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#21 (permalink) | |
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Registered User
Join Date: Mar 2008
Location: bob
Posts: 25
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Quote:
The bug is still there. |
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#22 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I thought you were referring to when the boat left after you got off of it, I wasn't awake yet when typing that reply.
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#23 (permalink) |
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Shun Goku Satsu!
Join Date: Jun 2005
Location: Australia
Posts: 16
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Tried it with various versions Beta 2 (1.03.2) and Beta 3 (x64) some 32 bit versions etc. From looking around a bit there doesn't appear to be a version I can find that allows you to get past this. It creates an Unhandled Exception at that point but the emulator doesn't seem to have any idea what it is: Unhandled Exception Code: 0xC0000005 Call stack info: DolphinWx!0x0042987C : ? I wouldn't have the requisite knowledge to do anything about it, on the plus side it also seems to affect Metroid Prime 2 as well and quite possibly others. When it is eventually fixed we should see some improvements in other games as well.
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CPU: [ Quad 9550 @ 3.3Ghz ] RAM: [ 4Gb Corsair Dominator DDR2 @ 1066Mhz ] GPU: [ Gigabyte GF 9800 GX2 ] HDD: [ Seagate 500Gb SATA2 + Maxtor 250Gb (Ext) ] VDT: [ BenQ G2400W 24" WS LCD ] OS: [ XP SP2 + Vista 64bit SP1 ] |
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#27 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
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#30 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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probably but it seems it could just hang later anyway
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#32 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 359
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So... there isn't not even a clue about this bug? I've just tryied the last version and still hapening...
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! |
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#33 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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It's been happening for a long time, just keep waiting
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#37 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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I'm going to share my tests, so you guys don't lose their time testing xD 1) I played till the second save spot (rogueport plaza) using Regular dolphin (IL version gives you a FIFO underrun error when the Piantas start fighting with the two brothers in the background) 2) I loaded the state using IL version and i went to see the professor. The game just keeped looping at the fence removal part. so it behaves the same as the regular dolphin. -Bonus- Also if you want to beat Gus ( the guard) Buy 7 fireflowers + 3 Mushrooms. Keep attacking with your hammer with mario and have goombella use fireflowers. Be sure to use action commands to defend he has 20Hp. I'm going to try with the levitate code next. i'll posting the savestates if i make any kind of progress. Kronox |
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#39 (permalink) |
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Registered User
Join Date: Jan 2009
Location: UK
Posts: 18
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Professor Frankly turns gate blue?
Professor Frankly turns gate blue, then it vanishes hooray. SVN 3067.
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OS: Vista x64 sp1/Windows 7 x64 CPU:Intel Core 2 Quad 2.4GHz Graphics:GeForce GTX 280 |
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