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#101 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Sl1nk3, the button mapping was correct yet ?? We have a problem with Luigi's Mansion for vaccuum. The L was not responsive when we suck the fire into the vaccuum and spit it out. Can you take a look at that ?
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#102 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
So i used axis for the L/R Shoulders just like the real pad and it didn't help, so at least metroid prime's issue doesn't seem to be related to any plugin pad issue ![]() I guess it's the same for other games with similar problem, however it could still be caused by a glitch in the Core, something about pad emulation a part about L/R or something... That i can't fix now, sorry
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#103 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Ahh, ok. I am sure they will fix it anyway. Thanks.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#104 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Country State
Posts: 2
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Hi, I've been trying to set up njoy 0.3 (? rev 1216) with my Trio linker 2 plus adapter. not much luck though, especially with the analog sticks being either inverted + some axis respond some does not. or acting as constantly pressed in a direction. Even though it's properly calibrated as a generic hud device (is that the name for it?) the standard non-driver xp/vista joystick thingy. Also the d-pad doesn't assign at all/incorrectly? Anyway i'm wondering if this is caused by the plugin not being developed far enough and if these problems are common in joystick/njoy interactions. thanks! /F |
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#105 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
As for inverted Axis, well, i don't see any reason for this have you tried to setup nJoy ??also, if your joypad doesn't support D-Pad the good way, you can setup nJoy to map the D-Pad as buttons instead of a real D-Pad, i think that's your case |
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#106 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Country State
Posts: 2
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Hi I feel quite stupid, the problem was that i mixed up the different axis' while assigning them. So the assigns themselves were faulty. Finally i got it working just fine, feels nice to play with an autentic gc controller! Oh, how do i configure njoy to map d-pad as buttons? its recognized as POV (point-of-view) in the xp padmanager and assign to 0 in njoy (all directions = 0). Thanks! /F |
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#108 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
![]() Please report if there's any problem, it hasn't been tested yet. (link is in my sign)
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#111 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Hum... I tested the x64 version this morning, and it seemed a bit unstable... So I spent some time fixing the code, and I must say there was some pretty glitch ![]() However, I think it's way better now, it hasn't crashed even once while i as testing it (i've reached my 100th SSBM game )You can grab the latest updated version in the same post as always : nJoy v0.3: Multi-controller support. Have fun
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#112 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
that will help alot :P
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#113 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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I don't think anyone would take some time to use the debug build ![]() And when i mean "debugging purposes" it's just a msgbox that says "rumble enabled" nothing more ![]() But anyway, I've just removed my FFeedback driver so i can test by myself and will be removing these msg box, or keep them for the debug build like you said in a few minutes !
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#114 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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Guys, in ssbm using vista 64, I'm unable to restart the game. Like when you're in-game, you gotta press L, R, A, and Start buttons to end a match. I can't seem to do it. I can do it on my XP 32 bit pc though. What do you guys think the problem is?
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-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#115 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Sorry, i said "a few minutes", but hadn't time to fix everything i wanted to ![]() So it's been delayed to now (link is in my sign, removed the msg box on startup, fixed some stuff and modified others..) ![]() darkhider, that's really odd Are you sure that every buttons is mapped properly ? There shouldn't be any difference there... I'll test this asap !
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#116 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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I even tried with dolphin kb/x360pad plugin and its the same problem. So I guess its not the njoy's problem but i still want to fix it.
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-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#117 (permalink) |
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Registered User
![]() Join Date: Dec 2007
Location: MAS
Posts: 79
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how come i cannot assign keyboard at analog? only DOWN and LEFT assigned UP and RIGHT cannot be assigned EDIT After i press ok after assigned UP and RIGHT button, when open nJoy again it will become blank, but if i leave it and not press ok, UP and RIGHT key can be used
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Intel C2d e6750 @ 3.4 Ghz Ram 2Gb Geforce 8800GT Windows Vista 32bit Last edited by ken07; November 25th, 2008 at 15:50.. |
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#118 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
If you're using a Joystick, I don't know what's the problem, as both my joystick works fine on both x64 and x86 ![]() Quote:
You're right, i'll need to take a look at this, thanks ![]() Edit: that was quite stupid, sorry for breaking this last time :/ I'm updating right now...
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB Last edited by sl1nk3; November 25th, 2008 at 17:55.. |
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#119 (permalink) |
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Advanced Winblows user
![]() ![]() Join Date: Feb 2008
Location: Russia
Posts: 166
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n-Joy 0.3 doesn't want to work with my PAD (DI compatible). Well, actually, I can assign some buttons, but not D-pad. Gamepad itself send the code, but n-Joy can see it only when gamepad analog mode is disabled. It's a POV-signals. [UPD at Wed Nov 26 02:10:04 2008] Problem is changed. Everything seems to works fine except of button assigned for A-button -> it just doesn't work in game menu of Tales of Symphonia (menu called by 'Y' during gameplay). But - it works when I skip the dialogs 0_o
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CPU: Intel Core 2 Quad Q9450 2,66Ghz (overclocked @ 3.2Ghz) Motherboard: Gigabyte GA-EP45-DS3L RAM: Kingston DDR-800 KVR800D2N6/2G 2x2GB (overclocked to Extreme Mode) GFX: GeForce 260GTX (overclocked to +15%) HDDs: -> WD Caviar Blue WDC WD6400AAKS (640 Gb) -> WD Raptor WD1500AHFD 10000rpm (150Gb, legacy model, corporative) ------ PCSX2 rocks. Last edited by Lusht; November 25th, 2008 at 23:11.. |
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#120 (permalink) |
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Registered User
Join Date: Nov 2008
Location: belgium
Posts: 30
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to daco the link in your sign give me a 404 error (32bit plugin ^_° )is there a 32bit version of the sl1nk3's nJoy ?? (don't know wath is x86 but don't work on my computer so is not that
Last edited by snooooopy; November 25th, 2008 at 23:21.. |
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