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#1 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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[This should be pinned] People keep posting new threads that the sound does not work so here is the thread for those people who are new to dolphin, and that they will not create any more sound issue related threads. The sound emulation barley works -- it is still in development. The plugin, "Plugin_DSP_HLE.dll", is the best working sound plugin you can use in dolphin (it should come with Dolphin else Download it from here). There are a few games where the audio works when using this plugin. If you want to audio to work in the Zelda games then then click here to read how to get it working, thanks to John Peterson [Working/Partial] -18 Wheeler: {reported by Hemi3} -Alien Hominid: {reported by Hemi3} -Baldurs Gate Dark Alliance: has sound. {reported by Hemi3} -Baten Kaitos - Eternal Wings: Only sound effects work, no music {reported by John Peterson} -Battle Stadium D.O.N.: fully working audio {reported by Master_Cloud} -Bloody Roar: Primal Fury: fully working audio {reported by Master_Cloud} -Burnout 2: have sound working {reported by Hemi3} -Crazy Taxi: have sound working {reported by Hemi3} -Disney's Party: {reported by Hemi3} -Eternal Darkness: have sound working {reported by Hemi3} -Final Fantasy Cristal Chronicle The music works perfect, but the game doesn't {reported by ZuuZou} -Fire Emblem: Path of Radiance: Working sound effects, no music {reported by szh} -Gotha Force: {reported by daco} -Ikaruga: have sound working {reported by Hemi3} -Lego Starwars: have sound working {reported by Hemi3} -Luigi's Mansion: you will hear a voice saying "Nintendo" at boot but its a little choppy. {reported by omegadox} -Mario Party 4: sound works fully, except in the videos {reported by omegadox} -Mario Party 5: Has working music and sound effects. =) {reported by Bianc0neri} -Mario Party 6: have sound working {reported by Hemi3} -Mario Party 7: have sound working {reported by Hemi3} -Mario Power Tennis: have sound working {reported by Hemi3} -Megaman Anniversary Collection: only the opening movie has sound, then everything else gets unbearable sound - even on the emulated games {reported by evilhamwizard} -Megaman X Collection: Some games have sound, the menus have sound, the emulated games probably have sound but I can't get any of them to load. The only thing that doesn't have sound are the movies that play - like the Capcom logo or the game openings. {reported by evilhamwizard} -Metroid Prime: sound effects work and choppy music in menu and intro cutscene, and music works in intro cutscene also {reported by omegadox} -Metriod Prime 2 Echoes: Some music works like in the main menu, same with sound effects and some choppy audio in intro cutscene {reported by omegadox} -Naruto 1: Only the HLE audio works... The DTK music wont work... {reported by ZuuZou} -Naruto 2: BUT make sure to enable it (in DSP tab) after the fight has begun! (or it may crash!) {reported by ratero} -Naruto 4: it's wonderful! All sound played very well. (old HLE didn't play the logo sound and movie sound) {reported by gugu} -Paper Mario: The Thousand Year Door: as of revision 241, full sound with the following settings: dual core on, throttle off {reported by metalgamer2008} -Phantasy Star Online Episode 1 & 2: {reported by daco} -Phantasy Star Online Episode 3: {reported by daco} -Pokemon Colosseum: sound effects work, but music only plays a few notes {reported by omegadox} -Rayman 3: {reported by daco} -Resident Evil 2: There is sound, but no music. Some movies don't even appear but play the sound, but others do appear properly {reported by evilhamwizard} -Resident Evil Remake/Rebirth: Has working sound, also in movies. {reported by nepsquare} -Skies of Arcadia Legends(fixed): Starting from R721, Skies of Arcadia Legends has full working sound including music. {reported by diablo2121} -Sonic Adventure 2 Battle: full working audio {reported by omegadox} -Sonic Adventure DX: uses adx {reported by evilhamwizard} -Sonic Heroes: uses adx {reported by evilhamwizard} -Sonic Gems Collection: uses adx, even for the ports {reported by evilhamwizard} -Sonic Mega Collection: even the emulated games work! {reported by evilhamwizard} -Shadow the Hedgehog: uses adx {reported by evilhamwizard} -Soulcalibur2: full working audio {reported by gugu} -StarFox Assault: full working audio. {reported by gugu} -Super Mario Sunshine: choppy audio in movie cutscenes else not no audio {reported by omegadox} -Super Monkey Ball: Fully working sound and music it seems. If you are a perfectionist there was some intermittent interference-like noice in the music during Monkey Billiards. But it may be because the game is very slow on my computer, about 10 fps. {reported by John Peterson} -Super Smash Brothers Melee(fixed): fully working audio, still some very small audio glitching{reported by omegadox} -Tales of Symphonia: all sounds seem to be working {reported by metalgamer2008} -Timesplitters 2: {reported by daco} -Turok Evolution: The game does not get ingame, but the opening movie works well with sound. {reported by -Shockwave-} -Pikmin 2: not really, only the movies have sound {reported by evilhamwizard} -Viewtifull Joe 1: fully playable sound, but the background music doesn't loop {reported by daco} -WarioWare, Inc: Sound Effects and jumpy, random notes of the music {reported by Joe Finger-Eye} -Wave Race Blue Storm: {reported by Hemi3} -Worms World Blast: {reported by daco} -Zelda: Twilight Princess: only audio works in THP videos {reported by omegadox} -Zelda: Wind Waker: only audio works in THP videos {reported by omegadox} -Zelda: Ocarina Of Time: only the menu audio works {reported by omegadox} [Not Working List] -Mario Kart: Double Dash {reported by omegadox} -Pikmin {reported by evilhamwizard} -Zelda - Four Swords Adventures {reported by evilhamwizard} -Zelda - Collector's Edition {reported by evilhamwizard} --------------------------------------------------- Feel free to post anymore game titles that have working audio with this plugin. If you want to help the development on the audio, we need the custom 81Mhz 16-bit Macronix Digital Signal Processor chip documented or figure out the file formats of each audio file on the gamecube disk ROM. List of sites that might help the development on audio emulation : SourceForge.net: vgmstream » GameCube DSP The Emulation64 Network - NextGen and Retro Emulation News and Support dextrose.com v.4 - the mother is back Last edited by omegadox; October 7th, 2008 at 09:39.. |
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#2 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: USA
Posts: 86
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Great idea, omegadox, but I think you should change the work "download" in "best working sound plugin you can download for dolphin" to "use" or "equip" so that people don't come on asking "Wat is da link for da DPSHLEPLUGIN for sound pls?!?!!?" You know, just make it clear that _it comes with dolphin._ Also, do you feel you should mention the special version from the Zelda-TP thread which plays the music in a few games like SSBM? You know, the one with the console window that runs in the background (revision 37 I think it was...). |
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#3 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2008
Location: everywhere
Posts: 193
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RE remake: sound effect, voices sound and FMV sounds works perfect, background sounds dies at few seconds
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my specs: CPU: AMD Athlon x2 64 3800+ OC@ 2.4GHz Memory: 2GB RAM DDR2 Video: ATI Radeon HD 2400+ pro SO: Windows 7 Ultimate 64 |
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#4 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Ok, here are mine: Battle Stadium D.O.N.: fully working audio Bloody Roar: Primal Fury: fully working audio
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#6 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Jul 2008
Location: United States
Posts: 253
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Mario Party 6 and 7, Crazy Taxi, Eternal Darkness, Lego Starwars, Ikaruga, Burnout 2, Mario Power Tennis all have sound working. You should edit the first post to reflect what I added and maybe add the names of the users who reported it.
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#7 (permalink) |
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Registered User
![]() Join Date: Jan 2008
Location: Shanghai
Posts: 52
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Soulcalibur2: full working audio. StarFox Assault: full working audio. Naruto Gekitou Ninja Taisen! 4 : with the new HLE plugin, full working audio!
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E6550 @ 3.1G 8600GT Last edited by gugu; August 18th, 2008 at 03:57.. |
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#8 (permalink) |
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Registered User
![]() Join Date: Mar 2006
Location: antartico
Posts: 97
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Naruto 2 Naruto 4 BUT make sure to enable it (in DSP tab) after the fight has begun! (or it may crash!)
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Windows XP SP2 Intel Core Duo E6550 2.33 (running: 2.6 Ghz) 2 GB Ram Radeon HD 2600 Fastest Dolphin SVN for me is rev. 2495 (Open gl for resident evils games!) |
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#9 (permalink) |
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Registered User
Join Date: Jun 2004
Location: Chile
Posts: 21
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zelda wind waker fully playable but no audio.
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#11 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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You're welcome.
__________________
![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! |
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#12 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Nice work omegadox. Good initiative to make this kind of list. To accompany it I moved my list of music support to a new thread here Music support in Dolphin.
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#13 (permalink) |
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Registered User
![]() ![]() Join Date: May 2007
Location: Union City, CA
Posts: 129
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Tales of symphonia - all sounds seem to be working
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#15 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Worms world blast Phantasy Star online (both episode 1&2 and 3) Gotha Force Rayman 3 Timesplitters 2 (can't try 3, gives me a TLB error) Viewtifull joe 1 : fully playable sound, but the background music doesn't loop
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#17 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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I noticed that the Mario Sunshine movie music now worked. How can that be? Doesn't it use the same unknown microcode as the rest of the game? Could the movie use the AX code? But the rest of the game another code? Ector? Also I didn't realise that the NULL plugin was so similar to the HLE plugin. The biggest difference is that UCode AX and Mixer has more code in the HLE. Even DSoundStream for playing sound is in the NULL plugin. But it's not used there right? (Also NULL did not have any libao output code, but I guess that's the same thing as DSoundStream but for ao.h instead of dsound.h). I'll look very closely at the AX and Mixer code that was not in the NULL plugin and see if I can find something funny there .
Last edited by John Peterson; August 17th, 2008 at 02:52.. |
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#19 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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