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Old March 18th, 2009   #241 (permalink)
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Wiimote Plugin, your X360 pad. Then using Xpadder set Wiimote keyboard buttons to your pad
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Old March 18th, 2009   #242 (permalink)
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Originally Posted by nosound.97 View Post
Wiimote Plugin, your X360 pad. Then using Xpadder set Wiimote keyboard buttons to your pad
Catch up with you after 8hours of work on ICQ. You`ll gimme more detailed info
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Old March 18th, 2009   #243 (permalink)
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Ok c ya
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Old March 19th, 2009   #244 (permalink)
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Originally Posted by sl1nk3 View Post
Well, first : i'll need to know, how many gamepads are you using on your computer ? and How many are you using in Dolphin too ?
Then, could you please try the plugin linked with this post and ctrl+c > ctrl+v the content of the panic box that will show when you launch a game to here ?
Thanks.
Hi. I'm using one gamepad on my PC and also one for Dolphin.

I tried your debug plugin and I get this Warning message before every game:

DInput ID : 1
SDL ID(1-4) : 0 / 0 / 0 / 0
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Old March 19th, 2009   #245 (permalink)
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Originally Posted by 0ldsk00l View Post
Hi. I'm using one gamepad on my PC and also one for Dolphin.

I tried your debug plugin and I get this Warning message before every game:

DInput ID : 1
SDL ID(1-4) : 0 / 0 / 0 / 0
Thanks for the report,
The DInput ID of your gamepad is 1 when it should be 0 (you're using only one controller)

Tell me if the following fix your problem :
In windows's control panel, click on the game controllers setting, then in advanced parameters select your gamepad in the box. (yours might not have any gamepad selected, like shown in the screenshot)
It -Should- fix it, at least I hope it does (don't want to mess with SDL)
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Old March 19th, 2009   #246 (permalink)
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i got a hamma black force pad which is similiar to the ps2 or ps2 pad.. looks like it isnīt supported.
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Old March 19th, 2009   #247 (permalink)
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Originally Posted by sl1nk3 View Post
Thanks for the report,
The DInput ID of your gamepad is 1 when it should be 0 (you're using only one controller)

Tell me if the following fix your problem :
In windows's control panel, click on the game controllers setting, then in advanced parameters select your gamepad in the box. (yours might not have any gamepad selected, like shown in the screenshot)
It -Should- fix it, at least I hope it does (don't want to mess with SDL)
Terrific Rumble is now working. I would have never guessed that was the solution. Thanks!
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Old March 22nd, 2009   #248 (permalink)
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wondered how to install more manually these plugins, i mean not by svn zip
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Old March 22nd, 2009   #249 (permalink)
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There is no need in installing them. You just need to copy plugin you have to "Plugins" folder. That's it.
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Old March 22nd, 2009   #250 (permalink)
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Well... it keeps giving box where reads "Plugininfo: Plugins/Plugin_nJoy_SDL.dll is not valid"
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Old March 22nd, 2009   #251 (permalink)
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Are you trying to copy older rev plugin to newer rev?
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Old April 19th, 2009   #252 (permalink)
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Question I have a problem with my controller adapter

Hi:

It's been a while since a use this emulator, i have two versions the SVN R 1700 and the SVN R 2913, in the 1700 version my adapter works perfect, but in the 2913 doesn't. In both versions says that it's have the same controller pluggin (nJoy v0.3 by Falcon4ever) but on the two emulators versions have some diferences, check this out.



How can i xport the pluggin from 1700 version to the 2913 version or fix this trouble ? Ok, being more specific, in the new version of this emulator the assigment of buttoms make it automatically, doesn't let me customize it. for example the L and R button doesn't works...either C-buttons and the digital pad...
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Old April 19th, 2009   #253 (permalink)
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You can't export it
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Old April 19th, 2009   #254 (permalink)
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Question

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Originally Posted by nosound.97 View Post
You can't export it
so can i fix that ?
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Old April 19th, 2009   #255 (permalink)
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It's maybe nJoy 0.3 regression in controllers support. I think no.
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Old April 19th, 2009   #256 (permalink)
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Quote:
Originally Posted by Dekon_Frotz View Post
It's been a while since a use this emulator, i have two versions the SVN R 1700 and the SVN R 2913, in the 1700 version my adapter works perfect, but in the 2913 doesn't.
Can you be a bit more specific about it?
Do the sticks not work? Axis inverted? Do the buttons not work? Does nothing work at all? Is just the text on top wrong?
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Old April 19th, 2009   #257 (permalink)
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Can you be a bit more specific about it?
Do the sticks not work? Axis inverted? Do the buttons not work? Does nothing work at all? Is just the text on top wrong?
Ok, being more specific, in the new version of this emulator the assigment of buttoms make it automatically, doesn't let me customize it. for example the L and R button doesn't works... either C-buttons and the digital pad...
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Last edited by Dekon_Frotz; April 19th, 2009 at 17:11..
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Old April 19th, 2009   #258 (permalink)
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That rather sounds like an old problem to me, where the Plugin registers keypresses when there arent.
Try to recalibrate your pad (using Windows Gamepads, not Dolphin), and try to reassign them. Previously it also worked to hold down the key prior to clicking the button, but I am not sure if this still does.
If you compile your own version of Dolphin, you might want to try this:
[Beta Testing] Did an SVN change break something?
SHOW_PAD_STATUS should still be around, even tho that post is about 1000 revisions "old" already.
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Old April 20th, 2009   #259 (permalink)
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Hmm...
Sounds like a calibration problem to me (deadzone too aggressive), but i can't help you until Friday unfortunately
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Old April 27th, 2009   #260 (permalink)
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I'm bringing my problem here, i originally posted on the thread about the dual action, but it seems more like a njoy issue, since it only crashes when i enable it

Quote:
Hi everyone

Here's my problem, i have a dual action too, i run it with njoy 0.3 but the game (Smash Brawl) crashes straight after the main menu (when i want to go in options, solo etc.).

I don't have this problem with the original pad plugin, someone has an idea ? :/

thx again
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