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Old July 21st, 2008   #21 (permalink)
 
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Originally Posted by Falcon4ever View Post
Hmm must be something wrong with the ranges of the analog stick.
Could you guys please state which brand/type of pad you're using? Atm its quite difficult to compare...
Currently use Two Pads
DVtech model JS26 & ThrustMaster model DualTRigger
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Old July 21st, 2008   #22 (permalink)
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First of all, hello everyone. First time posting here. I've been lurking for the past couple of weeks and it's been great. Tons of updates and improvements.

Well, I have the 360 Wired Controller and I'm having the same problem with the analog stick. Pushing up, translates into down somehow, somewhere.

I'm actually using the XBCD drivers so I am catching a couple of other problems as well. The Analog Triggers on the back aren't recognized at all. And the right analog stick is recognized as only one axis. Both X and Y configure to the "5" setting. Everything else seems ok.

In the XBCD app, the analog triggers are recognized as the Z axis. Left trigger is Z+, Right trigger is Z-. The Right Analog is set to RX+ (Right), RX- (Left), RY+ (Down) and RY- (Up).

I'm guessing you wont support these drivers since you dont even have the 360 controllers in the first place, but I had to install them for them to run well on other applications and emulators like PCSX2. This is the only way we Xbox 360 Controller owners can tweak all the different settings like Deadzones and extend the analogs to full range. Otherwise, some games wouldn't recognize the analog sticks well, when pushed to any corner (Up/Left, Up/Right, etc). Darn that whole XInput thingy.

Hope this helps somewhat. Lol.


EDIT: Ok, right analog stick only recognizes the X axis, but not the Y axis. So, if I slightly tip it to any side, it catches the X axis.

EDIT2: I kept messing around the XBCD app and now all of a sudden, the right analog is recognized properly. I just disabled the "RZ and Slider" features that were set to on even though they weren't being used. I also forgot to mention that the "Half press" box doesn't display anything.
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Last edited by DJoneK; July 21st, 2008 at 23:21..
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Old July 22nd, 2008   #23 (permalink)
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*update* my post with a new build r50.

Hopefully a lot is fixed, x64 support is added thanks to F|RES. Still a lot to do...
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Old July 22nd, 2008   #24 (permalink)
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*update* my post with a new build r50.

Hopefully a lot is fixed, x64 support is added thanks to F|RES. Still a lot to do...
already compiled and uploading atm. i still got to test it but ye, it compiles lol
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Old July 22nd, 2008   #25 (permalink)
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The same bugs persists here.
Button R doesnt work, and the X Axis still goes crazy if you push it all the way up.
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Old July 22nd, 2008   #26 (permalink)
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The same bugs persists here.
Button R doesnt work, and the X Axis still goes crazy if you push it all the way up.
x or y axis ? my y axis is the one having problems (up/down) while x is fine.

i cant find a workaround for my ps2 controllers since their drivers settings are lacking but with my logitech controller i just limit the y axis to 70% movement, sure that slows it down a bit but fixes the problem -.-

Last edited by Wh87; July 22nd, 2008 at 00:57..
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Old July 22nd, 2008   #27 (permalink)
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Yeah sorry its the Y axis. Dunno whos up/down left/right.
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Old July 22nd, 2008   #28 (permalink)
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Aren't the gamecube L and R buttons analog? The plugin does not work trying to set the X360 controllers L and R Trigger.
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Old July 22nd, 2008   #29 (permalink)
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njoy 0.3 plugin don't have suport for keyboard?
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Old July 22nd, 2008   #30 (permalink)
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njoy 0.3 plugin don't have suport for keyboard?
nope, a joystick/controller plugin only.
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Old July 22nd, 2008   #31 (permalink)
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i have a wireless xbox 360 joystick and i´m also experimenting the reverse control if i push up all the way. well, for the moment, i´ll sick with the keyboard. however the rest works flawlessly!

falcon, i´d like to congratulate you for everything you bring to the emulation scene. keep it up!
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Old July 22nd, 2008   #32 (permalink)
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x360 controller here
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Old July 22nd, 2008   #33 (permalink)
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Falcon, any chance you could add an option to assign seperate buttons for the D-pad? my d-pad consists of buttons 13 (Up),14 (Right),15 (Down) & 16 (Left) and i can't assign them on your plugin. I've seen a few gamepads like this...

Thanks
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Old July 22nd, 2008   #34 (permalink)
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I actually have the same problem you guys seem to have with the emulator controllers, only on my real gamecube. Two cheap Pelican controllers that suck, both of which do the same thing when I press up all the way; they go down. My nintendo official controller works perfectly though. Maybe it's just a gamecube not liking non-gamecube controllers thing. Or maybe I just happen to have really sucky controllers...
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Old July 22nd, 2008   #35 (permalink)
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...both of which do the same thing when I press up all the way; they go down. ... Or maybe I just happen to have really sucky controllers...
Not really, my Saitek P2600 controller does the exact same thing here. I assume it's a bug.
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Old July 22nd, 2008   #36 (permalink)
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Quote:
Originally Posted by urbangangsta101 View Post
Falcon, any chance you could add an option to assign seperate buttons for the D-pad? my d-pad consists of buttons 13 (Up),14 (Right),15 (Down) & 16 (Left) and i can't assign them on your plugin. I've seen a few gamepads like this...

Thanks
Yea i will look into this, it seems that some pads dont have a real D-pad (which uses a POV/hat), instead they use buttons for up/down/left/right.

About the analog: i guess i should go back to the drawing board ...

Quote:
Originally Posted by bernardoms View Post
njoy 0.3 plugin don't have suport for keyboard?
Its a joystick plugin, if you want to use the keyboard you should just stick with the simplepad plugin for now.
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Old July 22nd, 2008   #37 (permalink)
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Quote:
Originally Posted by Falcon4ever View Post
Yea i will look into this, it seems that some pads dont have a real D-pad (which uses a POV/hat), instead they use buttons for up/down/left/right.

Awesome! Once that is included and the analog is fixed this will be a perfect plugin!
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Old July 22nd, 2008   #38 (permalink)
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Here's a report.

Microsoft SideWinder Plug & Play Game Pad won't move on the Y axis (the controller is a 2 axis d pad like config)
3in1 magic joy box
-Gamecube controller works flawlessly so far
-PS2 controller has the Y axis problem (too much up and the emu will give u down)
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Old July 22nd, 2008   #39 (permalink)
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ok guys, should be fixed now. I forgot to set a pressure value for the shoulder buttons. r57 should be ok. (Padsimple is screwed so exclude it before trying to build).
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Old July 22nd, 2008   #40 (permalink)
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anybody built and tested ?
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