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#81 (permalink) | |
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Plugin coder / Betatester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: The Netherlands
Posts: 321
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#82 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#83 (permalink) |
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Registered User
Join Date: Jul 2008
Location: netherlands
Posts: 3
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my logitech dual action usb has the same problems, pressing button 0 (assigned to 'b'; labeled as button 1 on the pad itself though) gives an error window with the title 'FFconst' content is: 'force feedback device not found. nJoy will now disable rumble'. but after that dolphin crashes 'instruction at "0x01561c94" referenced memory at "0x00000000" memory could not be 'read'.' (yeah I disabled Drwatson32) anyways I think this could be resolved by enabling to disable rumble. (if it's not available already, if so I haven't found the switch yet, not in the config window or in the ini file) |
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#84 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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if your 64bit you'll have to wait or get a rev not by me :P i enabled rumble when compiling
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#85 (permalink) |
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Registered User
![]() Join Date: Jun 2007
Location: Brecan City
Posts: 55
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I have a ps2 controller connected through usb adapter, and running Vista x64. Everything seem to work, but there are 2 problems: 1- The button config resets every time I restart the emu. 2- The HAT switch (the D-Pad) is not recognized properly, it gets mapped on button0, which is actually the left x-axis. |
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#86 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2008
Location: South Africa
Posts: 815
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The only problem I have with it right now is that the half press/click on the shoulder buttons doesn't work. I use the disabled rumble because it also crashes. I'm also using a Logitech dual action.
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#87 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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It worked very well with the Saitek controller i purchased, the 360 looking one Not the wireless one, they were out But this thing is fine.
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#89 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Caracas
Posts: 328
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Main Rig: Motherboard: abit Fatal1ty F-I90HD / CPU: Intel Core 2 Quad Q6600@2.90GHz (Thermaltake Big Typhoon fan)/ RAM: Corsair Xtreme XMS2 4GB DDR2@800 / Video: Radeon HD 2600XT (Catalyst 9.9) / Sound: Soundblaster X-Fi ElitePro / Speakers: Creative Inspire 5.1 5200 / HD: Hitachi 500GB SATAII / OS: Windows XP SP2+ 64bit
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#90 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#91 (permalink) |
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Registered User
Join Date: Dec 2006
Location: boomtown
Posts: 5
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Rumble works for me using my Xbox 360 controllers, but with my 4th generic one, it crashes with the 'no force feedback' error whenever I press L1, even though the controller technically supports ff. Could I possibly request the ability to save button maps for controllers in this plugin, as it defaults to the wrong controls for the 360 pads, and having to reset them each time is tedious. Something akin to Project64's solution would be ideal. Thanks. |
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#92 (permalink) |
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Registered User
Join Date: Sep 2008
Location: Sweden
Posts: 2
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Hi! I'm a new user of this emulator. Im using a GC to USb adapter from mayflash with the vista x64 driver from them called superjoybox13 or something. I also have this inverted analog stick for my C stick, the normal one is working fine. I also have the bug when the emu doesnt see the "emulated R and L" Say the plugin sees them and assigns them, but the game doesnt detect them, even if i assign R to the A button link still dosnt crouch if i press the button. the latest rev on Dacos site gave a 404, im currently stuck on the 609 x64 build, using vista, the only game i have to try with is WW edit: i forgot to mention the reson for my post, is theese bugs fixed? if not, how can i help to fix them? thx |
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#93 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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and nobody told me... thx, ill look into it EDIT: **** i know why. made a blunt php mistake. try again in 5min
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#94 (permalink) |
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Registered User
Join Date: Sep 2008
Location: Sweden
Posts: 2
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thx! I'll download and try it first thing when I get home ![]() Edit: Donwloaded and tried, Link still does't obey my R and L presses. ![]() And my C stick Up/Down is still inverted. Otherwise I think it's been sped up from 609 ![]() I'll try the "debug" plugin a few pages back to see what I get from the C stick Edit2: bleh, 404 on that one :P Last edited by GizmoTheGreen; September 30th, 2008 at 19:41. |
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#95 (permalink) |
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Dark Dragon
![]() ![]() Join Date: Feb 2004
Location: The Netherlands
Posts: 138
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Just wanted to report a small bug I didn't want to hold back. The Dolphin main window doesn't get its focus back after clicking on the OK button of the nJoy config window. Nitpicking, I know... but when other windows happen to be open at the same time, they get the focus. Happened to me several times ![]() Edit: Awesome, it's fixed in revision 1024 and up
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"Change is inevitable; progress is optional" Last edited by ShadowFX; November 1st, 2008 at 01:03. |
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#96 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 370
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As this is obviously the best thread to talk about Njoy, i'm posting this here too ![]() So i thought it would be cool to have keyboard support in Dolphin, even if there's already PadSimple, for multiplayer etc... and there it is : (actually my first C++ modification )Note that i've used DInput, but haven't added any path for Linux users, Also -but you might already know that- Rumble is broken and seems to crash badly... you can find the patch file here : Dolphin (SVN) discussion thread EDIT: I've fixed the problem related to rumble, it's now working, but only for first controller... i may need to create severals rumble instances and also verify that the instanced DInput device is equal to the SDL device (...) for now, it just work for one controller, until it's fixed. Last edited by sl1nk3; November 15th, 2008 at 23:25. |
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#97 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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Hi sl1nk3, I have a suggestion about your keyboard mod for njoy. While dolphin is in the background, you open a notepad for example, and when you're typing in notepad, it also affects dolphin. So if you press enter, it will press start in dolphin ( because I assigned the "Start" button of gc controller on my enter key using the keyboard) If you have time, you can fix it if possible. Thanks
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-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#98 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 370
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Quote:
![]() Also...... WELL..... I've coded a nice multi controller rumble feature that you can enable/disable in Njoy's GUI (it's per controller enable, not the old global define) ![]() But for now it's too hacky to be released, I'll probably create a thread about that tomorrow, for people to test it. |
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#100 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 370
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// added to SVN since r2840 You can still find the old version there : A little remind of what there's in it : -> Keyboard support was the first addition. -> Multiples Fix for rumble : ready for multi controller. -> Multiples changes in buttons mapping too thanks to Sonicadvance's nJoy 0.4 It's based on an old version of nJoy though, and should not be needed anymore ![]() Keyboard with nJoy can be done by using two pad plugin in the config file, and rumble has now been added so.. Last edited by sl1nk3; April 2nd, 2009 at 22:58. |
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