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Old August 15th, 2008   #1 (permalink)
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Exclamation Audio support in Dolphin (read if you are new to dolphin)

[This should be pinned]

People keep posting new threads that the sound does not work so here is the thread for those people who are new to dolphin, and that they will not create any more sound issue related threads.

The sound emulation barley works -- it is still in development. The plugin, "Plugin_DSP_HLE.dll", is the best working sound plugin you can use in dolphin (it should come with Dolphin else Download it from here). There are a few games where the audio works when using this plugin.

If you want to audio to work in the Zelda games then then click here to read how to get it working, thanks to John Peterson

[Working/Partial]
-18 Wheeler: {reported by Hemi3}

-Alien Hominid: {reported by Hemi3}

-Baldurs Gate Dark Alliance: has sound. {reported by Hemi3}
-Baten Kaitos - Eternal Wings: Only sound effects work, no music {reported by John Peterson}
-Battle Stadium D.O.N.: fully working audio {reported by Master_Cloud}
-Bloody Roar: Primal Fury: fully working audio {reported by Master_Cloud}
-Burnout 2: have sound working {reported by Hemi3}

-Crazy Taxi: have sound working {reported by Hemi3}

-Disney's Party: {reported by Hemi3}

-Eternal Darkness: have sound working {reported by Hemi3}

-Final Fantasy Cristal Chronicle The music works perfect, but the game doesn't {reported by ZuuZou}
-Fire Emblem: Path of Radiance: Working sound effects, no music {reported by szh}

-Gotha Force: {reported by daco}

-Ikaruga: have sound working {reported by Hemi3}

-Lego Starwars: have sound working {reported by Hemi3}
-Luigi's Mansion: you will hear a voice saying "Nintendo" at boot but its a little choppy. {reported by omegadox}

-Mario Party 4: sound works fully, except in the videos {reported by omegadox}
-Mario Party 5: Has working music and sound effects. =) {reported by Bianc0neri}
-Mario Party 6: have sound working {reported by Hemi3}
-Mario Party 7: have sound working {reported by Hemi3}
-Mario Power Tennis: have sound working {reported by Hemi3}
-Megaman Anniversary Collection: only the opening movie has sound, then everything else gets unbearable sound - even on the emulated games {reported by evilhamwizard}
-Megaman X Collection: Some games have sound, the menus have sound, the emulated games probably have sound but I can't get any of them to load. The only thing that doesn't have sound are the movies that play - like the Capcom logo or the game openings. {reported by evilhamwizard}
-Metroid Prime: sound effects work and choppy music in menu and intro cutscene, and music works in intro cutscene also {reported by omegadox}
-Metriod Prime 2 Echoes: Some music works like in the main menu, same with sound effects and some choppy audio in intro cutscene {reported by omegadox}

-Naruto 1: Only the HLE audio works... The DTK music wont work... {reported by ZuuZou}
-Naruto 2: BUT make sure to enable it (in DSP tab) after the fight has begun! (or it may crash!) {reported by ratero}
-Naruto 4: it's wonderful! All sound played very well. (old HLE didn't play the logo sound and movie sound) {reported by gugu}

-Paper Mario: The Thousand Year Door: as of revision 241, full sound with the following settings: dual core on, throttle off {reported by metalgamer2008}
-Phantasy Star Online Episode 1 & 2: {reported by daco}
-Phantasy Star Online Episode 3: {reported by daco}
-Pokemon Colosseum: sound effects work, but music only plays a few notes {reported by omegadox}

-Rayman 3: {reported by daco}
-Resident Evil 2: There is sound, but no music. Some movies don't even appear but play the sound, but others do appear properly {reported by evilhamwizard}
-Resident Evil Remake/Rebirth: Has working sound, also in movies. {reported by nepsquare}

-Skies of Arcadia Legends(fixed): Starting from R721, Skies of Arcadia Legends has full working sound including music. {reported by diablo2121}
-Sonic Adventure 2 Battle: full working audio {reported by omegadox}
-Sonic Adventure DX: uses adx {reported by evilhamwizard}
-Sonic Heroes: uses adx {reported by evilhamwizard}
-Sonic Gems Collection: uses adx, even for the ports {reported by evilhamwizard}
-Sonic Mega Collection: even the emulated games work! {reported by evilhamwizard}
-Shadow the Hedgehog: uses adx {reported by evilhamwizard}
-Soulcalibur2: full working audio {reported by gugu}
-StarFox Assault: full working audio. {reported by gugu}
-Super Mario Sunshine: choppy audio in movie cutscenes else not no audio {reported by omegadox}
-Super Monkey Ball: Fully working sound and music it seems. If you are a perfectionist there was some intermittent interference-like noice in the music during Monkey Billiards. But it may be because the game is very slow on my computer, about 10 fps. {reported by John Peterson}
-Super Smash Brothers Melee(fixed): fully working audio, still some very small audio glitching{reported by omegadox}

-Tales of Symphonia: all sounds seem to be working {reported by metalgamer2008}
-Timesplitters 2: {reported by daco}
-Turok Evolution: The game does not get ingame, but the opening movie works well with sound. {reported by -Shockwave-}

-Pikmin 2: not really, only the movies have sound {reported by evilhamwizard}

-Viewtifull Joe 1: fully playable sound, but the background music doesn't loop {reported by daco}

-WarioWare, Inc: Sound Effects and jumpy, random notes of the music {reported by Joe Finger-Eye}
-Wave Race Blue Storm: {reported by Hemi3}
-Worms World Blast: {reported by daco}

-Zelda: Twilight Princess: only audio works in THP videos {reported by omegadox}
-Zelda: Wind Waker: only audio works in THP videos {reported by omegadox}
-Zelda: Ocarina Of Time: only the menu audio works {reported by omegadox}

[Not Working List]
-Mario Kart: Double Dash {reported by omegadox}
-Pikmin {reported by evilhamwizard}
-Zelda - Four Swords Adventures {reported by evilhamwizard}
-Zelda - Collector's Edition {reported by evilhamwizard}
---------------------------------------------------

Feel free to post anymore game titles that have working audio with this plugin.

If you want to help the development on the audio, we need the custom 81Mhz 16-bit Macronix Digital Signal Processor chip documented or figure out the file formats of each audio file on the gamecube disk ROM.

List of sites that might help the development on audio emulation :
SourceForge.net: vgmstream » GameCube DSP
The Emulation64 Network - NextGen and Retro Emulation News and Support
dextrose.com v.4 - the mother is back

Last edited by omegadox; October 7th, 2008 at 09:39..
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Old August 15th, 2008   #2 (permalink)
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Great idea, omegadox, but I think you should change the work "download" in "best working sound plugin you can download for dolphin" to "use" or "equip" so that people don't come on asking "Wat is da link for da DPSHLEPLUGIN for sound pls?!?!!?"
You know, just make it clear that _it comes with dolphin._
Also, do you feel you should mention the special version from the Zelda-TP thread which plays the music in a few games like SSBM? You know, the one with the console window that runs in the background (revision 37 I think it was...).
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Old August 16th, 2008   #3 (permalink)
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RE remake: sound effect, voices sound and FMV sounds works perfect, background sounds dies at few seconds
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Old August 16th, 2008   #4 (permalink)
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Ok, here are mine:
Battle Stadium D.O.N.: fully working audio
Bloody Roar: Primal Fury: fully working audio
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Old August 16th, 2008   #5 (permalink)
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WarioWare, Inc: Sound Effects and jumpy, random notes of the music
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Old August 16th, 2008   #6 (permalink)
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Mario Party 6 and 7, Crazy Taxi, Eternal Darkness, Lego Starwars, Ikaruga, Burnout 2, Mario Power Tennis all have sound working. You should edit the first post to reflect what I added and maybe add the names of the users who reported it.
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Old August 16th, 2008   #7 (permalink)
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Soulcalibur2: full working audio.
StarFox Assault: full working audio.
Naruto Gekitou Ninja Taisen! 4 : with the new HLE plugin, full working audio!
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Last edited by gugu; August 18th, 2008 at 03:57..
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Old August 16th, 2008   #8 (permalink)
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Naruto 2
Naruto 4
BUT make sure to enable it (in DSP tab) after the fight has begun! (or it may crash!)
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Old August 16th, 2008   #9 (permalink)
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zelda wind waker fully playable but no audio.
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Old August 16th, 2008   #10 (permalink)
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Ok, teh updated! Thanks goes to everyone who helped out.
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Old August 16th, 2008   #11 (permalink)
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You're welcome.
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Old August 16th, 2008   #12 (permalink)
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Nice work omegadox. Good initiative to make this kind of list. To accompany it I moved my list of music support to a new thread here Music support in Dolphin.
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Old August 16th, 2008   #13 (permalink)
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Tales of symphonia - all sounds seem to be working
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Old August 16th, 2008   #14 (permalink)
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Thanks for the list update and john, now the link points to your new thread :P
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Old August 16th, 2008   #15 (permalink)
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Worms world blast
Phantasy Star online (both episode 1&2 and 3)
Gotha Force
Rayman 3
Timesplitters 2 (can't try 3, gives me a TLB error)
Viewtifull joe 1 : fully playable sound, but the background music doesn't loop
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Old August 16th, 2008   #16 (permalink)
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Thanks for the update!
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Old August 17th, 2008   #17 (permalink)
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I noticed that the Mario Sunshine movie music now worked. How can that be? Doesn't it use the same unknown microcode as the rest of the game? Could the movie use the AX code? But the rest of the game another code? Ector?

Also I didn't realise that the NULL plugin was so similar to the HLE plugin. The biggest difference is that UCode AX and Mixer has more code in the HLE. Even DSoundStream for playing sound is in the NULL plugin. But it's not used there right? (Also NULL did not have any libao output code, but I guess that's the same thing as DSoundStream but for ao.h instead of dsound.h). I'll look very closely at the AX and Mixer code that was not in the NULL plugin and see if I can find something funny there .

Last edited by John Peterson; August 17th, 2008 at 02:52..
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Old August 17th, 2008   #18 (permalink)
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Update!
updated Metroid Prime, and Metriod Prime 2
added Luigi's Mansion, and Super Mario Sunshine, and StarFox Assault

Last edited by omegadox; August 17th, 2008 at 06:32..
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Old August 17th, 2008   #19 (permalink)
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Quote:
Originally Posted by John Peterson View Post
I noticed that the Mario Sunshine movie music now worked. How can that be? Doesn't it use the same unknown microcode as the rest of the game? Could the movie use the AX code? But the rest of the game another code? Ector?
It turns out that the THP library, one of the common video libraries for GC used especially by Nintendo, actually bypasses the DSP and writes the audio straight to the output FIFO. So now that I emulated that, in my quest to get audio in homebrew programs working, well ... it just so happened that many videos in various games got sound. Did not expect that
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Old August 17th, 2008   #20 (permalink)
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Well, it was a good accident, one small step closer to having 100% working audio in every game.
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