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Old July 23rd, 2008   #1 (permalink)
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Zelda Wake Waker bug found

In Beta 3:

Tower of the Gods

Move to the upper right-hand corner of the
room. When the water has risen, climb onto the
ledge. Head to the right and pick up the armos
statue. Don't pick up the one to the left of
the door. When you pick up the one right of the
door, drop it onto the glowing pink circle to the
right of the door. When the bars in front of the
door disappear, enter the door.

when in the next room, the water will rise and go down like
the first room. Walk to the center of the room, watching
out for the yellow chuchu. Use the boomerang to stun it
and then attack it. Jump down to the center of the room,
and wait for the water to go down. When it does, pick up
a box and drop it onto the glowing pink circle. A magic
bridge will appear that will allow you to walk across the open gap.

But rev 18 and rev 60 will crashed when you drop it onto the glowing pink circle before a magic bridge will appear. Picture here.

REPORT.
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File Type: jpg 1.jpg (60.8 KB, 148 views)
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Old July 23rd, 2008   #2 (permalink)
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ZWW has a lot of issues in 32bits mode (at least for me) I've notice that when I died a few times the emu crash xDD. Some issues are not present in the R5 (Yes, the slow one =P) but they are present in every single revision after R5 O_o. Ah, I almost forgot, sometimes I got a TLB memory error O_o it says something like Some games use TLB memory and Dolphin is not compatible O_O
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Old July 23rd, 2008   #3 (permalink)
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Quote:
Originally Posted by Butz_san View Post
ZWW has a lot of issues in 32bits mode (at least for me) I've notice that when I died a few times the emu crash xDD. Some issues are not present in the R5 (Yes, the slow one =P) but they are present in every single revision after R5 O_o. Ah, I almost forgot, sometimes I got a TLB memory error O_o it says something like Some games use TLB memory and Dolphin is not compatible O_O
it have one or more issues in x64 bits mode too
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Old July 23rd, 2008   #4 (permalink)
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Rockman I had this same issue at the exact same place but with revision 49 but after I installed 60 I got past that part. Now I'm stuck with a similar bug in a different place in the Tower of Gods. I already reported it on google source though. Does yours crash when you load the dungeon map as well?
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Old July 23rd, 2008   #5 (permalink)
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Yes I forgot about that. When I load the dungeon map and it crashed. Please report and dont forgot to post the save if you want. I already post the save there for other crashed and they should press to check the dungeon map and it will crashed anyway.
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Old July 23rd, 2008   #6 (permalink)
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Me too it carsh when i try to see the dungeon map .
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Old July 23rd, 2008   #7 (permalink)
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Rev 69:

Same bug for put the box onto the pink light and it crashed and dungeon map crashed too.
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Old July 23rd, 2008   #8 (permalink)
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Those are all the same issues that I have with wind waker too. I hope the team can finally address these bugs and crashes with the game when they get the chance.
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Old July 23rd, 2008   #9 (permalink)
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Other bug ???

In this room, pick up a statue, then run around the perimeter of the
room so as not to get hurt by lasers. Place it on one of the switches,
then go back and do it again. Then, stand on the third switch to make
some platforms move. Use them to climb up to the door, then go in.

I enter the door and this platform is not move after I place on both of the switches and platform should move but it didn't move.. Bug ! Now you are stuck. You can't go anywhere.

See pic:
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File Type: jpg 1.jpg (65.0 KB, 57 views)
File Type: jpg 2.jpg (62.7 KB, 55 views)
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Last edited by RockmanForte; July 23rd, 2008 at 19:34.
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Old July 23rd, 2008   #10 (permalink)
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You got further than I got... How'd you get past all the crashing and hanging Rockman?
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Old July 23rd, 2008   #11 (permalink)
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I used Beta 3 and before rev 60 too then copy and paste save over there the latest rev version, lol.

Now it is stuck.. even in Beta 3.

Nowhere to go now until they fix it I guess.
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Last edited by RockmanForte; July 23rd, 2008 at 23:58.
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Old July 24th, 2008   #12 (permalink)
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thats to bad, tower of the gods & 2 very very small parts were the best in WW >_>


we need to look into the TLB memory btw. i dont know what it is but we should know cause a few gc games use it (including Fzero GX )
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Old July 24th, 2008   #13 (permalink)
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I pray they look into it because I sent the report to code dolphin
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Old July 24th, 2008   #14 (permalink)
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I'v been messing arround with the codes becuase i know a little coding not much but i will see if i can fix the problem when i was playing it i get a mapping texture issue my self and the boat link uses has a texture issue i might go and cheak this code out.
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Old July 24th, 2008   #15 (permalink)
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I hope you can solve it and help them out because you know platforms do not move..bug somewhere, lol. I have save if you need it to check them out.

I report to dolphin google site with save but they delete it from their list for more space lists I guess. Maybe they already look at it with my save and see what's happening next. I don't know.
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Old July 24th, 2008   #16 (permalink)
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I have also found a bug that has not been posted yet.
When I've got the camera, the Game hangs whenever I took a photo.

I've experienced it with rev73 32bit and the OpenGL plugin.
Dual Core Mode was enabled 'cause without it this game runs slower.
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Old July 24th, 2008   #17 (permalink)
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Yeah, it was already mentioned before. But post here and maybe screenshot is better as well so it can help them take a look at it and of course attachment for save memory as well if need to.
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Old August 2nd, 2008   #18 (permalink)
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I get a crash in the Dragon Roost tower just when he comes outside for the first time goes up a ladder and fights the bird to get the golden feather. It always crashes there for me. Anyone had the same problem?
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Old August 2nd, 2008   #19 (permalink)
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What version is it ?
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Old August 2nd, 2008   #20 (permalink)
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Which rvn you mean? I've tried a number between 50 and 104 and they all crashed at the same spot. I haven't tried turning off dualcore though, someone mentioned that. Perhaps that will make a difference.

Also more generally - dungeon maps always crash, as does the pictograph just after taking a picture.

edit darkschneider already mentioned the pictograph bug.

Last edited by jasong; August 2nd, 2008 at 16:56. Reason: Automerged Doublepost
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