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Old February 28th, 2009   #201 (permalink)
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Quote:
Originally Posted by nosound.97 View Post
then try reverse
Where is reverse, that you suggested? I didnt see any.
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Old February 28th, 2009   #202 (permalink)
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I mean right and left make up and down and vice versa
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Old March 1st, 2009   #203 (permalink)
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I mean right and left make up and down and vice versa
Nevermind, I just using Dolphin KB & JoyToKey to play this game. I hope someone could fix nJoy back they are like rev 2276.
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Old March 2nd, 2009   #204 (permalink)
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PS3 Sixaxis controllers does not seem work with nJoy v0.4 for some reason.
Works perfectly in nJoy v0.3.
Is this a known issue?
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Old March 6th, 2009   #205 (permalink)
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In Dolphin news revs njoy + rumble donīt work
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Old March 6th, 2009   #206 (permalink)
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Rumble is in future. You'd better take care of emulating games.
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Old March 6th, 2009   #207 (permalink)
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Originally Posted by fcz_x View Post
In Dolphin news revs njoy + rumble donīt work
It still works... but the problem is, nJoy from SVN now uses the same path as nJoy rumble for its config file, and both aren't compatible, so you'll have to do with that

I'll try to port the changes to the SVN one (and per haps even get that commited ) once i've got some time.
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Rumble is in future. You'd better take care of emulating games.
That's silly.
The emulation is not perfect that's true, but that doesn't mean we shouldn't have anything else than a rendering window until it's perfected.
The rumble is an important part of the gamecube controller (almost every game use it) and so it's cool to have it in nJoy.

By the way, if you want to help "emulating games" you can ask ector or fires, they would be happy to have you in the dev team
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Old March 6th, 2009   #208 (permalink)
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I'm not so cool at development so just have some experience with Dolphin
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Old March 8th, 2009   #209 (permalink)
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the njoy v0.3 doesn't work for my logitech pad it automatically closes the exe when i try opening the plugin's config.

version 0.4 works though.

and the kb/360 plugin has the same problem as the v0.3 one.

and the wiimote plugin does too.

these plugins suck
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Old March 10th, 2009   #210 (permalink)
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I canīt get the rumble function of my gamepad to work. I tried many revs from 2195 till 2630.

I use a no-name replica PS2 Double Vibration Joypad connected directly via USB. The buttons and axis work with the njoy v0.3 plugin and the njoy rumble plugin from "sl1nk3". The rumble function works well on windows games.

Once I played Resident Evil Remake using sl1nk3s njoy rumble plugin, after about 2 hours of playtime the pad suddently started rumbling when firering a gun or getting attacked by a zombie, but it only lasted till i closed the game. After that it never worked again.

Next thing is when using the njoy rumble plugin dolphin crashes when trying to stop emulation. Itīs the normal massage from windows "dolphinIL.exe detected an error and has to be closed...". Happens with every rev i tested it on (with il and without). I use windows xp pro sp3 32bit.

So what can i do, rumble worked once so there must be a way to get it work every time!

Last edited by Pistensau; March 10th, 2009 at 16:03..
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Old March 10th, 2009   #211 (permalink)
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sl1nk3's nJoy Rumble don't work on every revision. It is playable with revision it was made for. If I'm not mistaken in normal nJoy rumble future doesn't work for now.
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Old March 11th, 2009   #212 (permalink)
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Quote:
Originally Posted by Pistensau View Post
I canīt get the rumble function of my gamepad to work. I tried many revs from 2195 till 2630.
...
Once I played Resident Evil Remake using sl1nk3s njoy rumble plugin, after about 2 hours of playtime the pad suddently started rumbling when firering a gun or getting attacked by a zombie, but it only lasted till i closed the game. After that it never worked again.

Next thing is when using the njoy rumble plugin dolphin crashes when trying to stop emulation. Itīs the normal massage from windows "dolphinIL.exe detected an error and has to be closed...". Happens with every rev i tested it on (with il and without). I use windows xp pro sp3 32bit.

So what can i do, rumble worked once so there must be a way to get it work every time!
I guess you were using "render to main window" or maybe the rendering window was not in the foreground ?
Well anyway, this is fixed now, as it's been said, the version you used is a bit old and based on an older version of nJoy (that's also why it crashed on stop)

I ported the rumble feature to the latest version of nJoy 0.3, you can grab it here :
I haven't tested it so much though, but it should work fine.
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Last edited by sl1nk3; April 2nd, 2009 at 22:43..
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Old March 11th, 2009   #213 (permalink)
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Originally Posted by sl1nk3 View Post
I haven't tested it so much though, but it should work fine.
Works like a dream!!! Whooohoo! Great Work! Tested with rev 2642.

No crashes at all.

Is it possible to regulate the rumble strenght? I saw an option in the ini-file of the old version.

Force feedback strenght is set to 100% in my gamepad driver option in windows, and at the driver testing screen it rumbles about 50% harder than it does in dolphin. So is it possible to raise the strenght in your plugin?

Anyway, thank you, this is a great improvement of gameplay!
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Old March 11th, 2009   #214 (permalink)
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Originally Posted by Pistensau View Post
Works like a dream!!! Whooohoo! Great Work! Tested with rev 2642.

No crashes at all.

Is it possible to regulate the rumble strenght? I saw an option in the ini-file of the old version.

Force feedback strenght is set to 100% in my gamepad driver option in windows, and at the driver testing screen it rumbles about 50% harder than it does in dolphin. So is it possible to raise the strenght in your plugin?

Anyway, thank you, this is a great improvement of gameplay!
I just updated it, the strength setting is back
I don't know if it will be that much harder though, as it should have been already at around 75%.

I added back a fix for the Half press button too, it fixes games like Super Mario Sunshine needing the R trigger not to be fully pressed to spray water while running
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Old March 11th, 2009   #215 (permalink)
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I think itīs perfect now!

Youīre right, itīs not that much harder, it may be a game related issue.

Edit: rumble strenght is game related, in RE 1 Remake it depends on what kind of weapon you are firing. In RE 0 rumble is much harder than in RE 1 overall.

Last edited by Pistensau; March 11th, 2009 at 21:16..
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Old March 11th, 2009   #216 (permalink)
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Quote:
1>.\Src\Config.cpp(175) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Config.cpp(269) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>ConfigJoypad.cpp
1>.\Src\GUI\ConfigJoypad.cpp(84) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>ConfigBox.cpp
1>.\Src\GUI\ConfigBox.cpp : warning C4819: The file contains a character that cannot be represented in the current code page (874). Save the file in Unicode format to prevent data loss
1>.\Src\GUI\ConfigBox.cpp(493) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>Rumble.cpp
1>.\Src\Rumble.cpp(101) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(148) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(226) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>.\Src\Rumble.cpp(246) : error C2039: 'rumble' : is not a member of 'InputCommon::CONTROLLER_MAPPING'
1> e:\project\svn\dolphin\source\plugins\plugin_njoy_ sdl\src\../../../Core/InputCommon/Src/SDL.h(83) : see declaration of 'InputCommon::CONTROLLER_MAPPING'
1>Build log was saved at "file://e:\project\svn\dolphin\Source\Plugins\Plugin_nJoy_ SDL\Win32\Release\BuildLog.htm"
1>Plugin_nJoy_SDL - 8 error(s), 1 warning(s)
Error code with latest nJoy Rumble.
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Old March 11th, 2009   #217 (permalink)
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Oops, sorry i forgot to add the InputCommon changes.
However, the error says it all

here is the patch :
Code:
Index: Core/InputCommon/Src/SDL.h
===================================================================
--- Core/InputCommon/Src/SDL.h	(revision 2635)
+++ Core/InputCommon/Src/SDL.h	(working copy)
@@ -93,6 +93,7 @@
 	int triggertype;		// Triggers range
 	std::string SDiagonal;
 	bool bSquareToCircle;
+	bool rumble;
 	int eventnum;			// Linux Event Number, Can't be found dynamically yet
 };
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Old March 12th, 2009   #218 (permalink)
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why the update of njoy rumble (njoy 0.3) don't work for me???
test in dolphin 2648 with super smash bros melee
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Old March 13th, 2009   #219 (permalink)
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I can't get the analog for my rumblepad 2 working right at all. It only moves horizontal. And trying to configure it does nothing. Any help would be appreciated.
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Old March 13th, 2009   #220 (permalink)
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Quote:
Originally Posted by fcz_x View Post
why the update of njoy rumble (njoy 0.3) don't work for me???
test in dolphin 2648 with super smash bros melee
Well, if normal nJoy 0.3 works but not nJoy with rumble (is that the problem here ?), or if you can't get rumble to work, you are :
either doing it wrong (that means not copying the good DLL for your OS or not copying it where it should be) or that could also mean that your Gamepad doesn't support Force Feedback or that it's not enabled in nJoy's settings (there's a checkbox for it) or maybe not enabled in the game itself.

Quote:
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I can't get the analog for my rumblepad 2 working right at all. It only moves horizontal. And trying to configure it does nothing. Any help would be appreciated.
Does nothing ? what do you mean ?
The vertical axis is not detected ?
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