|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: Nov 2007
Location: close enough
Posts: 34
|
Dolphin & Homebrew
I'm trying to trace and understand that heavy wiimote protocol stack... I can tell you, it's painfull... very! ![]() I tried to follow some devkitpro code but it starts to drive me nuts in the lower layers. I dream of exectuting my homemade tracing stuff. So... I wonder if someone had started a simple wii homebrew (with libogc) with dolphin (don't know if it's possible yet). And if yes how did you do that? Thanks. |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#2 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
|
Better go ask on gamecube/wii development forums. You won't find too many homebrew developers around here (at least, that I know of).
__________________
Emulator development blog |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|