGL, and SSBM is proven to work with the OGL plugin...
__________________
My complete PC stats:

Intel Core 2 Duo 6600 @ 2.40 GHz 2.39 GHz

2.00 GB RAM DDR2

1,25 TB Hard Drive (an advantage of the HD crash )

Nvidia Geforce 7900 GS

... and I guess that's that...



Why-Fi is offline   Reply With Quote
Old September 10th, 2008   #29 (permalink)
Banned
 
Join Date: Aug 2008
Location: Cyber Space
Posts: 355
Why is it every time a topic does not praise someone and people start to tell the truth does a topic need to be closed? People are starting to tell it like it is, "time to shut it down and hide it from the world."

As I SPECIFICALLY said, I do not demand anything from the devs, but getting the emulator working on the most common OS that 75% of the population use seems like a better idea than getting it working on an OS that less than half of the population use.

And daco, I was not calling the devs selfish bastards when I said they were trying to get the emulator working on linux, but I was explaining to Xtreme why they were working on it for that OS. What would you call talking time to stop general progress for very limited progress that not many people can take advantage of? It would obviously be something for them self and not necessarily selfish since they already have done so much for us.

The devs are doing a fine job and do not need to listen to what anyone says, but me making a comment about work being done on a rare OS that is hardly used is not a crazy comment to wonder about.
-Shockwave- is offline   Reply With Quote
Old September 10th, 2008   #30 (permalink)
Registered User
 
Why-Fi's Avatar
 
Join Date: Aug 2008
Location: Portugal
Posts: 388
Post Video showing crash:

Ok, as this topic is starting to get confusing, I have decided to post a video showing the crash, using rev 126 and HyperCam 2.

Please tell me if I'm not correctly configurating the plugin.

You're my last hope guys!

I can play Melee in dolphin almost as good as in my gamecube. The only thing that's missing is the graphics! Damn black areas in the DX9... And I can't play in the Fountain of Dreams, because it becomes as slow as 1 fps...
Attached Files
File Type: rar OGL crash video.rar (1.72 MB, 18 views)
__________________
My complete PC stats:

Intel Core 2 Duo 6600 @ 2.40 GHz 2.39 GHz

2.00 GB RAM DDR2

1,25 TB Hard Drive (an advantage of the HD crash )

Nvidia Geforce 7900 GS

... and I guess that's that...



Why-Fi is offline   Reply With Quote
Old September 10th, 2008   #31 (permalink)
Emulation Master
 
MasterPhW's Avatar
 
Join Date: Mar 2004
Location: in-hell
Posts: 389
Exclamation

Quote:
Originally Posted by -Shockwave- View Post
Why is it every time a topic does not praise someone and people start to tell the truth does a topic need to be closed? People are starting to tell it like it is, "time to shut it down and hide it from the world."

As I SPECIFICALLY said, I do not demand anything from the devs, but getting the emulator working on the most common OS that 75% of the population use seems like a better idea than getting it working on an OS that less than half of the population use.

And daco, I was not calling the devs selfish bastards when I said they were trying to get the emulator working on linux, but I was explaining to Xtreme why they were working on it for that OS. What would you call talking time to stop general progress for very limited progress that not many people can take advantage of? It would obviously be something for them self and not necessarily selfish since they already have done so much for us.

The devs are doing a fine job and do not need to listen to what anyone says, but me making a comment about work being done on a rare OS that is hardly used is not a crazy comment to wonder about.
Do you know why I call it, it needs to be closed? Did you read my post? It totally miss the topic problem, discuss this kind of topic in another thread if you like, but this topic was started with the OGL Problem in mind, not your OS moaning at all!
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs:
Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio |
180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0
| 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x
| Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA


Visit my Blog
MasterPhW is offline   Reply With Quote
Old September 10th, 2008   #32 (permalink)
Registered User
 
Join Date: Nov 2007
Location: close enough
Posts: 34
Quote:
Originally Posted by Squall-Leonhart View Post
You've absolutely no idea do you. If you did, you would know that the stack error is occuring in the emulated code, and not the emulator itself. This could be a Core issue, or it could be a unsupported video technique the game is attempting to use.
This was a joke... just teasing a bit the devs
Dolphin still in wip, that's why unhandled exception callback could be called yet. Can't really blame devs for that.
btw, don't now if every moaner here realize that they made a REAL real-time compiler: the jit (THIS is HUUUUUUGE work). In all the asm mess (didn't found a more positive word sorry) that the jit product, a bad prepared pointer and then... let's go for a memory gardenning party (and when that memory become execution code: oh boy! ).

eeh... I'm still on topic (and as you provocted me) yes this exeption log means nothing... without more info. And if it's a stack issue it could come from everywhere: near or sometimes far from the exeption throw (if the code is "lucky")... So I agree with you: Who says it must be a GL issue?


Off topic: About the roadmap...
I agree but dolphin is young as open project. So it will naturally organize itself. For now, F|res and ector have to give a lot of infos (what they patiently do). Dev's learning phase of dolphin is not totaly over I guess.

bad_billou: Salut a toi, tres cher compatriote. (nous ne sommes pas assez nombreux ici pour laisser passer)
memberTwo is offline   Reply With Quote
Old September 10th, 2008   #33 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
Quote:
Originally Posted by Why-Fi View Post
Ok, as this topic is starting to get confusing, I have decided to post a video showing the crash, using rev 126 and HyperCam 2.

Please tell me if I'm not correctly configurating the plugin.

You're my last hope guys!

I can play Melee in dolphin almost as good as in my gamecube. The only thing that's missing is the graphics! Damn black areas in the DX9... And I can't play in the Fountain of Dreams, because it becomes as slow as 1 fps...
if i would know what the error said i could try and help...
EDIT: nvm, it says dolphinwx.exe has encountered a problem and needs to be closed
tried to changing compatibility mode? idk
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old September 10th, 2008   #34 (permalink)
Registered User
 
Join Date: May 2008
Location: South Africa
Posts: 815
I've seen those error messages on mine as well, I'm not sure it's related to SSBM though.
jasong is offline   Reply With Quote
Old September 10th, 2008   #35 (permalink)
Registered User
 
Why-Fi's Avatar
 
Join Date: Aug 2008
Location: Portugal
Posts: 388
Quote:
Originally Posted by daco View Post
if i would know what the error said i could try and help...
EDIT: nvm, it says dolphinwx.exe has encountered a problem and needs to be closed
tried to changing compatibility mode? idk
Yes, tried everything, compatibility on, off, run as administrator, deactivate the Aero theme, 640x800 resolution thing, doesn't work.

Off topic, but by the way, can you read portuguese?? How in the world do you know what the message says if it's in portuguese??
__________________
My complete PC stats:

Intel Core 2 Duo 6600 @ 2.40 GHz 2.39 GHz

2.00 GB RAM DDR2

1,25 TB Hard Drive (an advantage of the HD crash )

Nvidia Geforce 7900 GS

... and I guess that's that...



Why-Fi is offline   Reply With Quote
Old September 10th, 2008   #36 (permalink)
Registered User
 
Join Date: May 2008
Location: South Africa
Posts: 815
Belgian and Portugese are surprisingly close to one another.
jasong is offline   Reply With Quote
Old September 10th, 2008   #37 (permalink)
******
 
Join Date: Jul 2008
Posts: 1,188
I might try changing the OpenGL plugin where is renders using a REF device or something close to that (Direct3D has a REF device). Since it crashes on the hardware, I wonder if it can fully render the OGL extensions by software. I know it will be slow, but better than crashing.
omegadox is offline   Reply With Quote
Old September 10th, 2008   #38 (permalink)
Registered User
 
Why-Fi's Avatar
 
Join Date: Aug 2008
Location: Portugal
Posts: 388
Question

How is that possible?

Please tell me how to properly configurate the OGL plugin (someone that can use it, please tell me what are your configurations for it).
__________________
My complete PC stats:

Intel Core 2 Duo 6600 @ 2.40 GHz 2.39 GHz

2.00 GB RAM DDR2

1,25 TB Hard Drive (an advantage of the HD crash )

Nvidia Geforce 7900 GS

... and I guess that's that...



Why-Fi is offline   Reply With Quote
Old September 10th, 2008   #39 (permalink)
******
 
Join Date: Jul 2008
Posts: 1,188
I have the source code of the whole project, so I can just change parts of the code of the OGL plugin. The config of OGL, well there isn't much to set really, I set my windowed res on 800x600.
omegadox is offline   Reply With Quote
Old September 10th, 2008   #40 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
Quote:
Originally Posted by jasong View Post
Belgian and Portugese are surprisingly close to one another.
lolno

and i was able to read it cause it looked like french
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 14:13.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5