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#1 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Zelda Wake Waker bug found
In Beta 3:
Tower of the Gods Move to the upper right-hand corner of the room. When the water has risen, climb onto the ledge. Head to the right and pick up the armos statue. Don't pick up the one to the left of the door. When you pick up the one right of the door, drop it onto the glowing pink circle to the right of the door. When the bars in front of the door disappear, enter the door. when in the next room, the water will rise and go down like the first room. Walk to the center of the room, watching out for the yellow chuchu. Use the boomerang to stun it and then attack it. Jump down to the center of the room, and wait for the water to go down. When it does, pick up a box and drop it onto the glowing pink circle. A magic bridge will appear that will allow you to walk across the open gap. But rev 18 and rev 60 will crashed when you drop it onto the glowing pink circle before a magic bridge will appear. Picture here. REPORT.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#2 (permalink) |
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Ideas user :D
![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 145
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ZWW has a lot of issues in 32bits mode (at least for me) I've notice that when I died a few times the emu crash xDD. Some issues are not present in the R5 (Yes, the slow one =P) but they are present in every single revision after R5 O_o. Ah, I almost forgot, sometimes I got a TLB memory error O_o it says something like Some games use TLB memory and Dolphin is not compatible O_O
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PC: Core2Duo E4600 O.C. 3.0 2GB RAM Mainboard: Biostar Video Card : Geforce 8400GS Silver Knight water cooler OS: XP Sp2
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#3 (permalink) | |
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eMuLaToR_DoLpHiN 2
![]() ![]() Join Date: Jul 2008
Location: Konoha-gakure
Posts: 217
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Quote:
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Uzumaki Naruto Sage Techniques My System : OS: Windows Vista Ultimate x64 CPU: Inter Quad Core q6600 2.4 Ghz ![]() Graphics Card: Geforce 8600 GT Memory: 2 GB Ram DDR2 Sound: Realtek High Definition Audio 7.1 Windows experience index base score of 5,5 |
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#4 (permalink) |
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Registered User
Join Date: Jul 2008
Location: KS
Posts: 6
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Rockman I had this same issue at the exact same place but with revision 49 but after I installed 60 I got past that part. Now I'm stuck with a similar bug in a different place in the Tower of Gods. I already reported it on google source though. Does yours crash when you load the dungeon map as well?
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#5 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Yes I forgot about that. When I load the dungeon map and it crashed. Please report and dont forgot to post the save if you want. I already post the save there for other crashed and they should press to check the dungeon map and it will crashed anyway.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#7 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Rev 69:
Same bug for put the box onto the pink light and it crashed and dungeon map crashed too.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#8 (permalink) |
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Emulator User
![]() ![]() Join Date: Apr 2006
Location: Final Fantasy Land
Posts: 167
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Those are all the same issues that I have with wind waker too. I hope the team can finally address these bugs and crashes with the game when they get the chance.
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OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 3200+ Motherboard: MSI K9VGM-V Memory: 1 Gig DDR2 RAM Graphics card: NVIDIA 7300 LE 256MB |
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#9 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Other bug ???
In this room, pick up a statue, then run around the perimeter of the room so as not to get hurt by lasers. Place it on one of the switches, then go back and do it again. Then, stand on the third switch to make some platforms move. Use them to climb up to the door, then go in. I enter the door and this platform is not move after I place on both of the switches and platform should move but it didn't move.. Bug ! Now you are stuck. You can't go anywhere. See pic:
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; July 23rd, 2008 at 19:34. |
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#11 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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I used Beta 3 and before rev 60 too then copy and paste save over there the latest rev version, lol.
![]() Now it is stuck.. even in Beta 3. ![]() Nowhere to go now until they fix it I guess.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; July 23rd, 2008 at 23:58. |
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#12 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 559
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thats to bad, tower of the gods & 2 very very small parts were the best in WW >_>
we need to look into the TLB memory btw. i dont know what it is but we should know cause a few gc games use it (including Fzero GX )
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![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#13 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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I pray they look into it because I sent the report to code dolphin
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#14 (permalink) |
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Emulation Mad
![]() ![]() Join Date: Jul 2007
Location: Australia
Posts: 148
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I'v been messing arround with the codes becuase i know a little coding not much but i will see if i can fix the problem when i was playing it i get a mapping texture issue my self and the boat link uses has a texture issue i might go and cheak this code out.
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![]() Dule Cards 2X ATI HD4870 X2 2GB 512Bit memory interface = 4GB Over All: 8GB Kingston HyperX DDr3 2000Mhz Ram: Western Digital Caviar Green 5X 1TB = 5 TerraBytes 16 MB Cache 7200 RPM: Intel Core 2 Extreme Processor QX9775 3.12Ghz Front Side Bus: 1600 Mhz: Windows XP Pro 64Bit System |
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#15 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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I hope you can solve it and help them out because you know platforms do not move..bug somewhere, lol. I have save if you need it to check them out.
I report to dolphin google site with save but they delete it from their list for more space lists I guess. Maybe they already look at it with my save and see what's happening next. I don't know.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#16 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Krefeld, Germany
Posts: 32
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I have also found a bug that has not been posted yet.
When I've got the camera, the Game hangs whenever I took a photo. I've experienced it with rev73 32bit and the OpenGL plugin. Dual Core Mode was enabled 'cause without it this game runs slower.
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System: Fujitsu Siemens Amilo Xi 2528 CPU: Intel Core 2 Duo T7700 2.4 GHz GPU: Nvidia GeForce 8600M GS 256 MB RAM: 2 GB OS: Windows XP Service Pack 2 |
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#17 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Yeah, it was already mentioned before.
But post here and maybe screenshot is better as well so it can help them take a look at it and of course attachment for save memory as well if need to.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#18 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: May 2008
Location: South Africa
Posts: 340
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I get a crash in the Dragon Roost tower just when he comes outside for the first time goes up a ladder and fights the bird to get the golden feather. It always crashes there for me. Anyone had the same problem?
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#19 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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What version is it ?
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#20 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: May 2008
Location: South Africa
Posts: 340
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Which rvn you mean? I've tried a number between 50 and 104 and they all crashed at the same spot. I haven't tried turning off dualcore though, someone mentioned that. Perhaps that will make a difference.
Also more generally - dungeon maps always crash, as does the pictograph just after taking a picture. edit darkschneider already mentioned the pictograph bug. Last edited by jasong; August 2nd, 2008 at 16:56. Reason: Automerged Doublepost |
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