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Old December 28th, 2008   #161 (permalink)
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whats the best gamepad for pc any suggestions ?
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Old December 28th, 2008   #162 (permalink)
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whats the best gamepad for pc any suggestions ?
dual analogue gamepad(f.e. my logitech wingman cordless rumblepad)
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Old December 28th, 2008   #163 (permalink)
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I would say a PS2 or Gamecube Gamepad with a PC adaptator
If you already have the pad, then it's cheap and you'll get a good gamepad for sure !

EDIT: I'm thinking of adding Xpad support to my plugin, if anyone care, i'd like to know what's wrong with theses pads actually, i heard buttons were working but axis weren't, is that right ?
also, some changes have been made to the plugin lately
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Old December 28th, 2008   #164 (permalink)
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What is Xpad support?
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Old December 28th, 2008   #165 (permalink)
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xbox 360 pad, they don't use the same path as others 'normal' pads
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Old December 28th, 2008   #166 (permalink)
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What do you mean by "what's wrong" with them?

Anyway, you probably already know this, but I'll state it for the record I guess: Xbox 360 pads use XInput[by default, unless the user installs XBCD, then it uses DInput], a different API.
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Old December 28th, 2008   #167 (permalink)
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yes, and it'll probably be needed in order to support rumble on those X360 controllers..
But as the plugin is using the SDL to detect inputs, and as i saw some people using nJoy with their X360 controllers (and mostly having problems too), i thought there was some kind of support already, needing to be perfected that's all

For rumble at least, i'm sure it'll need XInput, but i don't know if SDL already detect it and can use it to map buttons/axes/hats etc...
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Old January 2nd, 2009   #168 (permalink)
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DolphinWx R1727 uploaded with nJoy v0.4 Multi-controller (Test Build)
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Old January 6th, 2009   #169 (permalink)
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Hello Community and first a big thanks for This nice Tool.

My first Post, and i have also the best Controller on a PC, a Xbox 360 Wireless Controller.

A Plugin for this Controller would be very nice, yes

I have also played my Time with PS2 Controller and a lot of other more or less usefull Controller, much expensive and a lot of very cheap Things, but the very best was and is Xbox360,specialy for Carracing

Ive never thought, that there are so many difference between a good and the very best Controller.
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Old January 9th, 2009   #170 (permalink)
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Muchas GRacias..
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Old January 9th, 2009   #171 (permalink)
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Muchas GRacias..
????? what??

in english please (have you read the rules?)
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Old January 9th, 2009   #172 (permalink)
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He said , Thank You, xD

BTW, Luiku, im from argentina too, so here you have to speak in english only, its in the rules ? ok ? .
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Old January 12th, 2009   #173 (permalink)
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hmmm i'm from germany (and live there XD) and i thought "muchas gracias" is pretty known like nihao,xie xie for chinese or oui,haute couture for french
you know so like knowlede that many have... so i don't think that's outside the rules...
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Old January 15th, 2009   #174 (permalink)
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Keybroad and controller

is it possibly for me to use the keybroad and controller, like my friend play with the keybroad and i get the controller, if it is can you give me directions on how to do it!!
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Old January 16th, 2009   #175 (permalink)
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this should be possible with the latest nJoy 0.3 in SVN, but i don't know for sure...
anyway, check the one in my signature, which i just updated to work with latest revisions > R1875, it is meant for that.

I wish, at least some of my changes were added to the SVN, i don't want to join just for this and some minor changes once a year, it would be useless also, both nJoy 0.3 and 0.4 are quite messy and unfinished on the SVN right now . . (do we really need two plugins ? )
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Old January 21st, 2009   #176 (permalink)
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I made a few changes to nJoy 0.3. Please tell me if you have any problems with it. Here are the changes:

SaveById: With this option you can save the controls to the gamepad Id (the name that you see under "Controller:") instead of to that slot (1, 2, 3, or 4). One example of the current advantages of this option is: let's say you have four pads that are configured correctly by slot. But the next time you run Dolphin they are plugged in in a different order, then you would have to remap the keys for that particual order of plugging them in. With the SaveById option (which always apply for all slots, or no slots) that problem will not occur. The right setting will be applied to the right pad regardless of the order they are connected in (and the internal SDL Id the devices get).

Shoulder buttons: Now the analog shoulder buttons should work on most gamepads. You can check the values under "Trigger values" to the right in the advanced section (select "Show advanced settings" first). The correct values are 0 to 255 for unpressed to fully pressed. For the Xbox 360 pad you may have to select "Trigger: XInput" to make the analog triggers work.

Square to circle: With this option you can convert any type of square or almost-square (for example the 360 pad has a 85% square, not a perfect square) controller radius to a circle. I'm not sure if this has a big effect. But if the actual GameCube controller is programmed to send a circular radius to the GameCube the corner values will be at most 180 x 180 (of the maximum 255 x 255) (from the calculation 255 * 1 / Sqrt(2)) . So if you don't enable this and your gamepad produce a square radius you will send the game 255 x 255 in the corners that it may not understand what to do with, perhaps it flips out, or perhaps it converts it to 179 x 179, I don't know. Also, if it caps all values above 179 the strength of the reaction will not be the same in all directions. The diagonals will hit the maximum values 70% out on your gamepad, while the 0°, 90°, 180°, 270° directions will hit the maxium 100% out on your gamepad. (Most pads hit the maxium value sometime before the actual physical maxium, but my point is that that physical maxium will be different in different directions without this option.) Therefore the square-to-circle option downsamples all values that are not exactly in the 0°, 90°, 180°, 270° directions, not just cut off high values, to hopefully produce an input that is as close to the actual gamecube pad as possible. You can see both the input and the output (what you send to the game) in the "Main-Stick (In) (Out)" windows.

Last edited by John Peterson; January 22nd, 2009 at 06:13..
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Old January 22nd, 2009   #177 (permalink)
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hi everybody.
english is not my natural language so, please forgive me :P

i got a rumblepad 2 wireless and the controls donts seem to work fine.
directions are mixed.
there is a fix for that?
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Old January 23rd, 2009   #178 (permalink)
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Hmm, nJoy v0.4 from Rev 1996 seems to have problems with USB-Gamepads. At least it does not detect my PS2 Controller, plugged using some Adaptoid-like N64/PS2-to-USB Converter Thingy.
nJoy v0.3 from the same Revision does detect it.
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Old January 27th, 2009   #179 (permalink)
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Mario and Sonic Olympic Games

Hi!
How it is possible to play the keyboard with him???
I know the settings,but how it is necessary to move it the wii controllert ???
100m running how I can run quickly in an alley, on a keyboard?
HELP!!!!
Thanks
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Old January 28th, 2009   #180 (permalink)
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You can't. I also have this game and you can't do that. You can only play trampoline & table tennis properly.
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