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Old November 18th, 2008   #101 (permalink)
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Sl1nk3,

the button mapping was correct yet ?? We have a problem with Luigi's Mansion for vaccuum. The L was not responsive when we suck the fire into the vaccuum and spit it out. Can you take a look at that ?
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Old November 18th, 2008   #102 (permalink)
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Sl1nk3,

the button mapping was correct yet ?? We have a problem with Luigi's Mansion for vaccuum. The L was not responsive when we suck the fire into the vaccuum and spit it out. Can you take a look at that ?
The only game that i got with such a problem is Metroid prime where you can't use the scanner...
So i used axis for the L/R Shoulders just like the real pad and it didn't help, so at least metroid prime's issue doesn't seem to be related to any plugin pad issue
I guess it's the same for other games with similar problem, however it could still be caused by a glitch in the Core, something about pad emulation a part about L/R or something... That i can't fix now, sorry
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Old November 18th, 2008   #103 (permalink)
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Ahh, ok. I am sure they will fix it anyway. Thanks.
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Old November 19th, 2008   #104 (permalink)
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Hi, I've been trying to set up njoy 0.3 (? rev 1216) with my Trio linker 2 plus adapter.

not much luck though, especially with the analog sticks being either inverted + some axis respond some does not. or acting as constantly pressed in a direction. Even though it's properly calibrated as a generic hud device (is that the name for it?) the standard non-driver xp/vista joystick thingy.

Also the d-pad doesn't assign at all/incorrectly?

Anyway i'm wondering if this is caused by the plugin not being developed far enough and if these problems are common in joystick/njoy interactions.

thanks!

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Old November 19th, 2008   #105 (permalink)
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Hi, I've been trying to set up njoy 0.3 (? rev 1216) with my Trio linker 2 plus adapter.

not much luck though, especially with the analog sticks being either inverted + some axis respond some does not. or acting as constantly pressed in a direction. Even though it's properly calibrated as a generic hud device (is that the name for it?) the standard non-driver xp/vista joystick thingy.

Also the d-pad doesn't assign at all/incorrectly?

Anyway i'm wondering if this is caused by the plugin not being developed far enough and if these problems are common in joystick/njoy interactions.

thanks!

/F
afaik, it shouldn't do that, you may want to calibrate your joystick using windows's pad manager (axis needs this).
As for inverted Axis, well, i don't see any reason for this have you tried to setup nJoy ??
also, if your joypad doesn't support D-Pad the good way, you can setup nJoy to map the D-Pad as buttons instead of a real D-Pad, i think that's your case
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Old November 19th, 2008   #106 (permalink)
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Hi

I feel quite stupid, the problem was that i mixed up the different axis' while assigning them. So the assigns themselves were faulty. Finally i got it working just fine, feels nice to play with an autentic gc controller!

Oh, how do i configure njoy to map d-pad as buttons? its recognized as POV (point-of-view) in the xp padmanager and assign to 0 in njoy (all directions = 0).

Thanks!

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Old November 21st, 2008   #107 (permalink)
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Hi sl1nk3, can you make this plugin for 64 bit operating system?

Thanks.
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Old November 22nd, 2008   #108 (permalink)
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Hi sl1nk3, can you make this plugin for 64 bit operating system?

Thanks.
I just added it
Please report if there's any problem, it hasn't been tested yet.

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Old November 22nd, 2008   #109 (permalink)
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Thanks a lot, once again.
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Old November 22nd, 2008   #110 (permalink)
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thanks sl1nk3 thats its i was loking for........

testing!!!!
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Old November 22nd, 2008   #111 (permalink)
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Hum... I tested the x64 version this morning, and it seemed a bit unstable...

So I spent some time fixing the code, and I must say there was some pretty glitch
However, I think it's way better now, it hasn't crashed even once while i as testing it (i've reached my 100th SSBM game )

You can grab the latest updated version in the same post as always :
nJoy v0.3: Multi-controller support.

Have fun
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Old November 23rd, 2008   #112 (permalink)
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Originally Posted by sl1nk3 View Post
P.S : also please note that the messages boxes that appear on loading are there for debugging purposes only, and will obviously be removed soon !
#ifdef _DEBUG
that will help alot :P
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Old November 23rd, 2008   #113 (permalink)
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#ifdef _DEBUG
that will help alot :P
I don't think anyone would take some time to use the debug build
And when i mean "debugging purposes" it's just a msgbox that says "rumble enabled" nothing more

But anyway, I've just removed my FFeedback driver so i can test by myself and will be removing these msg box, or keep them for the debug build like you said in a few minutes !
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Old November 23rd, 2008   #114 (permalink)
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Guys, in ssbm using vista 64, I'm unable to restart the game. Like when you're in-game, you gotta press L, R, A, and Start buttons to end a match. I can't seem to do it. I can do it on my XP 32 bit pc though.

What do you guys think the problem is?
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Old November 23rd, 2008   #115 (permalink)
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Sorry, i said "a few minutes", but hadn't time to fix everything i wanted to
So it's been delayed to now (link is in my sign, removed the msg box on startup, fixed some stuff and modified others..)

darkhider, that's really odd
Are you sure that every buttons is mapped properly ? There shouldn't be any difference there... I'll test this asap !
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Old November 23rd, 2008   #116 (permalink)
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I even tried with dolphin kb/x360pad plugin and its the same problem. So I guess its not the njoy's problem but i still want to fix it.
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Old November 25th, 2008   #117 (permalink)
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how come i cannot assign keyboard at analog? only DOWN and LEFT assigned UP and RIGHT cannot be assigned

EDIT
After i press ok after assigned UP and RIGHT button, when open nJoy again it will become blank, but if i leave it and not press ok, UP and RIGHT key can be used
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Last edited by ken07; November 25th, 2008 at 15:50..
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Old November 25th, 2008   #118 (permalink)
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I even tried with dolphin kb/x360pad plugin and its the same problem. So I guess its not the njoy's problem but i still want to fix it.
You're using the keyboard, right ? some keyboard can't use more than a fixed number of inputs, that may be the case here, try using others keys.
If you're using a Joystick, I don't know what's the problem, as both my joystick works fine on both x64 and x86

Quote:
Originally Posted by ken07 View Post
how come i cannot assign keyboard at analog? only DOWN and LEFT assigned UP and RIGHT cannot be assigned

EDIT
After i press ok after assigned UP and RIGHT button, when open nJoy again it will become blank, but if i leave it and not press ok, UP and RIGHT key can be used
****..
You're right, i'll need to take a look at this, thanks

Edit: that was quite stupid, sorry for breaking this last time :/
I'm updating right now...
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Last edited by sl1nk3; November 25th, 2008 at 17:55..
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Old November 25th, 2008   #119 (permalink)
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n-Joy 0.3 doesn't want to work with my PAD (DI compatible). Well, actually, I can assign some buttons, but not D-pad. Gamepad itself send the code, but n-Joy can see it only when gamepad analog mode is disabled. It's a POV-signals.

[UPD at Wed Nov 26 02:10:04 2008]
Problem is changed. Everything seems to works fine except of button assigned for A-button -> it just doesn't work in game menu of Tales of Symphonia (menu called by 'Y' during gameplay). But - it works when I skip the dialogs 0_o
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Last edited by Lusht; November 25th, 2008 at 23:11..
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Old November 25th, 2008   #120 (permalink)
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to daco
the link in your sign give me a 404 error (32bit plugin ^_° )


is there a 32bit version of the sl1nk3's nJoy ??
(don't know wath is x86 but don't work on my computer so is not that

Last edited by snooooopy; November 25th, 2008 at 23:21..
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