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#21 (permalink) | |
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Kami-Sama
![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 132
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Quote:
DVtech model JS26 & ThrustMaster model DualTRigger
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#22 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Oviedo, FL
Posts: 15
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First of all, hello everyone. First time posting here. I've been lurking for the past couple of weeks and it's been great. Tons of updates and improvements.
Well, I have the 360 Wired Controller and I'm having the same problem with the analog stick. Pushing up, translates into down somehow, somewhere. I'm actually using the XBCD drivers so I am catching a couple of other problems as well. The Analog Triggers on the back aren't recognized at all. And the right analog stick is recognized as only one axis. Both X and Y configure to the "5" setting. Everything else seems ok. In the XBCD app, the analog triggers are recognized as the Z axis. Left trigger is Z+, Right trigger is Z-. The Right Analog is set to RX+ (Right), RX- (Left), RY+ (Down) and RY- (Up). I'm guessing you wont support these drivers since you dont even have the 360 controllers in the first place, but I had to install them for them to run well on other applications and emulators like PCSX2. This is the only way we Xbox 360 Controller owners can tweak all the different settings like Deadzones and extend the analogs to full range. Otherwise, some games wouldn't recognize the analog sticks well, when pushed to any corner (Up/Left, Up/Right, etc). Darn that whole XInput thingy. Hope this helps somewhat. Lol. EDIT: Ok, right analog stick only recognizes the X axis, but not the Y axis. So, if I slightly tip it to any side, it catches the X axis. EDIT2: I kept messing around the XBCD app and now all of a sudden, the right analog is recognized properly. I just disabled the "RZ and Slider" features that were set to on even though they weren't being used. I also forgot to mention that the "Half press" box doesn't display anything.
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Vista 32bit Ultimate SP1/Intel Core 2 Duo E6420 @ 2.13Ghz/2GB DDR2/NVIDIA GeForce 7600GT Last edited by DJoneK; July 21st, 2008 at 22:21. |
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#24 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 472
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already compiled and uploading atm. i still got to test it but ye, it compiles lol
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my Dolphin rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#25 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,903
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The same bugs persists here.
Button R doesnt work, and the X Axis still goes crazy if you push it all the way up.
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#26 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: dk
Posts: 19
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Quote:
i cant find a workaround for my ps2 controllers since their drivers settings are lacking but with my logitech controller i just limit the y axis to 70% movement, sure that slows it down a bit but fixes the problem -.- Last edited by Wh87; July 21st, 2008 at 23:57. |
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#27 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,903
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Yeah sorry its the Y axis. Dunno whos up/down left/right.
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#31 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: Argentina
Posts: 62
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i have a wireless xbox 360 joystick and i´m also experimenting the reverse control if i push up all the way. well, for the moment, i´ll sick with the keyboard. however the rest works flawlessly!
falcon, i´d like to congratulate you for everything you bring to the emulation scene. keep it up!
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CPU: Intel Core2Duo E6750 Motherboard: Gigabyte (forgot the model )RAM: 2gb OCZ HD: 320 GB Maxtor Sound card: Realtek High Definition Audio 7.1 Graphics Card: Geforce 8600 GT XXX OS: 1. Windows XP Professional 32bit - 2. Ubuntu 8.04 |
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#33 (permalink) |
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H@x0rZ ST0le mY g1g@HuRTz
![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 93
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Falcon, any chance you could add an option to assign seperate buttons for the D-pad? my d-pad consists of buttons 13 (Up),14 (Right),15 (Down) & 16 (Left) and i can't assign them on your plugin. I've seen a few gamepads like this...
Thanks
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#34 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Somewhere
Posts: 1
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I actually have the same problem you guys seem to have with the emulator controllers, only on my real gamecube. Two cheap Pelican controllers that suck, both of which do the same thing when I press up all the way; they go down. My nintendo official controller works perfectly though. Maybe it's just a gamecube not liking non-gamecube controllers thing. Or maybe I just happen to have really sucky controllers...
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#36 (permalink) | |
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Plugin coder / Betatester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: The Netherlands
Posts: 317
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Quote:
About the analog: i guess i should go back to the drawing board ...Its a joystick plugin, if you want to use the keyboard you should just stick with the simplepad plugin for now. |
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#37 (permalink) | |
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H@x0rZ ST0le mY g1g@HuRTz
![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 93
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Quote:
Awesome! Once that is included and the analog is fixed this will be a perfect plugin!
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My Gaming Rig: Intel Core 2 Extreme X6800 @2.93GHz | Asus P5K Premium WiFi-AP | 4GB Corsair TwinX DDR2 6400 C4 | BFG GeForce 8800GTX 768MB @575/1800MHz | Creative X-Fi XtremeMusic | 1x Western Digital Raptor 36GB 10,000RPM | 1x Hitachi Deskstar 500GB 7,200RPM | Antec P180 (Silver) | Dell 2007WFP 20.1" Widescreen LCD 16ms | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Enermax Aurora Keyboard | Windows Vista Ultimate 32bit. |
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#38 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: IDK
Posts: 433
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Here's a report.
Microsoft SideWinder Plug & Play Game Pad won't move on the Y axis (the controller is a 2 axis d pad like config) 3in1 magic joy box -Gamecube controller works flawlessly so far -PS2 controller has the Y axis problem (too much up and the emu will give u down)
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