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Old August 7th, 2008   #1 (permalink)
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Paper Mario: The Thousand-Year Door Freezes



Dose it frees for anyone els right here? After you press A/B the game still run but nothing happens.
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Old August 7th, 2008   #2 (permalink)
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Quote:
Originally Posted by Karmeck View Post


Dose it frees for anyone els right here? After you press A/B the game still run but nothing happens.
does the FPS still change?
like got 1 fps faster or a frame slower?
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Old August 7th, 2008   #3 (permalink)
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IT goes up and down yes, jumps around at 10 to 15 fps.
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Old August 7th, 2008   #4 (permalink)
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IT goes up and down yes, jumps around at 10 to 15 fps.
all i can say then is wait
we know what the problem is (or i can guess what the problem is) but you'll have to wait
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Old August 7th, 2008   #5 (permalink)
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oh please do tell, if you have time.
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Old August 7th, 2008   #6 (permalink)
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i THINK just like Zelda it waits for something (maybe its waiting for some sound here as well?)
what its waiting for idk never played the game(some1 can tell me what should happen?)
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Old August 7th, 2008   #7 (permalink)
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according to gamefaqs: "He opens a gate to a
warp pipe you can take to the city below."
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Old August 7th, 2008   #8 (permalink)
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Hi! in my pc the game freezes in the exact same point. The fence shoud fall off the screen after the dialogue, but no matter what button we press, it doesn't fall! Maybe the problem is related to this. Anyway, thanks to all developers of the emu! you're doing a great job!!!
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Old August 7th, 2008   #9 (permalink)
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according to gamefaqs: "He opens a gate to a
warp pipe you can take to the city below."
hmm, how far in the game is this?
and do you know anything specific about of any events before he opens the gate and after that conversation?


btw, like i said, this isn't a freeze. its just waiting for something...
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Old August 7th, 2008   #10 (permalink)
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This is very early in the game, my sister played so i don't know how far it is but it is not long after you get of the boat.

+-----------------------+
| The Magical Map |
+-----------------------+

We start out at Mario's pad. The mailman, a Paratroopa, swoops in to deliver
Mario his mail. Luigi comes out to get it and takes it in. Luigi reads it
aloud and gives you a map. The title is shown and you start sailing to
Rogueport, the place you must meet Peach in. The title of the chapter, Prologue,
is displayed (it's like a book, so it has chapters). Mario, you've arrived at
Rogueport. Not quite what you were expecting, eh? If you talk to the first
character you see you'll find that there is a Save Block to save with. Save now
if you'd like and walk forward. It shows a poor Goomba getting bullied by some
freaks in a cult!

No, just Lord Crump. After the dialogue run up to Crump and let battle ensue!
Here's how it works. You have two options right now, jump, or hammer. Either
of them does the same damage. Since all of his attacks do 1 damage, you'll win
if you keep attacking. Try to press A before you attack to do extra damage.
Once you've beat Crump, it's go time. Crump summons legions of his henchmen to
punish you. As they jump all over each other follow the Goomba to the right and
head up the stairs.

After a cinema in which Lord Crump realizes that you escaped, Goombella, as she
introduces herself, just has to give you a reward. I let you see this one.
When you introduce yourself as Mario, she recognizes you right away. When you
show her the Magical Map. Look in the background to see a few mafia members
beating up some locals. Anyway, Toadsworth sees you and walks over. You find
out from him that Peach is missing. After the end of a long chat (huff, I say)
Goombella joins your party! That was easy. Her ability, X to use it, tells you
about things, places, or people. So after telling you about Rogueport Plaza and
Goomther, she shows you a picture of Professor Frankly, who teaches at this
wretched city. You need to find him. So once you stop laughing, it's time to
start the search!

+-------------------------+
| Professor Frankly |
+-------------------------+

As you head up and left you'll see a woman walking around trying to find her
contact lens. When you walk forward you squish it. Sorry. She'll block the
west gate. Oh well. Now head to the east gate, directly to the right. As you
do a thief will run by and steal fifty of your coins. You can follow him behind
the inn (north) to get your coins back if you want. Keep on going to a house
with no mark on it to the right. Open it and you'll see Professor Frankly!
Once he doesn't know who you are he'll tell you about Rogueport's treasure.

He tells you that to find the treasure you need the Crystal Stars. I hope
you're absorbing all this. Once he sees you have the Magical Map, he joins your
party. No, just kidding. But he does follow you around. He opens a gate to a
warp pipe you can take to the city below.
First, you must fight Goombella to
learn Action Command. He teaches you several techniques, the best of which are
Guard, Superguard, and of course, doing more damage with regular attacks. Once
the session is over, hop down the warp pipe.

Last edited by Karmeck; August 8th, 2008 at 00:02.. Reason: Automerged Doublepost
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Old August 8th, 2008   #11 (permalink)
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Quote:
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This is very early in the game, my sister played so i don't know how far it is but it is not long after you get of the boat.
ok,thx
i'll put it on my todo list
"get bro's paper mario and play it to see what actions happen"
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Old August 8th, 2008   #12 (permalink)
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After beat the 1st enemy on the game (the 1st tutorial), goombrella sugest you to talk with professor Frankly. After we talk to him, we must exit his house an then the game stops, like draco says, it doesn't freeze, the sound continue to run and the goomba that is wandering around the scenario continue to walk up and down the screen.
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Old August 8th, 2008   #13 (permalink)
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reported already... is waiting for the crack sound to play. That's why i was searching some time ago for a App that let me know wich address is reading the emu at that exact time and make a patch file, similar to zelda WW (the same Opcode) Still no progress though
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Old August 12th, 2008   #14 (permalink)
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Hoping for some progress on the issue
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Old August 17th, 2008   #15 (permalink)
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I'm also waiting for some progress on this, it does this in both the usa and pal version of the game. I've tried it under all sorts of plugin combinations and revision versions, but nothing gets past this problem.
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Old September 7th, 2008   #16 (permalink)
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I have exactly the same problem here, tried every possible combination I can think of and nothing helps it. Left it for ages and nothing happens, It's possible to run it without the frame rate dropping if you disable all the CPU/BIOS & Sound options but yes it appears to be waiting for something to happen.
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Old September 7th, 2008   #17 (permalink)
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Yeah this is already a known problem in Paper Mario.
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Old September 7th, 2008   #18 (permalink)
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Download Dolphin 1.03.2 x64 version, the onee before the revisions. That is if your machine supports 64-bit applications.

Then you should be able to pass it without a problem. Once you can save, move the memory card file back to the revisions.
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Old September 7th, 2008   #19 (permalink)
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What about some one dose this and give us the save here? But then will a 64bit save work on a 32 bit emulator/system.
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Old September 7th, 2008   #20 (permalink)
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the savegame should work, but a savestate might not.
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