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#1 (permalink) |
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Registered User
Join Date: Aug 2008
Location: japan
Posts: 14
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Why are new releases Slower ??!!
hi ![]() i really appreciate the work of the developers, but i don't understand why some of the latest build (svn) are slower than the older ones... can anyone recommend the fastest build ? speed over anything
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#2 (permalink) |
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Omega
![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: trees
Posts: 855
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I haven't noticed any slowdown in the last release.
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Download the latest build for windows Dolphin FAQ!!! PLZ READ! Click here to visit the Dolphin Cheat Database System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 @ 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM. System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
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#3 (permalink) |
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disassembler
![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 974
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I agree with omegadox, today ector fixed JIT to allow me to run with OptimizeQuantizers = True and I have a 20% increase to speed overall.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Wiimote support with real wiimote? HOLY CRAP ITS HERE!** |
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#4 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jul 2008
Location: Boston
Posts: 296
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I would guess more compatible instructions = more things to process and your CPU can't handle it.
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µGame :: ASUS P5E-VM HDMI :: Intel e8400 @ 3.8Ghz :: eVGA 8800 GTX @ Stock :: OCZ 2 x 2GB DDR2 :: Windows Vista Ultimate x64 |
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#6 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
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Quote:
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 296
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First, these are not releases, they are just snapshots of our development. SVN builds are not "official" builds. Second, speed will go up and down as code changes. it will go up again when i spend some time tuning the new features. |
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#9 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 534
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i would say ector would prefer accurate emulation at the moment instead of making it faster for dinosaur pc's...like old P4's and A64's. which i am pretty sure you have. i dont have problems with speed... the games i have tried run well over 40fps with my onboard videocard and 60fps with a cheapo 2400pro,, anyway ector while you here could you head over to the svn discussion thread? got some questions regarding X2 processors and this emulator..dont wanna highjack this thread or spam here. later
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#10 (permalink) | |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Quote:
Even the single core AMD64's whoop the holy heck out of a Pentium D, the AMD64's may not be as good as a Core2Duo but they are still great CPU's and have a lot of juice/life left. I would say decent speeds with an AMD64 (Dual-Core) isn't too far fetched. However back on topic, I haven't noticed the new revisions being any slower, they still run at about the same speed for me.
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![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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#11 (permalink) | |
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Emulator User
![]() ![]() Join Date: Apr 2006
Location: Final Fantasy Land
Posts: 208
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Quote:
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OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 3200+ Motherboard: MSI K9VGM-V Memory: 1 Gig DDR2 RAM Graphics card: NVIDIA 7300 LE 256MB |
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#13 (permalink) |
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Registered User
Join Date: Aug 2008
Location: japan
Posts: 14
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nope, i got an intel core 2 duo t5550. i just played around with dolphin.ini and set everything on true.... a speed up of 5 fps ?! what the heck. now i got around 35 fps ssbm menu, and ingame around 23fps ![]() btw what is the defaultgcm ? wow ... i got sound in ssbm. (r253) but just in single player mode on the map poke float against jigglypuff. Last edited by shadowspsp; August 21st, 2008 at 09:49. |
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#15 (permalink) | |
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Omega
![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: trees
Posts: 855
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Quote:
__________________
Download the latest build for windows Dolphin FAQ!!! PLZ READ! Click here to visit the Dolphin Cheat Database System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 @ 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM. System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
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#16 (permalink) |
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Emulator User
![]() ![]() Join Date: Apr 2006
Location: Final Fantasy Land
Posts: 208
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That my friend is the game in which you want Dolphin to play once it starts up. It's something that dolphin had in the old official releases, but it does not seem to work with the new SVNs(I don't know how to get it to work ).
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OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 3200+ Motherboard: MSI K9VGM-V Memory: 1 Gig DDR2 RAM Graphics card: NVIDIA 7300 LE 256MB |
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#17 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
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Quote:
for example when you set defaultgcm to SSBM and you would then boot gcos' .dol and then say boot game it would boot SSBM but afaik this doesn't work in the SVN builds o.o
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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