Emuforums.com

Go Back   Emuforums.com > Gamecube Emulation > Dolphin Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old September 1st, 2008   #1 (permalink)
Registered User
 
Join Date: Nov 2007
Location: close enough
Posts: 34
Dolphin & Homebrew

I'm trying to trace and understand that heavy wiimote protocol stack... I can tell you, it's painfull... very!
I tried to follow some devkitpro code but it starts to drive me nuts in the lower layers. I dream of exectuting my homemade tracing stuff.

So... I wonder if someone had started a simple wii homebrew (with libogc) with dolphin (don't know if it's possible yet). And if yes how did you do that?

Thanks.
memberTwo is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old September 1st, 2008   #2 (permalink)
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 1,055
Better go ask on gamecube/wii development forums. You won't find too many homebrew developers around here (at least, that I know of).
__________________
Emulator development blog
shashClp is offline   Reply With Quote
Old September 1st, 2008   #3 (permalink)
Registered User
 
Join Date: Nov 2007
Location: close enough
Posts: 34
Ok thanks for the advice, I have notice btw.
I didn't find a dev forum realy interested in dolphin too. If you know a good one, I'll appreciate the info.
memberTwo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 20:56.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5