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Old December 8th, 2008   #141 (permalink)
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Quote:
Originally Posted by felix_gattuso View Post
why my dolphin give me this problem? "Failed to load plugin Plugins\Plugins_VideoDX9.dll - unknown error" ! Please give a reply thanks!
Damn do some research before asking noob questions. The awnser is all over the forum jeez. Download the newest Direct X from Microsoft.com.
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Old December 8th, 2008   #142 (permalink)
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Facts_And_Questions - dolphin-emu - Google Code

Oh and by the way, this is NOT the good topic, this one is about nJoy plugin, not Dolphin's latest revision or something...
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Old December 9th, 2008   #143 (permalink)
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nJoy v0.4 Problem

I have 2 Saitek P2600 and 2 Saitek P2900 controllers. They are configured and work perfectly in nJoy v0.3. When I try to configure them in nJoy v0.4, it automatically assigns any Gamecube controller button that I click on to A-0, which I assume is one of the analog axes.

If I press a button on my controller quickly enough, I can correctly assign it before it assigns it to A-0. However, I am unable to assign the analog sticks correctly. It won't even recognize the right stick (throttle/rudder stick).

This issue occurs on all of my gamepads. I even unplugged all but one and tested each one individually and the problem still occurs.
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Old December 9th, 2008   #144 (permalink)
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Try holding the button and than assign it by pressing the button on nJoy v0.4 you under stand? So you first hold the button you want to assign and than click on it with your mouse. It worked for me!
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Old December 9th, 2008   #145 (permalink)
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yeah nJoy 0.4 is still glitchy unfortunately...
Hats are not working correctly, half press button's broken, and axis are still glitchy, but the idea is good i think.
Even if i would rather use axis for shoulders only

Remember 'nJoy 0.4' (as it's called ) is still a 'test plugin' anyway
(p.s: it's not the one made by me either, even if i called mine nJoy 0.4 in the beginning)
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Old December 14th, 2008   #146 (permalink)
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Alright, I've updated the plugin one more time and here what's been added/modified :

Fixed a crash when using a pad without any joystick (that was happening to me with my wiimote )
Added r1488 check, so you can't use non-existing buttons, axes, or hats
Thanks to Sonicadvance's nJoy 0.4, i've been inspired by some of the things he made and added them to this , thus there's now some stuff like buttons shown as "Bx", axes shown as "Ax" and hats (pov) shown as "Hx" with x being a numeral, so it's a bit clearer now.

Also, you can now map R & L Shoulders to either a button or an axis, just like the real Gamecube pad, but unlike nJoy 0.4 you can't map anything as axis, i thought this was unnecessary, maybe axis as buttons to be able to use some cheap gamepad later...

and that's it, download link can be found in my sign
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Old December 14th, 2008   #147 (permalink)
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why dont you add your fixes to the svn?
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Old December 15th, 2008   #148 (permalink)
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any news of the wii fit board will be supported soon?
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Old December 15th, 2008   #149 (permalink)
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Quote:
Originally Posted by Flat View Post
why dont you add your fixes to the svn?
I haven't asked SVN access yet, so i can't add anything to SVN by myself, also.. there's already two nJoy plugin on the SVN (...) see this as a training maybe

P.S : I updated the plugin once more
I added the possibility to map Sticks as buttons instead of Axis, if your pad doesn't have enough axes, as well as some other changes ->
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Old December 17th, 2008   #150 (permalink)
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so im new you guys rock cause im new to this gc emu but it will be fantastic to get it all set up

so i get a error saying couldnt init core... and im using the njoy plugin that i got from sl1nk3

Last edited by Shadowkain; December 17th, 2008 at 14:42.. Reason: Automerged Doublepost
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Old December 17th, 2008   #151 (permalink)
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so i get a error saying couldnt init core... and im using the njoy plugin that i got from sl1nk3
Afaik, This usually happens when Dolphin can't load essentials plugins like graphics plugins, is dolphin set up well already ?
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Old December 19th, 2008   #152 (permalink)
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Hi,
I canīt use my xbox360 controller to play any wii games. Iīve tested all plugins njoy 0.3 and 04. Both donīt recognize the axis in the configuration, but the other buttons they do. The other problem is that the LT an the RT are axis, too.
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Old December 20th, 2008   #153 (permalink)
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I CANT USE MY X360 controller

can anybody help i have use my keyboard comp.
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Old December 20th, 2008   #154 (permalink)
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Who can use his controller to play wii games???
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Old December 22nd, 2008   #155 (permalink)
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hi

can i play with my wii mote controller on pc .does dolphin supports it is there a way to play games with wii mote controller with dolphin on pc
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Old December 26th, 2008   #156 (permalink)
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Since revision 1623 i got this error on njoy plug in: writenormalop - a1 cannot be imm then dolphin crash.....
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Old December 26th, 2008   #157 (permalink)
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Since revision 1623 i got this error on njoy plug in: writenormalop - a1 cannot be imm then dolphin crash.....
If you press "yes" each time, you can continue the emulation but it's really annoying and pops up every 30 seconds. A way to fix this would be appreciated.
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Old December 26th, 2008   #158 (permalink)
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Is it really related to nJoy ?
I think it has something to do with the latest change made to the core, and has probably been fixed in revs > R1643
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Old December 26th, 2008   #159 (permalink)
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hi guys! can you tell me which plugin is better: njoy 3 or 4
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Old December 27th, 2008   #160 (permalink)
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If you press "yes" each time, you can continue the emulation but it's really annoying and pops up every 30 seconds. A way to fix this would be appreciated.
Hi.
In revision 1697 problem gone.....
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