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#201 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 366
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Where is reverse, that you suggested? I didnt see any.
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Dolphin Playground R11 (32bit) PCSX2 v0.9.6 rev 1802 PCSX2 v0.9.6-legacy rev 1802![]() PCSX2 Playground rev 710 with new plugins (1802) (Updated daily)
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#203 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2006
Location: Philippines
Posts: 366
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Nevermind, I just using Dolphin KB & JoyToKey to play this game. I hope someone could fix nJoy back they are like rev 2276.
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Dolphin Playground R11 (32bit) PCSX2 v0.9.6 rev 1802 PCSX2 v0.9.6-legacy rev 1802![]() PCSX2 Playground rev 710 with new plugins (1802) (Updated daily)
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#207 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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It still works... but the problem is, nJoy from SVN now uses the same path as nJoy rumble for its config file, and both aren't compatible, so you'll have to do with that ![]() I'll try to port the changes to the SVN one (and per haps even get that commited ) once i've got some time. Quote:
The emulation is not perfect that's true, but that doesn't mean we shouldn't have anything else than a rendering window until it's perfected. The rumble is an important part of the gamecube controller (almost every game use it) and so it's cool to have it in nJoy. By the way, if you want to help "emulating games" you can ask ector or fires, they would be happy to have you in the dev team
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#209 (permalink) |
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Registered User
Join Date: Mar 2009
Location: CA
Posts: 18
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the njoy v0.3 doesn't work for my logitech pad it automatically closes the exe when i try opening the plugin's config. version 0.4 works though. and the kb/360 plugin has the same problem as the v0.3 one. and the wiimote plugin does too. these plugins suck |
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#210 (permalink) |
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Registered User
Join Date: Mar 2009
Location: Germany
Posts: 3
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I canīt get the rumble function of my gamepad to work. I tried many revs from 2195 till 2630. I use a no-name replica PS2 Double Vibration Joypad connected directly via USB. The buttons and axis work with the njoy v0.3 plugin and the njoy rumble plugin from "sl1nk3". The rumble function works well on windows games. Once I played Resident Evil Remake using sl1nk3s njoy rumble plugin, after about 2 hours of playtime the pad suddently started rumbling when firering a gun or getting attacked by a zombie, but it only lasted till i closed the game. After that it never worked again. Next thing is when using the njoy rumble plugin dolphin crashes when trying to stop emulation. Itīs the normal massage from windows "dolphinIL.exe detected an error and has to be closed...". Happens with every rev i tested it on (with il and without). I use windows xp pro sp3 32bit. So what can i do, rumble worked once so there must be a way to get it work every time! Last edited by Pistensau; March 10th, 2009 at 16:03.. |
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#212 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
Well anyway, this is fixed now, as it's been said, the version you used is a bit old and based on an older version of nJoy (that's also why it crashed on stop) I ported the rumble feature to the latest version of nJoy 0.3, you can grab it here : I haven't tested it so much though, but it should work fine.
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB Last edited by sl1nk3; April 2nd, 2009 at 22:43.. |
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#213 (permalink) |
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Registered User
Join Date: Mar 2009
Location: Germany
Posts: 3
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Works like a dream!!! Whooohoo! Great Work! Tested with rev 2642. No crashes at all. Is it possible to regulate the rumble strenght? I saw an option in the ini-file of the old version. Force feedback strenght is set to 100% in my gamepad driver option in windows, and at the driver testing screen it rumbles about 50% harder than it does in dolphin. So is it possible to raise the strenght in your plugin? Anyway, thank you, this is a great improvement of gameplay! |
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#214 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
![]() I don't know if it will be that much harder though, as it should have been already at around 75%. I added back a fix for the Half press button too, it fixes games like Super Mario Sunshine needing the R trigger not to be fully pressed to spray water while running
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#215 (permalink) |
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Registered User
Join Date: Mar 2009
Location: Germany
Posts: 3
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I think itīs perfect now! Youīre right, itīs not that much harder, it may be a game related issue. Edit: rumble strenght is game related, in RE 1 Remake it depends on what kind of weapon you are firing. In RE 0 rumble is much harder than in RE 1 overall. Last edited by Pistensau; March 11th, 2009 at 21:16.. |
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#216 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: Japan
Posts: 22
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Quote:
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#217 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Oops, sorry i forgot to add the InputCommon changes. However, the error says it all ![]() here is the patch : Code:
Index: Core/InputCommon/Src/SDL.h =================================================================== --- Core/InputCommon/Src/SDL.h (revision 2635) +++ Core/InputCommon/Src/SDL.h (working copy) @@ -93,6 +93,7 @@ int triggertype; // Triggers range std::string SDiagonal; bool bSquareToCircle; + bool rumble; int eventnum; // Linux Event Number, Can't be found dynamically yet };
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#220 (permalink) | ||
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
either doing it wrong (that means not copying the good DLL for your OS or not copying it where it should be) or that could also mean that your Gamepad doesn't support Force Feedback or that it's not enabled in nJoy's settings (there's a checkbox for it) or maybe not enabled in the game itself.Quote:
The vertical axis is not detected ?
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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